Squad is a tactical FPS that provides authentic combat experiences through teamwork, communication, and gameplay. It seeks to bridge the large gap between arcade shooter and military simulation. Large scale, combined arms combat, base building, and a great integrated VoIP system.
Recent Reviews:
Mostly Positive (349) - 78% of the 349 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (21,258) - 83% of the 21,258 user reviews for this game are positive.
Release Date:
Dec 14, 2015
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Considering the scale we would like to achieve and the time it will take to reach the full array of features we plan to deliver, it makes sense for us to allow our fans and the wider public access to the game while it is still in development. The nature of the game allows us to take very clean vertical slices (for example, infantry combat, vehicle combined arms warfare) and expand on them while we continue to develop new features in other areas. This allows the community to enjoy and support the game and its developers while work continues, a scenario which our development team is very familiar with, coming from a modding background where fast iteration and immediate player feedback are important.”

Approximately how long will this game be in Early Access?

“We are anticipating for Squad to launch sometime in 2019.”

How is the full version planned to differ from the Early Access version?

“In the full version, we are aiming for the support of 100 player servers with 50 players on each side. In addition what we have planned are a full compliment of vehicles for each faction, which goes from the small (motorbikes), all the way to helicopters. Lastly we intend to fully flesh out the Base Building system by including more deployables, refining the construction and supply systems.”

What is the current state of the Early Access version?

“Currently, Squad is in a stage where infantry combat is fully implemented with several updates to handling and animations, ground-based vehicles have been implemented with several component damage advancements, logistics has been iterated on, and the UI is mostly been reworked.”

Will the game be priced differently during and after Early Access?

“It has yet to be determined whether the price of the game will change during or after early access.”

How are you planning on involving the Community in your development process?

“Currently, Squad developers are very active on the forums, Discord and Reddit gathering feedback and bug reports to improve the game. We are also actively supporting the modding community, having added Mod Support in 2017.”
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Recent updates View all (153)

May 21

Alpha 13 Survey Update

Hey soldiers!

As many of you noticed, we’ve been polling for feedback via the in-game announcements recently and we wanted to give you a quick update on how that’s going.

As of today, we’ve collected a few thousand responses and have disabled new entries — stay tuned for the next one if you missed your chance!

Our next steps are to review that data, analyze it, report back, and assimilate it into Squad where possible.

This process is still pretty new, so we appreciate your patience as we give it its shakedown run, and we REALLY appreciate your participation in the survey. Thank you all so much for helping shape the future of Squad!

OFFWORLD OUT.
12 comments Read more

May 17

The Wrench, May 2019

Hey soldiers!

Though we’re still waiting for the Alpha 13 SDK, the modding community has still been whiling away the hours adding to the ever-more-impressive lineup of Squad Mods. Let’s check out what everyone’s been up to for the last month!

Join us on the Community Modding Discord where you can join discussions and meet the modding community. It’s a great place to share your ideas and passions with like-minded people that will happily help you create something awesome.

Iron Dawn by SPECTR_Eternal



If there’s one thing we can expect from SPECTR_Eternal, it’s steady progress! Not one to disappoint, Iron Dawn’s promised military installation is growing in this update. Not stopping there, there have been updates to a low visibility layer, as well as the vehicle graveyard — sure to attract a few more victims once it’s ready to go.



 

Australian Faction by AUSSIE Mod Team



Coming at you from an entirely different part of the world (though perhaps worried about snow themselves), the Aussie Mod Team continues to crank out some impressive updates. With the addition of the SL-40 Grenade Launcher, their Steyr collection is complete.



The marksmen rifle is in full swing with the model almost complete and ready for texturing. You’ll want a place to play with these new toys, and there’s good news there as well: Operation Anaconda is in full swing and, “beginning to feel like something very unique which we are excited about bringing to the Squad community.”



No doubt it’ll be something special!

If you like what you see, they invite you to check out their Discord

Harju by wunda



The stage for Harju has been set by a successful Russian invasion of Narva. The American forces are rallying to defend the fictional town of Harju, just across the Gulf of Finland.



wunda has designed Harju to incorporate capture points follow the coastline of a bay to an industrial center, through an orange autumnal forest. What once may have been a peaceful walk is now threatened by a clash of superpowers.



Vehicle Armor Training by Mjölnir Husky

Cranial armor a little thick? No worries, because Mjölnir Husky has come to the rescue with a training mod!



Featuring fully functional armor, the mod sets out to help you figure out the ins and outs of armor in Squad — literally. Each vehicle has three versions: normal vehicle, the vehicle with armor shown, and the vehicle with internals show. There’s also a handy info board to help you decipher what each designation means, helping you figure out the most effective way to disable every vehicle in Squad.



More updates will follow as soon as the Alpha 13 SDK is available.

 



As always, we’re stunned by the work the modding community puts in! From new content to purely educational mods, those folks have you covered.

Want to be featured here? Submit your mod!

Squad Modding Hub Management Team Out.

Please note: Offworld Industries is not responsible for mod content. Please contact the creator for assistance.
17 comments Read more
See all discussions

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About This Game

Squad is a large scale combined arms multiplayer first-person shooter emphasizing combat realism through communication, team play, emphasizing strong squad cohesion mechanics as well as larger-scale coordination, tactics, and planning.

It features large open maps, vehicle-based combined arms gameplay, and player-constructed bases to create a heart-thumping, visceral gaming experience with split-second decision-making in real-world scale firefights.

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40 versus 40

Pitting several conventional and unconventional factions against each other, Squad aims to create authentic combat experiences utilizing a sense of being a part of something greater than yourself. Pick a side and become a member of a nine-man squad with your team to face off against 40 other players in intense, large combat environments. Squad features the US Army, Russian Ground Forces, British Army and Irregular Militia and Insurgents with their own unique arsenals.

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Building System

Do you hear the sound of rumbling and grinding gears? Do you fear the inevitability of your short life at the end of a T-72 Main Battle Tank barrel? Get your Squad Leader to place down an anti-tank guided missile system and remove that pesky tank from the battlefield. In Squad, we provide numerous methods to adapt to the ever-changing needs of the battlespace. Place down emplacements like HMGs and AT guns, or build up a fortified position with sandbags, HESCOs, and razor wire.

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Communication

The pinnacle of the Squad experience, communication is a soldier's best tool in effectively engaging the enemy. To help facilitate navigating the complexity of communication on the battlefield, we provide a world-class in-game VoIP system that allows you to talk to other soldiers locally, internally in your squad, between squad leaders, or squad leaders to the Commander. Also, we provide a plethora of other tools that fire team leaders and squad leaders may use to inform their squads and teams, such as map tools and in-world marking tools.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 SP1 (x64)
    • Processor: Intel Core i5-2500K CPU
    • Memory: 8 GB RAM
    • Graphics: Geforce GTX 770 or AMD Radeon HD 7870
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 35 GB available space
    • Additional Notes: A teamwork oriented mindset
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 SP1 (x64), Windows 8 (x64), Windows 10 (x64)
    • Processor: Intel Core i7 4790k CPU
    • Memory: 16 GB RAM
    • Graphics: Geforce GTX 970 or AMD Radeon R9 290
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 35 GB available space
    • Additional Notes: A microphone

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