A minimalist top-down action game where every shot bounces, changes color, and can turn against you. Managing ricochets is your only chance to survive.

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Hva utviklerne har å si:

Hvorfor tidlig tilgang?

«Rebound Hell is in Early Access to let players test its unique ricochet-based gameplay and help balance difficulty, upgrades, and enemies. The game relies on dynamic and minimalist mechanics, and your feedback will guide future features, tuning, and content.

We aim to build a replayable and intense experience with close community input.»

Hvor lenge antas det at dette spillet vil være i tidlig tilgang?

«Rebound Hell will stay in Early Access for approximately 1 to 3 months. This time will be used to tweak mechanics, add content based on feedback, and polish the experience into a full, stable release.»

Hvordan er det planlagt at fullversjonen skal være forskjellig fra versjonen i tidlig tilgang?

«The full version of Rebound Hell aims to offer more content, depth, and variety. Planned additions include:

New, unique upgrades that change the way you play

More enemy types and behaviors

Random events and new rebound-based mechanics

Improved visual and audio effects

Better UI readability and danger feedback

Game modifiers or customization options

The core ricochet-focused gameplay will remain, but we plan to expand and refine the experience based on community feedback.»

Hva er nåværende tilstand for versjonen i tidlig tilgang?

«The current version of Rebound Hell is fully playable and stable. Core gameplay is implemented and includes:

The ricochet-based shooting system (white, red, and yellow bullets)

18 different enemy types

Upgrade mechanics triggered by bullet rebounds

A dark electro/synthwave soundtrack and minimalist pixel art

A full gameplay loop with increasing chaos and difficulty

It already offers short, intense runs with solid replayability. Regular updates are planned to add new content, balance gameplay, and improve the UI.»

Vil spillet være priset annerledes under og etter tidlig tilgang?

«We plan to slightly increase the price after the full release to reflect the addition of new content, features, and overall improvements.

Players who support the project during Early Access will benefit from a lower price in exchange for their feedback and early involvement.»

Hvordan planlegger dere å involvere samfunnet i utviklingsprosessen?

«We want the community to play a central role in shaping Rebound Hell.

During Early Access, player feedback will be essential to:

Balance the difficulty, enemies, and upgrades

Identify bugs and readability issues

Suggest new upgrades or enemy ideas

Help test experimental mechanics

We’ll be actively listening through Steam discussions, social media, and eventually a Discord server. Each update will reflect the most relevant feedback to evolve the game in the right direction.»
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Om spillet

Rebound Hell – Chaos by Ricochet

Rebound Hell is a minimalist, top-down action game where every ball you fire is a double-edged sword.

You are trapped in a small, square arena. With each shot, a white ball is launched. If it hits an enemy, it deals damage. But beware: with each bounce off a wall, the ball turns red... and can damage you in turn.

Each white bounce has a chance to spawn an enemy around the arena.

Enemies quickly swarm the area, forcing you to manage your shots intelligently, or you'll be overwhelmed by your own ricochets.

  • You only have 3 HP. Limited healing. No mercy!

Original Upgrade System

  • Every 10 white ball bounces, a yellow ball is automatically fired.

  • Pick it up to trigger a random upgrade.

Upgrades That Change Everything

Not Just Stat Bonuses! Some upgrades completely change how you play:

  • A bomb that explodes red bullets.

  • A radar that slows enemies down.

  • An hourglass that freezes enemies in time.

  • Upgrades react to the number of bullets in play or your movement speed.

Varied Enemies

  • 15 types of enemies, from simple magazines to fast-moving, lethal brains, to enemies that transform into obstacles in the arena. Each one adds a new layer of pressure.

  • 3 Completely Different Worlds

  • 3 Unique Bosses!

Maximum Replayability

  • Original enemy spawn patterns linked to your own shots.

  • Non-linear, increasing difficulty: the longer you survive, the denser the chaos becomes.

  • A unique leaderboard that sets you apart from other players.

Atmosphere

  • An ultra-minimalist pixel art style.

  • A chaotic, dark electro/synthwave soundtrack that builds in intensity.

Systemkrav

    Minimum:
    • OS *: Windows 7 / 10 / 11 (64-bit)
    • Prosessor: Dual Core 2.0 GHz
    • Minne: 2 Go MB RAM
    • Grafikk: Carte compatible DirectX 10 ou supérieure
    • DirectX: Versjon 10
    • Lagring: 200 MB tilgjengelig plass
    • Lydkort: Intégrée compatible DirectX
    • VR-støtte: Non pris en charge
    • Tilleggsmerknader: Petit jeu indépendant au style minimaliste. Aucun matériel haut de gamme requis.
    Anbefalt:
    • OS:
    • Prosessor:
    • Minne: 2 Go MB RAM
    • Grafikk:
    • DirectX: Versjon 10
    • Lagring: 200 MB tilgjengelig plass
    • Lydkort:
    • VR-støtte:
    • Tilleggsmerknader: Petit jeu indépendant au style minimaliste. Aucun matériel haut de gamme requis.
* Fra og med den 1. januar 2024 kommer Steam-klienten kun til å støtte Windows 10 og nyere versjoner.

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