GlassGod is a PSX-style roguelite and exploration game where you’re an omnipotent glass god — wield divine powers, manipulate physics, and unleash chaos… but one hit, and you’re shattered to dust, the perfect Glass Cannon.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access allows me to refine the game to meet my quality and fun standards while continuing development.
It provides the time needed to gather meaningful player feedback, iterate on core systems, and support the project effectively, ensuring a more polished and solid final release.”

Approximately how long will this game be in Early Access?

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How is the full version planned to differ from the Early Access version?

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What is the current state of the Early Access version?

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Will the game be priced differently during and after Early Access?

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How are you planning on involving the Community in your development process?

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About This Game



You are a cosmic deity, overpowered yet fragile. Your marble palace has been consumed by a colossal mothership, stripping you of your divine essence. Now, to reclaim your powers, you must step into the mirror portal and descend into chaotic worlds where every fight is a test of precision and survival.


GlassGod is an indie roguelike inspired by PSX-era aesthetics and physics-driven combat. Runs are short, intense, and addictive — 15 to 30 minutes of pure chaos where every decision matters. Harness godlike powers, interact with the environment, and create devastating chain reactions… but remember: one mistake, one hit, and it’s all over.

Unless you play in different modes with different paths and more (or less) forgiving playstyles

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Key Features

One-Hit Death, Godlike Power – A true glass cannon: overwhelming abilities balanced by ultimate fragility.

Physics-Driven Chaos – Hurl debris with telekinesis, ignite enemies and environments, bend time and space.

Procedural Planets – 4–6 themed worlds, randomized layouts, unique enemies, and physics-heavy bosses.

Short, Addictive Runs – 15–30 minute roguelike loops designed for experimentation and replayability.

Living Hub World – Explore your marble palace hub: wardrobe for “glass bodies,” trophy room, NPC guide, secrets.

Light Progression – Unlock new glass bodies, cosmetics, and optional buffs without diluting roguelike purity.

Burn Mechanic – Ignite objects, enemies, or puzzles; chain fire to open paths, trigger traps, and scorch foes.

Sandbox Mode (WIP) – Experiment with powers and trophies, building custom arenas post-launch.

System Requirements

    Minimum:
    • OS: Windows 10/11
    • Processor: i5
    • Memory: 8 GB RAM
    • Graphics: GTX 960
    • Storage: 5 GB available space
    Recommended:
    • OS: Windows 10/11
    • Processor: i7
    • Memory: 16 GB RAM
    • Graphics: GTX 1650
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