A minimalist top-down action game where every shot bounces, changes color, and can turn against you. Managing ricochets is your only chance to survive.
Release Date:
To be announced
Developer:
Publisher:
Gameplay | Rebound Hell announcement trailer
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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Rebound Hell is in Early Access to let players test its unique ricochet-based gameplay and help balance difficulty, upgrades, and enemies. The game relies on dynamic and minimalist mechanics, and your feedback will guide future features, tuning, and content.

We aim to build a replayable and intense experience with close community input.”

Approximately how long will this game be in Early Access?

“Rebound Hell will stay in Early Access for approximately 3 to 6 months. This time will be used to tweak mechanics, add content based on feedback, and polish the experience into a full, stable release.”

How is the full version planned to differ from the Early Access version?

“The full version of Rebound Hell aims to offer more content, depth, and variety. Planned additions include:

New, unique upgrades that change the way you play

More enemy types and behaviors

Random events and new rebound-based mechanics

Improved visual and audio effects

Better UI readability and danger feedback

Game modifiers or customization options

The core ricochet-focused gameplay will remain, but we plan to expand and refine the experience based on community feedback.”

What is the current state of the Early Access version?

“The current version of Rebound Hell is fully playable and stable. Core gameplay is implemented and includes:

The ricochet-based shooting system (white, red, and blue bullets)

8 different enemy types

Upgrade mechanics triggered by bullet rebounds

A dark electro/synthwave soundtrack and minimalist pixel art

A full gameplay loop with increasing chaos and difficulty

It already offers short, intense runs with solid replayability. Regular updates are planned to add new content, balance gameplay, and improve the UI.”

Will the game be priced differently during and after Early Access?

“We plan to slightly increase the price after the full release to reflect the addition of new content, features, and overall improvements.

Players who support the project during Early Access will benefit from a lower price in exchange for their feedback and early involvement.”

How are you planning on involving the Community in your development process?

“We want the community to play a central role in shaping Rebound Hell.

During Early Access, player feedback will be essential to:

Balance the difficulty, enemies, and upgrades

Identify bugs and readability issues

Suggest new upgrades or enemy ideas

Help test experimental mechanics

We’ll be actively listening through Steam discussions, social media, and eventually a Discord server. Each update will reflect the most relevant feedback to evolve the game in the right direction.”
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This game is not yet available on Steam

Planned Release Date: To be announced

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About This Game

Rebound Hell – Chaos by Ricochet

Rebound Hell is a minimalist top-down action game where every bullet you fire is a double-edged sword.

You're trapped in a small square arena. Each shot fires a white bullet. If it hits an enemy, it deals damage. But beware: every time it bounces off a wall, the bullet turns red... and can hurt you instead.

Every white bullet rebound has a chance to spawn an enemy around the arena.

  • Enemies quickly invade the space, forcing you to manage your shots carefully — or be overwhelmed by your own ricochets.

  • You only have 3 HP. Few healing opportunities. No mercy !

Original Upgrade System

Every 10 white bullet bounces, a yellow bullet is fired automatically.
Catch it to trigger a random upgrade.

Game-Changing Upgrades

Not just stat boosts! Some upgrades completely change your playstyle:

  • A bomb that explodes all red bullets.

  • A radar that slows down enemies.

  • An hourglass that freezes enemies in time.

Other upgrades react to how many bullets are in play, or how fast you move.

Varied Enemies

8 enemy types — from simple chargers to fast, deadly brains — including foes that turn into obstacles inside the arena.
Each enemy brings new pressure.

Maximum Replayability

  • Unique enemy spawn patterns tied to your own bullet rebounds.

  • Non-linear difficulty: the longer you survive, the more intense the chaos becomes.

Atmosphere

  • Ultra-minimalist pixel art style.

  • A chaotic dark electro / synthwave soundtrack that intensifies with each rebound.

System Requirements

    Minimum:
    • OS *: Windows 7 / 10 / 11 (64-bit)
    • Processor: Dual Core 2.0 GHz
    • Memory: 2 Go MB RAM
    • Graphics: Carte compatible DirectX 10 ou supérieure
    • DirectX: Version 10
    • Storage: 200 MB available space
    • Sound Card: Intégrée compatible DirectX
    • VR Support: Non pris en charge
    • Additional Notes: Petit jeu indépendant au style minimaliste. Aucun matériel haut de gamme requis.
    Recommended:
    • OS:
    • Processor:
    • Memory: 2 Go MB RAM
    • Graphics:
    • DirectX: Version 10
    • Storage: 200 MB available space
    • Sound Card:
    • VR Support:
    • Additional Notes: Petit jeu indépendant au style minimaliste. Aucun matériel haut de gamme requis.
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.
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