A slow-burn psychological descent into a Cold War facility hidden in the Australian outback where exposure is the horror, and everything that remains is a consequence.

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About This Game

It was never meant to be understood. 

About This Game

X300 is a slow-burn psychological descent into a Cold War facility buried deep in the Australian outback where exposure is the horror.

Drawn to a site erased from public records, you enter a place where alarms no longer sound, yet something still operates. Machines hum. Systems persist. Orders never stopped.

The world outside moved on.
This place didn’t.

EXPOSURE IS THE THREAT

Out here, there is no cover. The desert offers no protection only heat, light, distance, and silence.
You are always visible. Always vulnerable. Inside the facility, that exposure changes form.

You are not being chased. You are being watched.

A SYSTEM THAT NEVER ENDED

This was a place of control.

Secrecy was law. Obedience was survival. Questioning was not part of the process.

Decades later, the structures remain but the purpose is fractured.

Fragments of routine still play out across empty corridors.
Protocols continue without context and something here still gives orders.

A FRACTURED 1956

Without warning, time gives way. You find yourself in 1956 when the facility was optimistically unquestioned.

You follow instructions. You complete tasks. You don’t resist.

Then you return to the present where everything is decayed, silent… and wrong.

The past shows intent. The present shows consequences.

NOTHING HERE IS NATURAL

You are not alone. The outback and whatever remains inside has been shaped by isolation, exposure, and forgotten experiments. Wildlife is no longer predictable. People are no longer stable. What you encounter isn’t designed to frighten you. It exists because something here made it possible.

WHAT YOU DO

  • Navigate a decaying military–scientific complex hidden in the outback

  • Endure environmental exposure where there is nowhere to hide

  • Interact with physical systems, machinery, and analog technology

  • Experience dual timelines that reshape your understanding of events

  • Observe, interpret, and piece together meaning without being told

FEATURES

Exposure Horror
The environment is the threat, vast, unforgiving, and indifferent.

Dual Reality (1956 / Present)
Experience the facility in its operational past and its decayed present.

Institutional Psychological Horror
Fear comes from systems, control, and conditioning.

Environmental Threats & Altered Life
Encounter wildlife and human remnants shaped by isolation, exposure, and decades of unresolved experimentation.

Tactile Interaction Systems
Operate grounded, period-accurate machinery that feels physical and real.

Slow-Burn Tension
Sustained dread built through atmosphere.

Environmental Narrative
Uncover meaning through routines, spaces, and fragments.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

AI-assisted tools may be used during development to help generate and prototype some 3D assets if those assets are not available on the Fab marketplace. All AI-assisted content will be reviewed, modified, and integrated by the development team before being included in the game.

System Requirements

Windows
macOS
    Minimum:
    • OS: Windows 11
    • Processor: Intel Core i5-2300 | AMD FX-6300
    • Graphics: 8 GB RAM
    • DirectX: Version 12
    • Storage: 50 GB available space
* Starting February 15, 2024, the Steam Client will no longer support 32-bit games or macOS 10.14 or lower.
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