Deus Ex: Revision is a community-made overhaul of the 2000 classic. It features new environments, new music, and new world-building detail. It also bundles in some of the best modifications that the fanbase has made over the years, including Direct3D 9 rendering, high-resolution textures, high-detail 3D models, and alternative gameplay...
Recent Reviews:
Very Positive (13) - 84% of the 13 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (814) - 84% of the 814 user reviews for this game are positive.
Release Date:
Oct 13, 2015

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Recent updates View all (27)

May 18

Patch 1.4 - PRISM is Live

Hey there! Took half a year but Revision 1.4 - PRISM is now out. The changelog looks small but the two major changes are that you can now play own your own custom difficulty at the start of the game, and upon completing the game you are able to play 50 challenges unique to Revision. Here's the rest:

UNATCO HQ (First Visit):
  • The items taken from the bodies of the terrorists killed during the mission end are now visible inside the armoury like the UNATCO troopers say.
Chapter 3:
  • Fixed level transitions between Airfield and Hangar so you don't accidentally go to the wrong teleporter in Hangar.
  • Made all the terrorists in chapter 3 friendly after Paul tells them to stand down.
Brooklyn Bridge Station:
  • Added more detail to the upper level.
  • Added planes to the skybox.
  • Fixed floating trailers and doors.
Ton Hotel (Second Visit):
  • AI is smart enough to disable the grenades outside Paul's room on realistic difficulty.
New York Majestic 12 Facility:
  • Added a pistol at the start to make it a bit easier.
  • Expanded armoury and placed the player's ammo inside.
Canals near Wan Chai Market:
  • Fixed John Smith not having a prototype nanosword on him on Biomod.
Tunnel near Wan Chai Market:
  • Can no longer open the 55655 door just by right clicking it. (Still breakable though)
Wan Chai Underground Mall & Lucky Money:
  • Added new music for inside the club.
  • Police no longer hate you for being inside the police station, only if they see you inside.
Versalife Advanced R&D (Level 1):
  • Increased the volume of the WiB convos.
  • Made Maggie and Page not look at the player.
Chapter 9:
  • Friendly guards have new boot textures.
  • Added key for the valve door that was missing.
  • Gate guards don't mind lockpicking if they know who you are.
Area 51 (Sector 3):
  • Added Helios' unused final infolink.
Area 51 (Sector 4):
  • Changed Page to stop mocking you if you complete the Tong or Helios missions, just like the Everett one.
  • Can no longer gain infinite ammo from grenades on some modifiers.
  • Fixed a crash during Real Time UI if having the UI open when touching a teleporter.
  • Two new modifiers allow you to play with all weapons replaced with GEP guns or PS20s.
  • Manhunt:
    • NPCs before chapter 5 will not mind you killing the Secret Service and will help you kill them at Liberty Island or at the Hangar.
    • Secret Service won't spawn within 16ft of the player.
    • Secret Service will attack the NSF.
    • Fixed Secret Service not respawning correctly on difficulties past easy.
  • Added challenge system.
  • Added custom difficulty option.
  • Allowed NPCs break objects that the player is hiding behind in very rare cases.
  • Autosave now checks every second for a chance to save at the start of a level (for areas that immediately have an infolink).
  • Fixed Biomod's challenge system not working.
  • Fixed losing ammo when throwing a grenade or throwing knife when none spawns.
  • Fixed the AI not reacting to the light aug.
  • Looking at something with the binoculars displays the name of what you're looking at and its distance.
  • NPCs rubbing their eyes won't stop rubbing their eyes after a door opens.
  • Quickloading while dead or at the main menu no longer asks you to confirm.
  • Stunning an enemy who's rubbing their eyes now goes to the stunned state.
  • Normal only changes:
    • Augmentations now display their true level in the menu when synthetic heart augmentation boosts them (pre-boost level).
    • Augmentations can no longer be upgraded past level 3 if the player has synthetic heart augmentation.
    • Augmentations don't play the augmentation loop sound if they're a passive augmentation.
    • Augmentations that are upgraded now turn back on if they were on before the upgrade.
    • Fixed being unable to upgrade augmentations to their max level if they were on and being boosted by the synthetic heart augmentation.
  • Added HDTP infolink icons.
  • Added an option to disable the hum of augmentations.
  • Added an option to disable the idle beeps from turrets.
  • Added an option to display the player's speed on screen.
  • Added grenade launcher to AllWeapons cheat.
  • Added new readme to the Help folder.
  • Added unique skinned weapons around the game.
  • Animal carcasses no longer clip through the ground when they land.
  • Burp sound from soda now comes from JC instead of the soda.
  • Carcasses now have mass and collision proportional to their size.
  • Changed flamethrower fireball to unused texture.
  • Disabled NPCs looking at you if they are on fire, rubbing their eyes, or stunned.
  • Enabled lip syncing and blinking for NPCs who are either: dancing, sitting, waiting for someone, going to someone, running to someone, burning, avoiding a projectile, avoiding a character, backing off from a door to open it, opening a door, taking a hit, rubbing their eyes, dying, or falling.
  • Enemies no longer play their critical damage sound when stunned.
  • Fixed "Off to a Great Start" achievement being awarded just from picking Winslow up.
  • Fixed attacking friendly NPCs who had their heads turned to look at you keeping their heads turned after they turned hostile and attacked you.
  • Fixed being able to pickup used flares.
  • Fixed crashes when the game tries to play Revision music that is open in a media player.
  • Fixed crouch walk animation not working for HDTP JC in Biomod/Shifter.
  • Fixed item refusal for flares on carcasses.
  • Fixed sabot being referred to as 'mags'.
  • Fixed survival levels always saying they're in Paris.
  • Fixed small security bot's collision not being tall enough and fixed the HDTP variant's wheels clipping into the floor.
  • Loading the main menu resets the game speed to normal.
  • Made cigarettes breakable.
  • NPCs who are rubbing their eyes continuously blink.
  • Randomized MJ12 troop faces.
  • Stepping on a fire hydrant now makes a metal sound rather than grass.
  • Upgraded flamethrower fire on walls from 32x32 texture to 128x128.
42 comments Read more

December 25, 2017

Patch 1.3.1 is Live

Today we are announcing patch 1.3.1. This patch is a general 'fit and finish' release designed to tidy up Revision ahead of the end of the year. As always, the updates in this patch will accommodate existing saved games, and you’ll start experiencing the refinements when you go to a new, previously unvisited part of the game world.

Intro Cinematic
  • Changed music.
  • Prevented Manderley from playing his idle animation while talking.
  • Replaced Alex's Vanilla chair with a TNM one.
UNATCO HQ (Second visit):
  • Fixed Simons getting stuck on the door and walking on the table.
Battery Park (Second visit):
  • Fixed Riot Cops having no combat lines.
Ton Hotel (Second visit):
  • Readded code to make MIB's mortal again, so players with the old map can kill them.
New York Majestic 12 Facility:
  • Fixed using thermoptic camo when captured making you stay cloaked.
Wan Chai Market (Market Area):
  • Police garage guard only attacks when he sees you.
  • Police now attack when you enter small temple shop.
Wan Chai Market (Compound Area):
  • People hate you for breaking into the shops.
Tracer Tong's Lab:
  • Alex's post Versalife lines only play after his main conversation now as that conversation has lines for after Versalife.
  • Fixed a book of augmentations in Tong's Lab listing Vanilla augs in Biomod. Also added Skull Gun to list. Also fixed a typo in the Vanilla text.
Tonnochi Road:
  • Policeman now attacks you for being in any of the shops.
Wan Chai Underground Mall & Lucky Money:
  • Fixed ATM logins.
  • Police only attack you for entering the Quick Stop if they see you.
Chapter 8:
  • Updated to newest version of combat music.
Brooklyn Naval Shipyards (Exterior):
  • Fixed music for level.
NYC Cemetery:
  • Readded the slab that covers the safe.
Paris Streets (Near Champs-Elysees):
  • Police attack you for entering the digital media store.
  • Reduced the amount of lag caused by snow at the bakery.
La Porte de l'Enfer:
  • Fixed Jean trying to play one of Kristi's line if you have less than 10 credits.
  • Possibly fixed the fish falling out of the accountant's tank.
Metro Station near Cathedral du Paynes:
  • Breaking into the café now makes the police hostile, if they see you inside.
California Gas Station:
  • Changed the rocket ignition sound when Jock blows up the gates to be global.
Area 51 (Surface):
  • Fixed a typo in the scared soldier's conversation.
  • Jock's info link about the sniper in the tower probably doesn't play now when he's dead.
Chapter 15:
  • Swapped LAM and plasma ammo on Simons to prevent Biomod overwriting the LAM with more ammo.
  • Teleporting Enemies:
    • Enemies can teleport around the level when you lose sight of them.
  • Manhunt:
    • Secret Service attack you on every level with constant reinforcements, no safe zones.
  • Real-time UI:
    • Opening the UI no longer pauses the game.
  • Fixed getting softlocked at Carter in I Am The LAW mode.
  • Refixed LAWs mode spawning thousands of LAWs from crates.
  • Added multiple locations for helicopter spawning on cathedral level.
  • Added Dockyard survival.
  • Added Underworld Tavern survival.
  • Bosses now no longer stop attacking you.
  • Bosses now teleport too past wave 600.
  • Difficulty is now properly applied after defeating your first boss.
  • Enemies no longer flee past wave 300 in survival.
  • Fixed AI not standing on the left elevator in UC survival.
  • Fixed message about the computers using the cathedral version instead of the UC version on the UC level.
  • Military bots have double speed.
  • Active turrets with no target now rotate and beep (helpful for chapter 14).
  • Added inventory swapping code from 'Vanilla Matters' mod.
  • AI now, in most cases, reacts to doors being opened that they can see.
  • Aimbot now reloads its held weapon after being safe for 8 seconds.
  • Changed drowning for technical reasons to allow water areas to also have passive damage (glitched in the original).
  • Light aug now lights all surfaces.
  • Medbot health screens and repair bot energy screens now refresh to show current health/energy.
  • Using a computer no longer makes you invisible to NPCs and cameras in realistic difficulty.
  • "Fully Prepared" achievement can be obtained in Collectables mode.
  • Added a button to maximize the notes screen.
  • Anything that hits the skybox walls no longer spawn any effects, nor does anything get stuck into it like darts or knives.
  • Carcasses now play a sound when landing.
  • Carcasses now spawn the same size their living variant was.
  • Changed "last bullet, last chance" achievement to only work with bullet damage, to prevent it being awarded from mini-crossbows or projectiles.
  • Changed "F12" to "Augmentation Slot F12" in keyboard settings.
  • Changed Biomod MissionNames.
  • Datacubes now become grey when used.
  • Dead fish no longer weigh as much as a fully grown human.
  • Decorations now rotate to their velocity when thrown.
  • Disabled plasma/fire effects spawning on objects if fired by AI.
  • Drinks now leave liquid on the ground when destroyed.
  • Enabled verbose Triad lines.
  • Fixed "In and Out" achievement.
  • Fixed "Vive la France" and "Arachnophobia" achievements.
  • Fixed being able to pick up chairs that people are sitting on.
  • Fixed cloaking with HDTP NPCs not using the white static texture.
  • Fixed crash to desktop if a medbot/repair bot is destroyed while you use it.
  • Fixed crashes when playing on Windows XP.
  • Fixed flares causing explosives to go into a constant exploding loop.
  • Gave the Secret Service voices.
  • Grenades and throwing knives can no longer be reloaded.
  • Helicopters and Jock now gib their pilot when they explode.
  • NPCs now look at the player for a few seconds when they walk past.
  • NPCs now play the panic animation if they don't have a dance animation (HuRen already does this).
  • Plasma no longer drains energy in god mode.
  • Smoke from the incense burner now follows it when moved.
  • Updated notes page to allow space for French translation.
40 comments Read more

About This Game

You must have the Deus Ex GOTY installed in the same library/drive as Revision to play.

Deus Ex: Revision is a community-made overhaul of the 2000 classic. It features new environments, new music, and new world-building detail. It also bundles in some of the best modifications that the fanbase has made over the years, including Direct3D 9 rendering, high-resolution textures, high-detail 3D models, and alternative gameplay modes.

Key features

  • Locations throughout the game world have been re-designed with new aesthetic and gameplay detail.
  • A new soundtrack has been composed by the symphonic electronica duo EdenShard, based on the original score.
  • High Resolution Textures courtesy of New Vision.
  • High Detail 3D models courtesy of Project HDTP.
  • Direct3D 9 Rendering courtesy of Chris Dohnal.
  • Multiple gameplay modes in the form of Shifter, BioMod, and a custom variant of Human Renovation.

Rediscover the world of Deus Ex.

System Requirements

    • OS: Windows 7 64-bit
    • Processor: Dual-core 2.0 GHz
    • Memory: 3 GB RAM
    • Graphics: 256 MB DirectX 9-compatible GPU
    • DirectX: Version 9.0c
    • Storage: 6 GB available space
    • Additional Notes: A faster CPU will deliver better performance. We do not recommend using a CPU slower than 2.0 Ghz. 32-bit operating systems are not supported.
    • OS: Windows 7 64-bit or newer
    • Processor: Quad-core 3.0 GHz or better
    • Memory: 5 GB RAM
    • Graphics: 1 GB DirectX 9-compatible GPU or better
    • DirectX: Version 9.0c
    • Storage: 10 GB available space
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