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앞서 해보기 게임

지금 바로 플레이할 수 있습니다. 게임이 개발되는 과정에 참여하세요.

참고: 앞서 해보기 게임은 완성된 게임이 아니며 개발이 진행됨에 따라 크게 바뀔 수 있습니다. 게임의 현재 상태가 흥미롭지 않게 느껴진다면, 개발이 더 진행될 때까지 기다려 보세요. 앞서 해보기에 대해 자세히 알아보세요.

개발자의 한마디:

왜 앞서 해보기를 하나요?

“I have a list of things and systems I wish to add to the game to make it a more fun experience.
I want to expand existing loot, monsters, skills, crafting etc.
I want to collect feedback and do changes which people will like.
RPG games have a lot of complexity and Glaivestorm is my first RPG game. I'm a solo developer who wants to make it right - that will require time and feedback.”

이 게임의 앞서 해보기 기간은 얼마인가요?

“With the current plan early access will last for a few months until I add all the things I want. It may be expanded based on the player feedback.”

정식 버전은 앞서 해보기 버전과 어떻게 달라지나요?

“I plan to add more variety to loot, monsters, skills, locations.
Feedback from players may add additional goals and systems to the TODO list.”

지금 앞서 해보기 버전은 어떤 상태인가요?

“Core systems are in the game: leveling, combat, stat system, skill system, buffs/debuffs, gear with improvement system. It is a playable game, but more content is needed for a better experience.”

앞서 해보기 동안과 앞서 해보기 이후의 게임 가격이 다르게 매겨지나요?

“I'm not planning to increase price.”

개발 과정에 어떻게 커뮤니티를 참여시킬 계획이신가요?

“Steam community hub will be used to collect feedback and discuss changes with players.
Discord server link is also available in socials of game page”
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이 제품은 귀하의 로컬 언어를 지원하지 않습니다. 구매하기 전에 아래에 있는 지원하는 언어 목록을 확인해주세요.

Glaivestorm 구매

 
모든 토론 보기

버그를 신고하고 게임 토론에 피드백을 남기세요.

게임 정보

Glaivestorm is an isometric ARPG with combat, loot, stats, spells and sprinkle of crafting.

Game is focused on combat with 4 different playstyles which you can mix in any way you like:

1. Melee    /    2. Ranged

 

3. Defensive    /    4. Spellcaster

 

Melee and Ranged mode can be switched at any time and can be used with any weapons - they just have different ranges and projectile mechanics.

Defensive style requires at least one shield equipped, gives you ability to block attacks are reflect damage.

Spellcaster focuses on magic with different elements.

I'm trying to make the stat system as transparent as possible to not hide how things are calculated. The big part of the desire to create this game was frustration from a lot of games forcing players to guess or straight up lying to the players.

As an example, in Glaivestorm if you see an item giving "+10% strength" you can be sure that it adds 10% to whatever strength you already have, not to some base value. Plus, when you have three such items, they don't just add up to 30% bonus, but multiply with each other to give a proper 33.1% increase.

Equipment has different rarity, which affects stats and how many effects items can have.

There is an upgrade system to improve main stats (such as damage and armor).

You can atomize gear to get materials and swap the majority of the bonus effects.

Accessory slots are heavily limited in many games. Glaivestorm allows players to wear up to ten rings and two amulets at the same time (although not all gear slots are available from level zero).

You have access to both active and passive skills. Some of them benefit not just their respective path, so you're free to combine and find what's best for you.

Just like with stats I'm trying to make all the calculations as transparent as possible.

Most locations where you fight monsters are procedurally generated, but there's also boss arenas.

There are complete conditions, finishing which will unlock new locations and give bonuses for future revisiting.

Locations are not level restricted. If you can gain access to them earlier than the recommended level - good for you!

And, of course, you can find treasures!

 

Both Xbox and PS gamepads are now supported, game displays correct icons and hints in UI. Other gamepads should be supported as well, although they might not have specific set of icons for them.

Steam Deck resolution support was also added in recent patch. If you face issues please leave feedback in Steam Discussions or in Discord (link can be found in page socials).

시스템 요구 사항

    최소:
    • 64비트 프로세서와 운영 체제가 필요합니다
    • 운영 체제: Windows 10+
    • 프로세서: Potato can probably run it
    • 메모리: 2 GB RAM
    • 그래픽: Anything
    • 저장 공간: 300 MB 사용 가능 공간
    • 사운드카드: Anything
    • 추가 사항: 1280x800 display (Steam Deck resolution) or better
    권장:
    • 64비트 프로세서와 운영 체제가 필요합니다
    • 운영 체제: Windows 10+
    • 프로세서: Potato can probably run it
    • 메모리: 2 GB RAM
    • 그래픽: Anything
    • 저장 공간: 300 MB 사용 가능 공간
    • 사운드카드: Anything
    • 추가 사항: 1920x1080 display (FullHD) or better is recommended

Glaivestorm에 대한 사용자 평가 사용자 평가 정보 환경 설정

종합 평가:
사용자 평가 2개 (평가 2개)






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