A fast-paced Hero Battle Royale set in a dystopian Arabic-inspired world. Unite your squad, surf the sands, and fight for honor in intense 36-player matches where teamwork is your greatest weapon

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Samla is built around community, competition, and constant evolution.

Early Access gives us an opportunity to work closely with players while the game continues to develop. During this phase, we’re gathering feedback to help guide ongoing adjustments to hero balance, movement systems, and the overall world.

The core experience is already playable and includes fast-paced hero combat, hoverboard traversal, and our Djini revival system. Samla is designed as a living world, and Early Access allows players to experience it in its current form while contributing feedback that may influence future development.

During Early Access, player feedback may help inform areas such as:

Combat balance and hero abilities

Map dynamics and environmental events

Progression systems, cosmetics, and competitive modes

Server stability and performance optimization

Updates during Early Access are intended to focus on improvements, polish, and additional content as development continues, with community input playing an important role in shaping priorities.

Join us early and take part in the current version of Samla as it continues to evolve.”

Approximately how long will this game be in Early Access?

“Samla is currently planned to be in Early Access for a limited development period (if everything goes well - about 3-4 months) , though the exact duration may change as development progresses.

At this stage, the foundation of the experience is already playable. The core gameplay loop, hero mechanics, hoverboard movement, and the Djini revival system are implemented and functional. Players can experience fast-paced team combat in a world where tradition collides with technology, which represents the core identity of Samla today.

The Early Access phase is focused on polish, iteration, and feedback. During this time, we are using player input and in-game data to guide ongoing adjustments, such as improving hero balance, refining map flow, and optimizing performance to ensure the experience feels smooth and responsive.

Community feedback plays an important role during Early Access, helping inform development priorities and areas of focus as the game continues to evolve.

Following Early Access, development is expected to continue with a focus on expanding and iterating on the existing experience. Areas we are interested in exploring include:

Additional maps and environmental variations

New heroes with distinct abilities and playstyles

New modes or objectives to support replayability

Continued quality-of-life improvements and server optimization

Early Access is an opportunity for players to experience Samla in its current state while contributing feedback that may help shape its future direction as development continues.”

How is the full version planned to differ from the Early Access version?

“Samla’s development during Early Access focuses on learning alongside the community and refining what already exists. As a community-driven game, our priority is to improve the core gameplay experience through player feedback—adjusting hero balance, tuning movement, and honing the feel of combat.
Early Access represents one stage of that process, not a final destination. Our aim is to continue iterating on Samla as long as development continues and the project remains viable.
Looking ahead, our current plans involve gradually expanding the world of Samla over time. This may include exploring ideas such as:
- Introducing additional heroes with distinct skills, backgrounds, and playstyles
- Experimenting with new modes or objectives to add variety
- Expanding abilities and combat mechanics to support deeper strategic play
- Developing themed content or narrative elements that further explore Samla’s world and its tribes
These ideas reflect the direction we are interested in pursuing, but all development decisions will depend on what we learn from players, technical constraints, and the realities of ongoing production.
Our goal is to support a living game that can evolve through collaboration with its community-shaped by the players who engage with Samla as it exists today.”

What is the current state of the Early Access version?

“The core experience of Samla is complete, functional, and ready to be polished. Players can already dive into the heart of the action with the full gameplay foundation in place: fast-paced team combat, fluid hoverboarding, and tactical hero abilities that define every encounter.
The Early Access version features five playable heroes, each equipped with unique active abilities and combat styles. You can also embody the Djin, a mystical form that allows fallen players to return to the battlefield after death, turning every loss into a chance for redemption.
All global systems are live, including hoverboarding, weapon modifications, and map objectives that encourage dynamic team play and strategic decision-making. The world of Samla already holds a few hidden surprises waiting to be discovered—small touches and events that make each match feel alive and unpredictable.
Our focus during Early Access is to refine, balance, and polish these systems based on community feedback, ensuring that every battle feels smooth, fast, and deeply rewarding.
Samla is already fully playable and rich with possibilities. Now it’s time to perfect it together.

Will the game be priced differently during and after Early Access?

“We have no plans to make any changes to the pricing for the game.”

How are you planning on involving the Community in your development process?

“Samla is built around its players, and community feedback will shape every step of development. From gameplay balance to new content, we want the people who play the game to be part of the process from day one.
We’re setting up several ways to stay connected and make your voice count:
- Dedicated Discord channel managed by our community team, where players can share feedback, report issues, and take part in discussions about upcoming updates.
- Special playtests announced ahead of time, giving players a chance to try experimental builds and help us fine-tune new features before they go live.
- Regular surveys designed to gather focused feedback on gameplay, balance, and progression systems.
- Local and online community events, even during Early Access, to bring players together, celebrate milestones, and spotlight outstanding contributors.
- Open development updates, where we share progress, patch notes, and sneak peeks of what’s coming next.
- Creator and esports initiatives, supporting streamers, community tournaments, and competitive feedback loops for players who want to push the game to its limits.
Our goal is to make Samla a living, evolving experience shaped by its community. Whether you’re a competitive player, explorer, or storyteller, your input will guide how the world of Samla grows.”
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About This Game

لعبة صملة 

لعبة تصويب بالأبطال سريعة ومليانة مواجهات، تدور في عالم عربي انهار فيه كل شيء… إلا العزيمة.

جمّع خويّاك، اركب لوحك الطائر ، واشقّ طريقك وسط الرمال المتحركة. قاتل في أطوار متعددة، منها الباتل رويال، وأثبت أن الميدان ما يعرف إلا أهل الصملة.

وتبي تدخل مجانًا؟ ابدأ من طور القمة.

عن صملة: 

في عالم ما بعد الانهيار، ما عاد يكفي أنك تعرف تطلق.

لازم تعرف متى تهجم، متى تسحب، ومتى تصمل.

كوّن فرقة من ثلاثة، وانطلقوا عبر بيئات تتغيّر قدام عيونكم، وأطلال تحكي عن زمن راح، ومواقع مستقبلية تخفي أكثر مما تظهر.

اختر واحدًا من خمسة أبطال. لكل بطل قبيلته، وقصته، وقدراته، وطريقته الخاصة في حسم المواجهة. هنا الفوز مو للي يطلق أكثر ـ الفوز للي يعرف وش يسوي قبل لا يضغط الزناد.

اركب لوحك الطائر واقطع الميدان، لكن لا تأمن للصحراء. العاصفة الرملية ممكن تهبّ في نص المعركة، تبلع أجزاء من الخريطة، وتغيّر كل حساباتك.

وإذا طحت؟ لا تحسبها انتهت.

ترجع بهيئة القرين - صورتك الثانية وفرصتك الأخيرة للرجوع إلى المعركة، وردّ الدين، وقلب الطاولة على اللي حسب أنه خلص منك.

اصنع اسمك. اجمع القبائل. وخلّ الميدان يشهد لك.

لأن النصر بلا شرف… هزيمة متنكرة.

الأبطال: 

كل بطل في «صملة» له اسم، وقبيلة، وسالفة جابته إلى الميدان.

خمسة أبطال جاهزين عند الإطلاق، والبقية بالطريق.

أروى — الجبل ما يهتز

أروى ما تدخل المواجهة… المواجهة هي اللي ترتطم فيها.

مقاتلة ثقيلة تتحمل الضرب وتردّه أضعافًا. معها رشاش ثقيل وترسانة تسحق أي خصم يتهور ويقرب منها.

بطيئة؟ يمكن.

لكن إذا ثبتت في مكانها، جرّب تزحزحها.

بسينة — قرّب… إذا تجرأت

مسدسان، حركة خاطفة، ونزيف ما يوقف بسهولة.

بسينة  تدخل عليك قبل ما تلحق تستوعب، تضرب بسرعة، وتترك جرحها يكمل الباقي. تجمع بين الضرر القاسي والقدرة على الاختفاء قبل ما تعرف من وين جتك.

إذا شفتها، يمكن يكون الوقت تأخر أصلًا.

فانوس — المسافة على كيفه

فانوس ما يتنظر عدوه يدخل مدى سلاحه—هو اللي يسحبه له.

ببندقية الصيد وقدرات السحب والإبطاء والتثبيت، يتحكم في مكان المواجهة وتوقيتها. يجرّ خصومه إلى المسافة اللي تناسبه، ثم ينهي الموضوع من قريب.

تحسبها فوضى؟

هو حاسبها من البداية.

سراب — شفته؟ أجل غالبًا مو هو

قناص يضرب من بعيد، ويختفي قبل ما تعرف موقعه.

يستخدم سراب التمويه والنسخ الخادعة لتشوّش خصومه، ثم يصطاد أهدافه واحدًا بعد الثاني. وإذا التفتّ تدور عليه، ما تلقى إلا أثره في الرمل.

دقة عسكرية. أعصاب باردة. ولا مجال للخطأ.

نايف — سند ربعه وبلاء خصمه 

نايف بطل دعم، لكن لا تحسبه واقف يتفرج من الخلف.

سلاحه الكهربائي يعاقب الأعداء من المسافات القريبة والمتوسطة، ومقذوفات البلازما توصل للي يحسب نفسه بعيدًا عن الخطر.

يداوي فريقة، ويعطّل خصومه، ويفرض إيقاعه على المواجهة.

لكن فيه شيء تغيّر داخله…

وش هو؟ الأيام بتكشفه.


والأبطال ما خلصوا. القبائل للحين ما أرسلت كل رجالها ونسائها.

عالم صملة

«صملة» ما تشبه غيرها.

عالمها يمزج العمارة العربية القديمة بتقنيات المستقبل، والأسلحة المتطورة بنقوش القبائل، والأطلال الصحراوية بالألواح الطائرة والمواقع عالية التقنية.

ماضٍ ما مات… ومستقبل وُلد من بين الركام.

والصحراء هنا مو مجرد منظر.

العاصفة الرملية تهبّ أثناء المباراة وتعيد تشكيل الميدان. غطاء يختفي، وطريق ينفتح، ومدى رؤية يتغير، وخطة كاملة تنقلب في ثوانٍ.

كل مباراة لها قصة (سالفة).

سهلة تبدأ فيها… لكن إتقانها يبي لها صملة.

اللغات: 

تنطلق «صملة» نحو العالم من قلب الثقافة العربية، مع اهتمام خاص بلاعبي العرب، إلى جانب اللاعبين من مختلف الدول.

ستتضمن النسخ المحلية حيثما أمكن—ترجمة النصوص وواجهة الاستخدام والترجمة النصية والأداء الصوتي.

اللغات المدعومة عند الانطلاق:

  • العربية

  • الإنجليزية

والمزيد من اللغات مخطط لها مستقبلًا.


SAMLA

A fast-paced hero shooter set in a world rooted in Arab culture. Assemble your squad, hoverboard across shifting sands, and fight for honor in multiple modes, including battle royale. Or experience Samla for free in Summit mode.

ABOUT THIS GAME

Samla is a fast-paced hero shooter set in a post-collapse world rooted in Arab culture, where honor and teamwork define survival.

Assemble a squad of three and battle across vast, shifting deserts, ancient ruins, and futuristic outposts. Choose from five heroes, each with a distinct identity, unique abilities, and a combat style designed for players who think before they shoot.

Hoverboard across the battlefield. Watch sandstorms roll in and swallow half the map.

Fall in battle and return as the Qareen — a mystical second form that turns every elimination into a second chance.

Forge your legend. Unite the tribes.

Because victory without honor is just another kind of defeat.

New to Samla? Enter the fight for free in Summit mode.

HEROES

Every hero in Samla has a name, a tribe, and a reason to fight. Five champions are currently ready for battle, with more planned for the future.

ARWA

A heavy-hitting tank who takes punishment and dishes it back even harder. Armed with a heavy machine gun and a bone-crushing close-range arsenal, Arwa doesn't chase enemies—she makes them come to her. Slow to move. Nearly impossible to stop.

BUSINA

A dual-pistol assassin built for one thing: getting close and making it hurt. Busina inflicts bleeding effects that drain enemies over time, combining ruthless burst damage with the mobility to vanish before they know what hit them.

FANOOS

A shotgun-wielding damage dealer who controls the fight by controlling the distance. Fanoos pulls, slows, and roots enemies, dragging them into the range where his shots hit hardest. What looks like chaos is always calculated.

SARAB

A long-range marksman who was never really there. Sarab uses decoys and camouflage to disappear the moment she's spotted, picking enemies apart with a sniper rifle before melting back into the terrain. Military precision. Zero mercy.

NAIF

A support hero who plays by his own rules. Naif's lightning gun punishes enemies at close and medium range, while his electric plasma reaches farther across the battlefield. He heals allies, disrupts enemies, and controls the pace of every fight he enters—though something in him seems... changed.

More champions are being forged. The tribes are not done sending their best.

DESIGN

Samla brings a distinctive identity to the hero-shooter genre.

Built around a “mystic futurism” aesthetic, the world of Samla blends ancient Arabian architecture with high-tech weaponry, tribal war paint with glowing hoverboards, and desert ruins with futuristic outposts. It feels familiar and entirely new at the same time.

The map breathes. Sandstorms roll in mid-match and reshape the battlefield: cover disappears, sight lines shift, and the fight changes in real time. No two matches unfold the same way.

Easy to learn. Genuinely hard to master.

LOCALIZATION

Samla is being developed for a global audience, with a strong focus on players across the MENA region and around the world.

The initial release will support Arabic and English text, interface, and subtitles. Additional languages and voice support may be added in future updates.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Intel Core i5-8600K / AMD Ryzen 5 3600
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce RTX 2060 / AMD Radeon RX 5700 XT
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 15 GB available space
    • Sound Card: DirectX compatible
    • VR Support: -
    • Additional Notes: Requires a stable internet connection
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11 64-bit
    • Processor: Intel Core i7-9700K / AMD Ryzen 7 3700X
    • Memory: 32 GB RAM
    • Graphics: NVIDIA GeForce RTX 3060 / AMD Radeon RX 6600 XT
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 15 GB available space
    • Sound Card: DirectX compatible
    • VR Support: -
    • Additional Notes: Requires a stable internet connection
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