Physics-powered, webcam-based motion-controlled combat game where your real-world hand becomes a weapon against relentless liquid-metal enemies in a dystopian future.
Release Date:
Sep 8, 2025
Developer:
Publisher:
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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We’re releasing in Early Access to involve players directly in shaping the future of the game. The core experience — physics-powered, motion-controlled combat with real-time hand tracking — is already fun and functional, but there’s a long roadmap ahead. By launching now, we can gather feedback on gameplay balance, tracking precision, and feature priorities, ensuring the final release is the best it can be.”

Approximately how long will this game be in Early Access?

“We expect the game to remain in Early Access for approximately 6–12 months. This will allow us to implement planned features such as new enemies, additional environments, expanded game modes (including PvP and story mode), improved tracking precision, and deeper combat mechanics. The exact timeline may adjust based on player feedback and development progress, but our goal is to ensure the full release meets our quality standards and community expectations.”

How is the full version planned to differ from the Early Access version?

“The full version is planned to expand on the core physics-based, motion-controlled combat experience with additional content, deeper mechanics, and more variety. This may include:

New enemy types with different movement patterns and attack behaviors.

Expanded environments with interactive objects and hazards.

Additional game modes such as PvP, story mode, and varied challenges.

Improved tracking precision, performance optimization, and enhanced visual effects.

More audio tracks and reactive sound design for increased immersion.

Our goal is to build on player feedback during Early Access to refine the combat feel, improve accessibility, and add features that make the game more replayable and engaging.”

What is the current state of the Early Access version?

“The Early Access version includes the core gameplay loop: physics-powered, webcam-based motion-controlled combat with real-time 3D hand recreation. Players can fight in Endless Mode against liquid-metal enemies, use their tracked hand for strikes, and monitor both player health and calories burned. Current content also includes functional menus, in-game music, sound effects, and one enemy type with basic AI.

While the foundation is fully playable and stable, the feature set is intentionally limited compared to our roadmap. We’re focusing on refining tracking precision, improving combat feedback, and adding new content in response to player feedback during Early Access.”

Will the game be priced differently during and after Early Access?

“Yes. Early Access will launch at a lower price (with an initial discount) to encourage early adoption and gather feedback from the community. The price will increase for the full release to reflect the expanded feature set, additional content, and improved overall experience.”

How are you planning on involving the Community in your development process?

“We plan to actively involve the community by sharing regular updates, patch notes, and development insights through the Steam Community Hub and our social channels. Player feedback will be encouraged on gameplay balance, tracking precision, feature suggestions, and accessibility improvements, and will directly influence the game’s development roadmap.

In addition to open player feedback, we’ll work with influencer communities to showcase updates, gather impressions, and reach broader audiences. This will help us understand how different types of players engage with the game and where improvements can be made. We also plan to learn from and adapt to evolving industry trends, ensuring the game stays fresh, competitive, and aligned with player expectations throughout Early Access.”
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This game is not yet available on Steam

Planned Release Date: Sep 8, 2025

This game plans to unlock in approximately 9 days

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About This Game

Step into the fight with a physics-powered, webcam based motion-controlled combat experience that turns your real-world hand movements into in-game strikes. Using advanced hand landmark tracking and real-time 3D recreation, every jab, swipe, and block becomes a weapon against relentless, liquid-metal enemies straight out of a dystopian future.

Features:

  • Immersive Hand Tracking: Built with homuler’s Mediapipe for Unity plugin, your actual hand is recreated in-game with dynamic physics spheres for full motion interaction.

  • Fast-Paced Combat: Face off against waves of T-1000–like enemies that latch on, strike, and react to every hit.

  • Endless Mode: Test your endurance against never-ending attackers while racking up points and calories burned.

  • Fitness Meets Fighting: Integrated calorie tracking keeps your workout stats front and center.

  • Reactive Audio: Sound effects and in-game music keep the energy high with every punch and impact.

This is only the beginning — our roadmap includes new enemy types, new environments, PvP, story mode, better tracking, and other features.

Are you ready to catch these hands?

System Requirements

    Minimum:
    • Processor: i7-1195G7
    • Memory: 8 GB RAM
    • Graphics: Intel Iris Xe Graphics G7
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