Beneath The Quiet: Where It Ends is a first-person psychological horror game. After a bank ultimatum forces you back to your childhood home in Miskolc, Hungary, you return to pack up the past, only to uncover buried trauma, unsettling memories, and a mind you can no longer trust.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We believe Early Access is the right way to share our game with players while we continue developing additional content. The first two acts are fully playable, and Early Access allows us to gather feedback, balance the experience, and shape the remaining chapters together with the community.”

Approximately how long will this game be in Early Access?

“We plan to remain in Early Access for approximately 6 to 12 months, depending on community feedback, pacing, and the scope of the final acts.”

How is the full version planned to differ from the Early Access version?

“We’re using Early Access to gather feedback and continue development. Over time, we hope to expand the experience with more story content, additional environments, and refinements to mechanics and visuals. Our goal is to improve the overall pacing, sound design, and performance based on community input.”

What is the current state of the Early Access version?

“The current version includes a fully playable and self-contained experience that represents the game’s tone, mechanics, and core systems such as stealth, exploration, inventory, puzzle-solving, and environmental storytelling.”

Will the game be priced differently during and after Early Access?

“Yes. The price will increase as new content is added and we move closer to the full release. Early Access players will benefit from a lower price in exchange for supporting the game’s ongoing development.”

How are you planning on involving the Community in your development process?

“We plan to involve the community through our official Discord server, Steam forums, and social channels. Feedback on balance, bugs, mechanics, and narrative clarity will directly influence updates and the design of future acts. We’re building this together, and your voice matters.”
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About This Game

You return to your childhood home in Miskolc, Hungary after a letter from the bank gives you one week to clear out what’s left before the property is auctioned off.

It should be simple, sort through the dust, gather what matters, and leave the rest behind. But the moment you cross the threshold, something is wrong. Familiar rooms feel distant, details are off in ways you cannot quite name. The house is quiet, yet every corner feels as if it is watching you.

Your past is still here. And it has been waiting.

What begins as a practical chore slowly becomes a descent through fractured memory and fading reality. The deeper you go, the less you can trust your own senses. Layouts feel misplaced. Shadows fall where they should not. Hallways lead back to places that should not exist. The world around you shifts, subtly at first, then relentlessly, never loud but impossible to ignore.

 

This is not a ghost story. It is a story about grief, memory, and what happens when the person you are most afraid of is the one you have become.

Psychological horror grounded in trauma

Experience a slow-burning breakdown of memory, guilt, and identity as you return to a place you thought you had left behind.

Atmospheric stealth and exploration

You have no weapons. You rely on silence, awareness, and instinct. Survival depends on what you notice, where you hide, and how you move through spaces that no longer feel stable.

Disorienting, shifting environments

Spaces feel familiar at first, then subtly wrong. Layouts change, paths close off, and reality thins at the edges without ever shouting for attention.

Narrative-driven gameplay

The story unfolds through the environment itself. Notes, objects, sounds, and small details piece together a history that becomes harder and harder to look away from.

Retro-modern visual style

A unique blend of early-2000s-inspired textures, analog distortion, and grounded environmental design builds a heavy, oppressive atmosphere that feels both nostalgic and deeply uncomfortable.

Mature Content Description

The developers describe the content like this:

This game contains mature psychological themes including trauma, grief, and mental instability. It features disturbing imagery, sudden loud noises, tense chase sequences, implied violence, and emotional content that may not be suitable for all players.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 (64-bit)
    • Processor: Intel Core i5-2500 or AMD Ryzen 3 1200
    • Memory: 6 GB RAM
    • Graphics: Intel HD Graphics 530 or AMD Vega 8 (Integrated)
    • DirectX: Version 11
    • Storage: 5 GB available space
    • Sound Card: DirectX compatible
    • Additional Notes: Designed to run at 30 FPS in 720p. Integrated graphics supported.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 or 11 (64-bit)
    • Processor: Intel Core i5-8400 or AMD Ryzen 5 3600
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 1050 Ti or AMD Radeon RX 570
    • DirectX: Version 11
    • Storage: 5 GB available space
    • Sound Card: DirectX compatible
    • Additional Notes: Recommended for 60 FPS at 1080p.
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