A minimalist top-down action game where every shot bounces, changes color, and can turn against you. Managing ricochets is your only chance to survive.

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Early Access-spel

Få omedelbar tillgång och börja spela; bli inblandad i detta spel medan det utvecklas.

Obs: Spel i Early Access är inte färdiga och kan eventuellt ändras ytterligare. Om du inte är sugen på att spela det här spelet i dess nuvarande tillstånd, bör du vänta och se om spelet utvecklas vidare. Läs mer.

Vad utvecklarna har att säga:

Varför Early Access?

“Rebound Hell is in Early Access to let players test its unique ricochet-based gameplay and help balance difficulty, upgrades, and enemies. The game relies on dynamic and minimalist mechanics, and your feedback will guide future features, tuning, and content.

We aim to build a replayable and intense experience with close community input.”

Ungefär hur länge kommer det här spelet att vara i Early Access?

“Rebound Hell will stay in Early Access for approximately 1 to 3 months. This time will be used to tweak mechanics, add content based on feedback, and polish the experience into a full, stable release.”

Hur är det tänkt att den fullständiga versionen ska skilja sig från versionen i Early Access?

“The full version of Rebound Hell aims to offer more content, depth, and variety. Planned additions include:

New, unique upgrades that change the way you play

More enemy types and behaviors

Random events and new rebound-based mechanics

Improved visual and audio effects

Better UI readability and danger feedback

Game modifiers or customization options

The core ricochet-focused gameplay will remain, but we plan to expand and refine the experience based on community feedback.”

Hur är det nuvarande läget i versionen med Early Access?

“The current version of Rebound Hell is fully playable and stable. Core gameplay is implemented and includes:

The ricochet-based shooting system (white, red, and yellow bullets)

18 different enemy types

Upgrade mechanics triggered by bullet rebounds

A dark electro/synthwave soundtrack and minimalist pixel art

A full gameplay loop with increasing chaos and difficulty

It already offers short, intense runs with solid replayability. Regular updates are planned to add new content, balance gameplay, and improve the UI.”

Kommer spelet att prissättas annorlunda under och efter Early Access?

“We plan to slightly increase the price after the full release to reflect the addition of new content, features, and overall improvements.

Players who support the project during Early Access will benefit from a lower price in exchange for their feedback and early involvement.”

Hur planerar ni att involvera gemenskapen i er utvecklingsprocess?

“We want the community to play a central role in shaping Rebound Hell.

During Early Access, player feedback will be essential to:

Balance the difficulty, enemies, and upgrades

Identify bugs and readability issues

Suggest new upgrades or enemy ideas

Help test experimental mechanics

We’ll be actively listening through Steam discussions, social media, and eventually a Discord server. Each update will reflect the most relevant feedback to evolve the game in the right direction.”
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Om detta spel

Rebound Hell – Chaos by Ricochet

Rebound Hell is a minimalist, top-down action game where every ball you fire is a double-edged sword.

You are trapped in a small, square arena. With each shot, a white ball is launched. If it hits an enemy, it deals damage. But beware: with each bounce off a wall, the ball turns red... and can damage you in turn.

Each white bounce has a chance to spawn an enemy around the arena.

Enemies quickly swarm the area, forcing you to manage your shots intelligently, or you'll be overwhelmed by your own ricochets.

  • You only have 3 HP. Limited healing. No mercy!

Original Upgrade System

  • Every 10 white ball bounces, a yellow ball is automatically fired.

  • Pick it up to trigger a random upgrade.

Upgrades That Change Everything

Not Just Stat Bonuses! Some upgrades completely change how you play:

  • A bomb that explodes red bullets.

  • A radar that slows enemies down.

  • An hourglass that freezes enemies in time.

  • Upgrades react to the number of bullets in play or your movement speed.

Varied Enemies

  • 15 types of enemies, from simple magazines to fast-moving, lethal brains, to enemies that transform into obstacles in the arena. Each one adds a new layer of pressure.

  • 3 Completely Different Worlds

  • 3 Unique Bosses!

Maximum Replayability

  • Original enemy spawn patterns linked to your own shots.

  • Non-linear, increasing difficulty: the longer you survive, the denser the chaos becomes.

  • A unique leaderboard that sets you apart from other players.

Atmosphere

  • An ultra-minimalist pixel art style.

  • A chaotic, dark electro/synthwave soundtrack that builds in intensity.

Systemkrav

    Minimum:
    • OS *: Windows 7 / 10 / 11 (64-bit)
    • Processor: Dual Core 2.0 GHz
    • Minne: 2 Go MB RAM
    • Grafik: Carte compatible DirectX 10 ou supérieure
    • DirectX: Version 10
    • Lagring: 200 MB ledigt utrymme
    • Ljudkort: Intégrée compatible DirectX
    • VR-stöd: Non pris en charge
    • Ytterligare anmärkningar: Petit jeu indépendant au style minimaliste. Aucun matériel haut de gamme requis.
    Rekommenderade:
    • OS:
    • Processor:
    • Minne: 2 Go MB RAM
    • Grafik:
    • DirectX: Version 10
    • Lagring: 200 MB ledigt utrymme
    • Ljudkort:
    • VR-stöd:
    • Ytterligare anmärkningar: Petit jeu indépendant au style minimaliste. Aucun matériel haut de gamme requis.
* Från och med den 1 januari 2024 kommer Steam-klienten endast att ha stöd för Windows 10 och senare versioner.

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