Indie action RPG. There are monsters, lots of loot, skill tree and stat system as well as many damage numbers on screen!

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抢先体验游戏

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注意:处于抢先体验的游戏内容尚不完整且也许会发生变化。如果您不是特别想玩当前这个状态下的游戏,那么您应该等待一段时间来观察游戏的开发进度。了解更多

开发者的话:

为何要采用抢先体验这种模式?

“I have a list of things and systems I wish to add to the game to make it a more fun experience.
I want to expand existing loot, monsters, skills, crafting etc.
I want to collect feedback and do changes which people will like.
RPG games have a lot of complexity and Glaivestorm is my first RPG game. I'm a solo developer who wants to make it right - that will require time and feedback.”

这款游戏的抢先体验状态大约持续多久?

“With the current plan early access will last for a few months until I add all the things I want. It may be expanded based on the player feedback.”

计划中的完整版本和抢先体验版本到底有多少不同?

“I plan to add more variety to loot, monsters, skills, locations.
Feedback from players may add additional goals and systems to the TODO list.”

抢先体验版本的现状如何?

“Core systems are in the game: leveling, combat, stat system, skill system, buffs/debuffs, gear with improvement system. It is a playable game, but more content is needed for a better experience.”

在抢先体验期间和结束之后,游戏价格会有所不同吗?

“I'm not planning to increase price.”

在开发过程中,你们是如何计划让玩家社区参与进来的?

“Steam community hub will be used to collect feedback and discuss changes with players.
Discord server link is also available in socials of game page”
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关于此游戏

Glaivestorm is an isometric ARPG with combat, loot, stats, spells and sprinkle of crafting.

Game is focused on combat with 4 different playstyles which you can mix in any way you like:

1. Melee    /    2. Ranged

 

3. Defensive    /    4. Spellcaster

 

Melee and Ranged mode can be switched at any time and can be used with any weapons - they just have different ranges and projectile mechanics.

Defensive style requires at least one shield equipped, gives you ability to block attacks are reflect damage.

Spellcaster focuses on magic with different elements.

I'm trying to make the stat system as transparent as possible to not hide how things are calculated. The big part of the desire to create this game was frustration from a lot of games forcing players to guess or straight up lying to the players.

As an example, in Glaivestorm if you see an item giving "+10% strength" you can be sure that it adds 10% to whatever strength you already have, not to some base value. Plus, when you have three such items, they don't just add up to 30% bonus, but multiply with each other to give a proper 33.1% increase.

Equipment has different rarity, which affects stats and how many effects items can have.

There is an upgrade system to improve main stats (such as damage and armor).

You can atomize gear to get materials and swap the majority of the bonus effects.

Accessory slots are heavily limited in many games. Glaivestorm allows players to wear up to ten rings and two amulets at the same time (although not all gear slots are available from level zero).

You have access to both active and passive skills. Some of them benefit not just their respective path, so you're free to combine and find what's best for you.

Just like with stats I'm trying to make all the calculations as transparent as possible.

Most locations where you fight monsters are procedurally generated, but there's also boss arenas.

There are complete conditions, finishing which will unlock new locations and give bonuses for future revisiting.

Locations are not level restricted. If you can gain access to them earlier than the recommended level - good for you!

And, of course, you can find treasures!

 

Both Xbox and PS gamepads are now supported, game displays correct icons and hints in UI. Other gamepads should be supported as well, although they might not have specific set of icons for them.

Steam Deck resolution support was also added in recent patch. If you face issues please leave feedback in Steam Discussions or in Discord (link can be found in page socials).

系统需求

    最低配置:
    • 需要 64 位处理器和操作系统
    • 操作系统: Windows 10+
    • 处理器: Potato can probably run it
    • 内存: 2 GB RAM
    • 显卡: Anything
    • 存储空间: 需要 300 MB 可用空间
    • 声卡: Anything
    • 附注事项: 1280x800 display (Steam Deck resolution) or better
    推荐配置:
    • 需要 64 位处理器和操作系统
    • 操作系统: Windows 10+
    • 处理器: Potato can probably run it
    • 内存: 2 GB RAM
    • 显卡: Anything
    • 存储空间: 需要 300 MB 可用空间
    • 声卡: Anything
    • 附注事项: 1920x1080 display (FullHD) or better is recommended

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