Indie action RPG. There are monsters, lots of loot, skill tree and stat system as well as many damage numbers on screen!

登入以將此項目新增至您的願望清單、關注它,或標記為已忽略

搶先體驗遊戲

立即開始遊玩,並參與遊戲開發過程。

備註:處於搶先體驗狀態的遊戲尚未開發完成,且內容可能會有所變動。如果目前的開發進度未使您產生興趣, 建議您等待本遊戲開發至下一階段時再決定是否購買。了解更多

開發者的話:

為何採用搶先體驗模式?

「I have a list of things and systems I wish to add to the game to make it a more fun experience.
I want to expand existing loot, monsters, skills, crafting etc.
I want to collect feedback and do changes which people will like.
RPG games have a lot of complexity and Glaivestorm is my first RPG game. I'm a solo developer who wants to make it right - that will require time and feedback.」

這款遊戲的搶先體驗時間大約會持續多久?

「With the current plan early access will last for a few months until I add all the things I want. It may be expanded based on the player feedback.」

正式版預計會與搶先體驗版有何不同?

「I plan to add more variety to loot, monsters, skills, locations.
Feedback from players may add additional goals and systems to the TODO list.」

搶先體驗版目前的開發進度如何?

「Core systems are in the game: leveling, combat, stat system, skill system, buffs/debuffs, gear with improvement system. It is a playable game, but more content is needed for a better experience.」

遊戲售價在搶先體驗期間前後會有所變動嗎?

「I'm not planning to increase price.」

在開發過程中,您打算如何與社群互動?

「Steam community hub will be used to collect feedback and discuss changes with players.
Discord server link is also available in socials of game page」
繼續閱讀
不支援繁體中文

本產品尚不支援您的目前所在地的語言。購買前請先確認語言支援清單。

購買 Glaivestorm

 
查看所有討論

在討論區回報錯誤並留下對於此遊戲的意見

關於此遊戲

Glaivestorm is an isometric ARPG with combat, loot, stats, spells and sprinkle of crafting.

Game is focused on combat with 4 different playstyles which you can mix in any way you like:

1. Melee    /    2. Ranged

 

3. Defensive    /    4. Spellcaster

 

Melee and Ranged mode can be switched at any time and can be used with any weapons - they just have different ranges and projectile mechanics.

Defensive style requires at least one shield equipped, gives you ability to block attacks are reflect damage.

Spellcaster focuses on magic with different elements.

I'm trying to make the stat system as transparent as possible to not hide how things are calculated. The big part of the desire to create this game was frustration from a lot of games forcing players to guess or straight up lying to the players.

As an example, in Glaivestorm if you see an item giving "+10% strength" you can be sure that it adds 10% to whatever strength you already have, not to some base value. Plus, when you have three such items, they don't just add up to 30% bonus, but multiply with each other to give a proper 33.1% increase.

Equipment has different rarity, which affects stats and how many effects items can have.

There is an upgrade system to improve main stats (such as damage and armor).

You can atomize gear to get materials and swap the majority of the bonus effects.

Accessory slots are heavily limited in many games. Glaivestorm allows players to wear up to ten rings and two amulets at the same time (although not all gear slots are available from level zero).

You have access to both active and passive skills. Some of them benefit not just their respective path, so you're free to combine and find what's best for you.

Just like with stats I'm trying to make all the calculations as transparent as possible.

Most locations where you fight monsters are procedurally generated, but there's also boss arenas.

There are complete conditions, finishing which will unlock new locations and give bonuses for future revisiting.

Locations are not level restricted. If you can gain access to them earlier than the recommended level - good for you!

And, of course, you can find treasures!

 

Both Xbox and PS gamepads are now supported, game displays correct icons and hints in UI. Other gamepads should be supported as well, although they might not have specific set of icons for them.

Steam Deck resolution support was also added in recent patch. If you face issues please leave feedback in Steam Discussions or in Discord (link can be found in page socials).

系統需求

    最低配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統: Windows 10+
    • 處理器: Potato can probably run it
    • 記憶體: 2 GB 記憶體
    • 顯示卡: Anything
    • 儲存空間: 300 MB 可用空間
    • 音效卡: Anything
    • 備註: 1280x800 display (Steam Deck resolution) or better
    建議配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統: Windows 10+
    • 處理器: Potato can probably run it
    • 記憶體: 2 GB 記憶體
    • 顯示卡: Anything
    • 儲存空間: 300 MB 可用空間
    • 音效卡: Anything
    • 備註: 1920x1080 display (FullHD) or better is recommended

Glaivestorm 的顧客評論 關於使用者評論 您的偏好設定

整體評論:
2 篇使用者評論 (2 篇評論)






如欲檢視特定日期範圍內的評論,請在上方圖表框選一段日期範圍,或點擊直條。




依照使用者撰寫評論當時的遊戲時數篩選:


不限最低時數不限最高時數

以所選顯示順序顯示評論





進一步了解
篩選條件
排除離題評論活動
遊戲時數:
主要在 Steam Deck 上遊玩
無其它評論符合上述篩選條件
調整上方的篩選條件以檢視其它評論
評論讀取中…