A minimalist top-down action game where every shot bounces, changes color, and can turn against you. Managing ricochets is your only chance to survive.

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備註:處於搶先體驗狀態的遊戲尚未開發完成,且內容可能會有所變動。如果目前的開發進度未使您產生興趣, 建議您等待本遊戲開發至下一階段時再決定是否購買。了解更多

開發者的話:

為何採用搶先體驗模式?

「Rebound Hell is in Early Access to let players test its unique ricochet-based gameplay and help balance difficulty, upgrades, and enemies. The game relies on dynamic and minimalist mechanics, and your feedback will guide future features, tuning, and content.

We aim to build a replayable and intense experience with close community input.」

這款遊戲的搶先體驗時間大約會持續多久?

「Rebound Hell will stay in Early Access for approximately 1 to 3 months. This time will be used to tweak mechanics, add content based on feedback, and polish the experience into a full, stable release.」

正式版預計會與搶先體驗版有何不同?

「The full version of Rebound Hell aims to offer more content, depth, and variety. Planned additions include:

New, unique upgrades that change the way you play

More enemy types and behaviors

Random events and new rebound-based mechanics

Improved visual and audio effects

Better UI readability and danger feedback

Game modifiers or customization options

The core ricochet-focused gameplay will remain, but we plan to expand and refine the experience based on community feedback.」

搶先體驗版目前的開發進度如何?

「The current version of Rebound Hell is fully playable and stable. Core gameplay is implemented and includes:

The ricochet-based shooting system (white, red, and yellow bullets)

18 different enemy types

Upgrade mechanics triggered by bullet rebounds

A dark electro/synthwave soundtrack and minimalist pixel art

A full gameplay loop with increasing chaos and difficulty

It already offers short, intense runs with solid replayability. Regular updates are planned to add new content, balance gameplay, and improve the UI.」

遊戲售價在搶先體驗期間前後會有所變動嗎?

「We plan to slightly increase the price after the full release to reflect the addition of new content, features, and overall improvements.

Players who support the project during Early Access will benefit from a lower price in exchange for their feedback and early involvement.」

在開發過程中,您打算如何與社群互動?

「We want the community to play a central role in shaping Rebound Hell.

During Early Access, player feedback will be essential to:

Balance the difficulty, enemies, and upgrades

Identify bugs and readability issues

Suggest new upgrades or enemy ideas

Help test experimental mechanics

We’ll be actively listening through Steam discussions, social media, and eventually a Discord server. Each update will reflect the most relevant feedback to evolve the game in the right direction.」
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Rebound Hell – Chaos by Ricochet

Rebound Hell is a minimalist, top-down action game where every ball you fire is a double-edged sword.

You are trapped in a small, square arena. With each shot, a white ball is launched. If it hits an enemy, it deals damage. But beware: with each bounce off a wall, the ball turns red... and can damage you in turn.

Each white bounce has a chance to spawn an enemy around the arena.

Enemies quickly swarm the area, forcing you to manage your shots intelligently, or you'll be overwhelmed by your own ricochets.

  • You only have 3 HP. Limited healing. No mercy!

Original Upgrade System

  • Every 10 white ball bounces, a yellow ball is automatically fired.

  • Pick it up to trigger a random upgrade.

Upgrades That Change Everything

Not Just Stat Bonuses! Some upgrades completely change how you play:

  • A bomb that explodes red bullets.

  • A radar that slows enemies down.

  • An hourglass that freezes enemies in time.

  • Upgrades react to the number of bullets in play or your movement speed.

Varied Enemies

  • 15 types of enemies, from simple magazines to fast-moving, lethal brains, to enemies that transform into obstacles in the arena. Each one adds a new layer of pressure.

  • 3 Completely Different Worlds

  • 3 Unique Bosses!

Maximum Replayability

  • Original enemy spawn patterns linked to your own shots.

  • Non-linear, increasing difficulty: the longer you survive, the denser the chaos becomes.

  • A unique leaderboard that sets you apart from other players.

Atmosphere

  • An ultra-minimalist pixel art style.

  • A chaotic, dark electro/synthwave soundtrack that builds in intensity.

系統需求

    最低配備:
    • 作業系統 *: Windows 7 / 10 / 11 (64-bit)
    • 處理器: Dual Core 2.0 GHz
    • 記憶體: 2 Go MB 記憶體
    • 顯示卡: Carte compatible DirectX 10 ou supérieure
    • DirectX: 版本:10
    • 儲存空間: 200 MB 可用空間
    • 音效卡: Intégrée compatible DirectX
    • VR 支援: Non pris en charge
    • 備註: Petit jeu indépendant au style minimaliste. Aucun matériel haut de gamme requis.
    建議配備:
    • 作業系統:
    • 處理器:
    • 記憶體: 2 Go MB 記憶體
    • 顯示卡:
    • DirectX: 版本:10
    • 儲存空間: 200 MB 可用空間
    • 音效卡:
    • VR 支援:
    • 備註: Petit jeu indépendant au style minimaliste. Aucun matériel haut de gamme requis.
* 自 2024 年 1 月 1 日(PT)起,Steam 用戶端僅支援 Windows 10 及更新版本。

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