Deus Ex: Revision is a community-made overhaul of the 2000 classic. It features new environments, music, world-building detail, and bundles in some of the best modifications the fanbase has made, including Direct3D 9 rendering, high-res textures, high-detail models, and alt gameplay modes.
All Reviews:
Very Positive (861) - 85% of the 861 user reviews for this game are positive.
Release Date:
Oct 13, 2015
Developer:
Publisher:

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Community-Made Mod

This mod requires Deus Ex on Steam.

Click here to learn more about mods on Steam.

Install Deus Ex: Revision

Free Mod

 

Recent updates View all (28)

October 13

Patch 1.4.0.1 is Live



Hello!

Today is our three-year anniversary for Deus Ex: Revision, and we mark the occasion with a small anniversary update, v1.4.0.1.

Training (Combat):
  • Fixed some really bad doors, doors with gaps wider than was required or doors clipping into walls and being visible from outside.
UNATCO HQ (All):
  • Lowered the strength of the shooting range targets.
Battery Park (First Visit):
  • You can now choose to give the kids either soy food or a candybar if you have both in your inventory.
Hell's Kitchen (First Visit):
  • Removed the duplicate women from Battery Park.
Smuggler's Lair (First Visit):
  • Made it possible to disable the second gas grenade while untrained.
Chapter 3:
  • Dealing with the friendly terrorists will no longer cost skillpoints in Biomod/Shifter.
Chapter 5:
  • Fixed bad ammos showing in the armoury in Biomod/Shifter.
  • Fixed Smash the State not being awarded if someone on the level was unconscious, even if not a UNATCO troop or Manderley.
Versalife:
  • Improved framerate.
Chapter 9:
  • Fixed typo in goal. "PCS" > "PRCS".
Brooklyn Naval Shipyards (Interior):
  • Fixed badly floating faucet.
California Gas Station:
  • Fixed some overlapping wooden panels on the sewer exit.
  • Lowered strength of wooden panels on the sewer exit.
Chapter 14:
  • Rats and flies no longer spawn in underwater sections.
Missile Silo near Pasadena:
  • Changed the 6th floor of the silo to have the MiB patrolling and commando standing instead of both wandering.
Chapter 15:
  • Fixed backwards textures.
  • Gave a title to the shack camera.
Modifiers:
  • Added a modifier which disables robot usage except for augmentation installation.
Survival:
  • Cathedral boss now teleports closer to the cathedral if it is in the unreachable area for over 2 minutes.
  • Fixed survival start wave UI being broken.
Challenges:
  • Fixed 'Infiltration' challenge not being possible in vanilla mode.
  • Fixed 'Stamina' challenge not ending if running out of time.
Gameplay:
  • Added a light to the spydrone which can be activated with the light aug.
  • Added option for energy regeneration to custom difficulty.
  • Added option to change handedness to left/right/hidden.
  • Disallowed skillpoints going negative due to Biomod/Shifter reduction from killing friendlies.
  • Fixed end game achievements being awarded with achievements being disabled.
  • Fixed game pausing while deleting a note in realtime UI mode.
  • Increased range for critical hits to the head from behind in Normal mode.
  • Re-enabled duping on easy.
  • Prevented the player from dying while quickloading.
  • Unlocked survival/challenges if you have the achievement for beating the game.
Misc:
  • Achievement failed messages should no longer appear while achievements are disabled.
  • Attempting to pick up a refused item a second time will allow it to be picked up.
  • Build date now displays either in DD/MM/YY or MM/DD/YY, depending on your settings.
  • Cloaking now displays the cloaking texture on whatever is held.
  • Fixed "cannister" typo on vanilla flamethrower model.
  • Fixed alarm units using their vanilla models having a HDTP texture in the middle instead of the proper texture.
  • Fixed ammo being HDTP at map load.
  • Fixed an alarm light's light always being visible, even when not active.
  • Fixed cats and rats not respecting HDTP None.
  • Fixed errors in vanilla where the game would try to replace empty inventory slots.
  • Fixed keyring being visible for one frame when looking down while putting it away.
  • Fixed navy MJ12 spawning incorrect carcasses.
  • Fixed palleted crates distorting at a distance.
  • Setting HDTP to none now disables it for everything, including decorations, decals, and fragments.
12 comments Read more

May 18

Patch 1.4 - PRISM is Live



Hey there! Took half a year but Revision 1.4 - PRISM is now out. The changelog looks small but the two major changes are that you can now play own your own custom difficulty at the start of the game, and upon completing the game you are able to play 50 challenges unique to Revision. Here's the rest:

UNATCO HQ (First Visit):
  • The items taken from the bodies of the terrorists killed during the mission end are now visible inside the armoury like the UNATCO troopers say.
Chapter 3:
  • Fixed level transitions between Airfield and Hangar so you don't accidentally go to the wrong teleporter in Hangar.
  • Made all the terrorists in chapter 3 friendly after Paul tells them to stand down.
Brooklyn Bridge Station:
  • Added more detail to the upper level.
Hangar:
  • Added planes to the skybox.
  • Fixed floating trailers and doors.
Ton Hotel (Second Visit):
  • AI is smart enough to disable the grenades outside Paul's room on realistic difficulty.
New York Majestic 12 Facility:
  • Added a pistol at the start to make it a bit easier.
  • Expanded armoury and placed the player's ammo inside.
Canals near Wan Chai Market:
  • Fixed John Smith not having a prototype nanosword on him on Biomod.
Tunnel near Wan Chai Market:
  • Can no longer open the 55655 door just by right clicking it. (Still breakable though)
Wan Chai Underground Mall & Lucky Money:
  • Added new music for inside the club.
  • Police no longer hate you for being inside the police station, only if they see you inside.
Versalife Advanced R&D (Level 1):
  • Increased the volume of the WiB convos.
  • Made Maggie and Page not look at the player.
Chapter 9:
  • Friendly guards have new boot textures.
Dockyard:
  • Added key for the valve door that was missing.
  • Gate guards don't mind lockpicking if they know who you are.
Area 51 (Sector 3):
  • Added Helios' unused final infolink.
Area 51 (Sector 4):
  • Changed Page to stop mocking you if you complete the Tong or Helios missions, just like the Everett one.
Modifiers:
  • Can no longer gain infinite ammo from grenades on some modifiers.
  • Fixed a crash during Real Time UI if having the UI open when touching a teleporter.
  • Two new modifiers allow you to play with all weapons replaced with GEP guns or PS20s.
  • Manhunt:
    • NPCs before chapter 5 will not mind you killing the Secret Service and will help you kill them at Liberty Island or at the Hangar.
    • Secret Service won't spawn within 16ft of the player.
    • Secret Service will attack the NSF.
    • Fixed Secret Service not respawning correctly on difficulties past easy.
Gameplay:
  • Added challenge system.
  • Added custom difficulty option.
  • Allowed NPCs break objects that the player is hiding behind in very rare cases.
  • Autosave now checks every second for a chance to save at the start of a level (for areas that immediately have an infolink).
  • Fixed Biomod's challenge system not working.
  • Fixed losing ammo when throwing a grenade or throwing knife when none spawns.
  • Fixed the AI not reacting to the light aug.
  • Looking at something with the binoculars displays the name of what you're looking at and its distance.
  • NPCs rubbing their eyes won't stop rubbing their eyes after a door opens.
  • Quickloading while dead or at the main menu no longer asks you to confirm.
  • Stunning an enemy who's rubbing their eyes now goes to the stunned state.
  • Normal only changes:
    • Augmentations now display their true level in the menu when synthetic heart augmentation boosts them (pre-boost level).
    • Augmentations can no longer be upgraded past level 3 if the player has synthetic heart augmentation.
    • Augmentations don't play the augmentation loop sound if they're a passive augmentation.
    • Augmentations that are upgraded now turn back on if they were on before the upgrade.
    • Fixed being unable to upgrade augmentations to their max level if they were on and being boosted by the synthetic heart augmentation.
Misc:
  • Added HDTP infolink icons.
  • Added an option to disable the hum of augmentations.
  • Added an option to disable the idle beeps from turrets.
  • Added an option to display the player's speed on screen.
  • Added grenade launcher to AllWeapons cheat.
  • Added new readme to the Help folder.
  • Added unique skinned weapons around the game.
  • Animal carcasses no longer clip through the ground when they land.
  • Burp sound from soda now comes from JC instead of the soda.
  • Carcasses now have mass and collision proportional to their size.
  • Changed flamethrower fireball to unused texture.
  • Disabled NPCs looking at you if they are on fire, rubbing their eyes, or stunned.
  • Enabled lip syncing and blinking for NPCs who are either: dancing, sitting, waiting for someone, going to someone, running to someone, burning, avoiding a projectile, avoiding a character, backing off from a door to open it, opening a door, taking a hit, rubbing their eyes, dying, or falling.
  • Enemies no longer play their critical damage sound when stunned.
  • Fixed "Off to a Great Start" achievement being awarded just from picking Winslow up.
  • Fixed attacking friendly NPCs who had their heads turned to look at you keeping their heads turned after they turned hostile and attacked you.
  • Fixed being able to pickup used flares.
  • Fixed crashes when the game tries to play Revision music that is open in a media player.
  • Fixed crouch walk animation not working for HDTP JC in Biomod/Shifter.
  • Fixed item refusal for flares on carcasses.
  • Fixed sabot being referred to as 'mags'.
  • Fixed survival levels always saying they're in Paris.
  • Fixed small security bot's collision not being tall enough and fixed the HDTP variant's wheels clipping into the floor.
  • Loading the main menu resets the game speed to normal.
  • Made cigarettes breakable.
  • NPCs who are rubbing their eyes continuously blink.
  • Randomized MJ12 troop faces.
  • Stepping on a fire hydrant now makes a metal sound rather than grass.
  • Upgraded flamethrower fire on walls from 32x32 texture to 128x128.
50 comments Read more

About This Game

You must have the Deus Ex GOTY installed in the same library/drive as Revision to play.



Deus Ex: Revision is a community-made overhaul of the 2000 classic. It features new environments, new music, and new world-building detail. It also bundles in some of the best modifications that the fanbase has made over the years, including Direct3D 9 rendering, high-resolution textures, high-detail 3D models, and alternative gameplay modes.

Key features

  • Locations throughout the game world have been re-designed with new aesthetic and gameplay detail.
  • A new soundtrack has been composed by the symphonic electronica duo EdenShard, based on the original score.
  • High Resolution Textures courtesy of New Vision.
  • High Detail 3D models courtesy of Project HDTP.
  • Direct3D 9 Rendering courtesy of Chris Dohnal.
  • Multiple gameplay modes in the form of Shifter, BioMod, and a custom variant of Human Renovation.

Rediscover the world of Deus Ex.

System Requirements

    Minimum:
    • OS: Windows 7 64-bit
    • Processor: Dual-Core 3.0 GHz or better
    • Memory: 5 GB RAM
    • Graphics: 2 GB DirectX 9-compatible dedicated GPU
    • DirectX: Version 9.0c
    • Storage: 6 GB available space
    • Additional Notes: A faster CPU will deliver better performance, as will a higher amount of RAM/VRAM. 32-bit operating systems are not supported due to memory limitations.
    Recommended:
    • OS: Windows 7 64-bit or newer
    • Processor: Quad-core 3.8 GHz or better
    • Memory: 8 GB RAM
    • Graphics: 4 GB DirectX 9-compatible GPU or better
    • DirectX: Version 9.0c
    • Storage: 10 GB available space

What Curators Say

8 Curators have reviewed this product. Click here to see them.
Customer reviews
High Volume of Reviews Detected:
Exclude  or  View Only
Review Type


Purchase Type


Language


Date Range
To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar.

Show graph



Display As:
Review Beta NEW!
When enabled, will sort reviews by new Helpfulness score. Read more about it in the blog post.
Show graph
 
Hide graph
 
Filters
Review Helpfulness Beta Enabled
There are no more reviews that match the filters set above
Adjust the filters above to see other reviews
Loading reviews...