Create. Build. Duel you CardMakeArena is a next-generation card game where you craft your own cards from scratch—then face a real opponent across the table. Design everything freely: effects, targets, timing, even the artwork. Then bring the deck that's yours alone… and it's you and me.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Player-versus-player battles are the core content of this game. For this content, we want to actively incorporate player feedback into proper balance adjustments and the expansion of player-focused features. That's why we've chosen Early Access—so we can invite players to experience the gameplay from the development stage and gather their input.

Approximately how long will this game be in Early Access?

“We are planning for a minimum of six months and up to one year.”

How is the full version planned to differ from the Early Access version?

“Based on the feedback we receive from players during Early Access, we plan to tune the game to a well-balanced competitive experience. This is one of the key areas where the Early Access version still differs from the planned full version.
We plan to improve the UI and expand convenience features for card creation and deckbuilding, so that players can enjoy the game more comfortably.
We plan to improve localization quality. We also plan to add more supported languages beyond the current English and Japanese.”

What is the current state of the Early Access version?

“All core features are already implemented, so players can freely battle one another and enjoy the game fully online. Specifically:

Create your own original cards
Build original decks from the cards you've created
Take your original deck online and battle a wide range of other players
Play matches where your user rank rises and falls based on wins and losses, using your original deck
Battle specific players—such as friends—with your original deck
Battle against the CPU with your original deck
A system for sharing your original cards and decks with others inside the game
For more details, please see the 'About This Game' section.”

Will the game be priced differently during and after Early Access?

“The price may change depending on new content and localization. The full version is likely to launch at a somewhat higher price than during Early Access. How much it changes will depend on the state of localization support in the full version and on any newly added content (such as expanded features that weren't originally planned—for example, a single-player mode).”

How are you planning on involving the Community in your development process?

“Players can share requests about game balance and features through channels such as Discord.”
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Planned Release Date: To be announced

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About This Game

What card will YOU forge? The Card Make Arena grows alongside its players.

The cards you create, the decks you build, the battles you fight, they all shape this world.

"

The one who brings forth the Ultimate Card might just be you!"

―― Create, assemble, and duel.

Every card in Card Make Arena is entirely designed by you. The name, the abilities, all of it is YOUR original creation.

Three Card Types: Servants that attack and defend, Spells that deliver a one-time effect, and Land that makes up the board.

Effect Combos: Combine up to 60 types of effects such as Damage, Recovery, Summoning, Destruction, Enchantment... and more!

Set Triggers: Effects can be set to trigger upon a summon, attack, defeat, start/end of turn, etc.

Design with Conditions, Tags, and Variables: Tricky cards can change drastically depending on the state of the game, such as "No Cards in Hand" or "Gains Attack depending on the size of the discard pile."

"A Servant that burns your opponent's hand with every attack. A card that, the moment it's destroyed, takes one enemy down with it. Whatever card you imagine can be made.Anything you can imagine as your card can be brought to life."

Then take your created cards to PvP battles. That's the game.

A Simple-Rule DCG with Your Very Own Cards.

The rules are simple. Win by reducing your opponent's leader to 0 HP.

All you need to do is this: Use your mana to choose which cards to play on your turn and place them.

①Turn Start⇒②Mana Refill⇒③Use the Card(s) to use⇒④Auto-Battle begins!

What? Does that sound too simple? Well, hold on.

Servant cards placed on the board attack forward.

They deal damage equal to their ATK value and are sent to the discard pile when their HP reaches 0.

"Your positioning will determine if they attack the enemy leader or the enemy Servants."

You only have 4 slots for Servants... So, with your custom cards, what's the best placement?

There's only 1 slot for Spell cards.

See that vertical scroll on the left side of the screenshot? That's it.

So in principle, you can only use one Spell card per turn.

What kind of Spell would be effective? A classic draw card? A powerful card to break through the current stalemate? How about one that stores up mana?

Land cards are cards that activate their effects when a Servant is placed on top of them.

Do you place one in the slot in front to protect yourself from a powerful enemy Servant? Or do you leave that job to Spells and place it in an empty slot to deal more damage to the enemy leader?

...... Or maybe, just maybe, your custom Land card is one that you place in your opponent's slot to disrupt them.

This World is Yours.

You can draw the card illustration and even design the name and flavor text.

For example, like this.

— From Card Maker L —

Let's build a card that's aggressive but also strong in the long game.

Let me think…

A 4-Mana attacker with ATK 7 / HP 2—big damage. When it's defeated, it grants

itself the "Lighten" Enchant and heals the Leader's HP. "Lighten" is a handy

effect type: when the card is sent to the Discard pile, its Mana cost is reduced

by 1 the next time it's used.

Flavor text goes like this: "Wait here. I'll return to you soon—"

It comes back light on its feet, and shows up right when you need it.

How's that?

But hold on.

You could cover the healing elsewhere and instead make a card you want to kill—

but also don't want to kill. In that case, how about using the "Mana Lost" effect

(remove 1 Mana from the target) to build a card that removes 1 Mana from the

opponent when it's defeated?

Flavor text: "I won't fall for nothing—"

It won't go down for free, and you won't want it to go down. A fine card.

Plenty of ready-made artwork is provided too, so you can focus purely on designing the card itself.

The number of possible combinations: roughly 10 sextillion (10²²).
Mana, ATK, HP, number of effects, effect type, effect Target, effect Timing, effect Value, effect Condition, artwork, card name, and on and on…
Even if all 8 billion people on Earth counted one card per second, together—it would take about 40,000 years to finish counting them all.

And yet, no "broken cards" are ever born.
"If you can build anything, won't everyone just make the ultimate card and be done with it?" —The systems that keep that from happening are the very heart of this game. To make "original cards × PvP" genuinely work, Card Make Arena builds in several safeguards:

  • Strength controlled by cost — An effect's power, how wide its targeting reaches, how easily it pays off—the stronger the design, the higher the Cost. And there's a cap on the total Cost you can fit into a deck.

  • The more you stack, the heavier it gets — Stack the same effect and the Cost balloons at an accelerating rate. "Load everything onto one card" simply doesn't work—so a card that wipes out the enemy Leader's HP in a single blow isn't something you can build on a whim.

  • A bonus for the Cost gap — The game measures the Cost difference against your opponent's deck, and the lower-Cost side receives a bonus equal to that gap before the match begins.

  • Put minor effects to good use — Effects with a low usage rate are designed to award extra points when you win with them.

In short, card creation also has a puzzle-like side: how cleverly can you design within a limited budget? Because there are rules inside the freedom, it's your imagination and your deckbuilding skill that get put to the test.

"So I can't even test the ultimate card I dreamed up?"
True—Card Make Arena has Cost restrictions. But in ROOM Battles, "unlimited Cost" matches are on the table!
With a friend, or with someone who drops by the ROOM board—as long as you both agree, the battle for the world's strongest card begins.

So many ways to play

Built around original cards, Card Make Arena takes on all kinds of play:

  • Take your cards into battle! — Play for keeps, wagering RANK points. At the top rank, there's even a Rate Ranking.

  • Share your original cards with everyone! — The in-game Community Cards feature has rankings by Likes and Copies, too.

  • Battle with cards made by others! — Draft a deck at random from cards players have posted to Community Cards, and jump into a match! Casual play with a big helping of randomness.

Card Make Arena is an arena that grows together with its players.
The cards you make, the decks you build, the matches you play—all of it shapes this world.
The next "ultimate card" might just come from you.

—Create. Build. Duel you.

System Requirements

    Minimum:
    • OS: Windows 10 (64-bit)
    • Processor: Intel Core i3 or equivalent / Dual-core 2.0 GHz+
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.3–compatible GPU (Intel HD Graphics 4000-series or newer / 1 GB VRAM)
    • Network: Broadband Internet connection
    • Storage: 500 MB available space
    • Sound Card: Not required (the game uses OpenGL 3.3) — enter "Version 11" only if the field is mandatory
    Recommended:
    • OS: Windows 11 (64-bit)
    • Processor: Intel Core i5 or equivalent / Quad-core
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.3–compatible GPU (2 GB VRAM)3.3 対応 GPU(VRAM 2 GB)
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Sound Card: DirectX-compatible
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