Acceleration of SUGURI 2 is a lightning-paced duel-style shoot'em'up from Orange Juice, featuring all favorite characters from the SUGURI universe.
All Reviews:
Very Positive (142) - 91% of the 142 user reviews for this game are positive.
Release Date:
Mar 7, 2018

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Includes 4 items: Acceleration of SUGURI 2, Accelerator, Realism, SUGURI the Best

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Includes 49 items: 99 Spirits, 99 Spirits - Cage of Night, 99 Spirits - Weeping Demon's Bell, 99 Spirits - Artbook and Soundtrack Pack, War of the Human Tanks, Sound of the Human Tanks, 100% Orange Juice, War of the Human Tanks - ALTeR, War of the Human Tanks - Limited Operations, Sound of the Human Tanks: LO, QP Shooting - Dangerous!!, 100% Orange Juice - Syura & Nanako Character Pack, 100% Orange Juice - Saki & Kyousuke Character Pack, 200% Mixed Juice, ManaCollect, 100% Orange Juice - Mixed Booster Pack, Magical Eyes - Red is for Anguish, 100% Orange Juice - Krila & Kae Character Pack, 100% Orange Juice - Alte & Kyoko Character Pack, Acceleration of SUGURI 2, Sora, Sora no Kakera - Sora Original Soundtrack, Celeste - Sora Extra Soundtrack, 100% Orange Juice - Sham & Sherry Character Pack, 100% Orange Juice - Breaker Pack, Accelerator, Realism, SUGURI the Best, Dungeon Girl, ENIGMA:, Miniature Garden, 100% Orange Juice - Acceleration Pack, Xmas Shooting - Scramble!!, 100% Orange Juice - Nath & Tomato+Mimyuu Character Pack, RE:HT - War of the Human Tanks Remix Album, SeaBed, 100% Orange Juice - Suguri & Hime Winter Costumes, Neko Navy, 100% Orange Juice - Kiriko & NoName Character Pack, Chuusotsu! 1st Graduation: Time After Time, 100% Orange Juice - Starter Character Voice Pack, 100% Orange Juice - Witch Pack, 100% Orange Juice - Core Voice Pack 1, 100% Orange Juice - Yuki & Tomomo Renewal Pack, 100% Orange Juice - Core Voice Pack 2, Chuusotsu! Sound Correction, 100% Orange Juice - Tsih & Tequila Character Pack, 100% Orange Juice - Mei & Natsumi Character Pack, 100% Orange Juice - Toy Store Pack


Recent updates View all (12)

January 16

Version 1.6.4 Balance Update Live!

Thanks to everyone who tested the new update in our Beta branch over the past 2 months, Acceleration of SUGURI 2 - Version 1.6.4 now live with a slew of balance changes and other fixes!

Please enjoy! Full change list below:

  • Player 2 now has a different colored ammo ring around them to easier differentiate the players.
  • Disabled an undocumented shortcut to activate an Urgent Shield by pressing A+B together while taking damage.

  • Lowered Missile Shower (hold B) missile homing while Searchlight Panel (H) is active by 30%.
  • Shock Rod (S+A) and Shock Rod Punisher (S+H) now have a minimum movement range.
  • Claymore (S+B) now constantly turn toward the opponent since 1 second after launching. They now fire a maximum of 15 shots before a 3 second cooldown. If Claymore runs out of ammo, it expires.
  • Searchlight Panel (H) should no longer take damage while Alte has a shield active.
  • Increased the speed of Submachinegun projectiles (including Claymore projectiles) by 13%.

  • Reverted the High Speed Photon Rifle (tap-A) hyper meter gain reduction.
  • Increased Straight Rockets (tap-B and hold-B) missile flying speed by +13% and meter gain by +40%, lowered damage by 20%.
  • Increased Homing Missile Pod (S+B) hyper meter gain by +80%.
  • Genocide Bomb's (B+H) hyper shield can now be broken during the first 25 frames of the hyper shield.
  • Electromagnetic Field (S+A) hyper meter gain lowered by 60%.
  • Scatter-shot Photon Rifle (held A) meter gain increased by 100%.

  • Removed 2nd kick from Baang! (S+B) clones and made them move 10% further. Lowered hyper meter gain by 10%.
  • Lowered Zooooom! (S+A) damage by 20 per hit for first 3 hits in a combo (both when not in Blazing mode and in Blazing mode).
  • Increased the final (4th) hit damage of Zooooom! (S+A) combo by 20 in non-Blazing mode, 60 in Blazing mode. Made the knockback effect throw enemy 20% further.
  • Increased hyper meter gain for Slash! (A) by +10%
  • Lowered both Slash! (A) and Sla-slaaaash! (D+A) damage by 20% when not in Blazing mode.

  • Early Summer Rain (H) beams now originate from the spawned reflector panels, meaning they start more spread out. Now fires the beams 10 frames earlier.
  • Recovery time after Icicle (S+A) before Kyoko can act or dash cancel reduced by 5 frames.
  • Tree of Ice (S+H) maximum damage lowered from 9*80 (720) to 9*70 (630).
  • Clear Stream (D+A) hyper meter gain reduced by 20%.

  • Added 10 frames to initial wind-up of Shell Shot (hold+S+B).
  • The two leading melee Bits now have a player-colored glow around them.
  • Reduced Ether Leaf (B) damage from 150 to 120.

  • Decreased heat gain from lunge combo from 120% to 30%.
  • Lowered Charged Rifle (held A) maximum damage by 40 from 520 to 480.
  • Increased Sword (S+A) damage by 20 on the 3rd hit of a combo. Increased heat by 15% per swing.
  • Boisterous Dance (S+H) hyper shield can now be broken during the first 25 frames of the hyper shield.

  • Flying rocks are now removed after a while once they leave the screen, to stop them from burdening system resources.

  • Increased recovery before Hime can act or dash cancel after Sadism (S+B) by 5 frames.

  • Tambourine Boomerang (B) and Tambourine Blade (S+B) stun radius is now equal to the damage radius. Increased tambourine size by 5% to make them visually more accurate.

  • Gleaming Kunai (B) damage increased by 30 from 150 to 180 per kunai, and armor increased from 60 to 80.

  • Increased accel hyper Arachne Call (S+B+H) total speed by 50% (including faster firing of bombardment).

  • Accel hyper Bird Form (S+B+H) can now be directed to spawn at the top or bottom of the area regardless of enemy position for all three times it appears, by pressing Up or Down.

Star Breaker:
  • Increased initial dash speed by 8%.

  • Alte's Searchlight Shield (held S while Searchlight Panel is out) now stops after running out of ammo.
  • Fixed Alte's Claymores (S+B) spawned close to arena edges remaining invulnerable.
  • Mira's hyper Baiting Chakrams (S+H) chakrams should no longer hit map edges if shot near edge.
  • Fixed Mira's Chakrams sometimes being stuck on the outside edge of the play area if launched from a bad position.
  • If a shielded player moves outside the range of Sumika's Happy Barrel and their shield is destroyed, they are no longer warped back into the barrel.
  • Sora's and Suguri's charged shots now work correctly even when used near the area edge.
  • Fixed Nath's phase 3 wA attack automatically hitting the target if Nath herself is hit by an attack.
  • Nath's phase 3 grab attack now damages the opponent even if the grab animation places them outside the play area.
  • Fixed Nath being able to activate other hypers during Extension if using Advanced control scheme.
  • Nath's phase 2 melee swing can now hit the enemy directly after they have been damaged by another attack.
  • Fixed replays not working if round time was set to infinite (old replays still will not work).
  • Players can no longer use urgent shield during Sham's Arachne Call accel hyper.
  • Fixed a typo in Kyoko's move list: Clean Stream is now correctly called Clear Stream.
  • Improvements to Chinese language texts.
  • Added an improvement against spectator desyncs.
2 comments Read more

Special Offer

All owners of Acceleration of SUGURI 2 will unlock a free bonus character in 100% Orange Juice on Steam once released.

About This Game

Take on all the characters of the SUGURI universe in this lightning-paced duel-style shoot'em'up. Continue the story of the characters you've come to know and love, and meet a new mastermind causing havoc on Earth. Play against the AI in Story Mode, or friends and foes online or locally in Multiplayer.

Acceleration of SUGURI 2 is a direct sequel to Sora.

Key Features:

  • Fast-paced, tactical duel-style bullet hell
  • Full HD resolution support and beyond
  • Three game modes: Story, Arcade and Match Mode
  • Online and Split-screen Multiplayer
  • Over 10 characters from the SUGURI universe to battle with

System Requirements

    • OS: Windows Vista, 7, 8 & 10
    • Processor: Intel CPU 2.0GHz or higher
    • Memory: 4 GB RAM
    • Graphics: DirectX 8.1a compatible video card with 256MB memory or more
    • DirectX: Version 8.1a
    • Storage: 2 GB available space
    • Sound Card: DirectSound compatible sound card
    • OS: Windows Vista, 7, 8 & 10
    • Processor: Intel CPU 2.6GHz or higher
    • Memory: 8 GB RAM
    • Graphics: DirectX 8.1a compatible video card with 1024MB memory or more
    • DirectX: Version 8.1a
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • Sound Card: DirectSound compatible sound card

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