Command an elite mercenary squad in a story-driven turn-based tactics game. Use experimental augmentations, master a flexible 3 Action Point combat system, and fight through a war for control of the Nova Prime System.

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Prochainement en accès anticipé

L'équipe de développement a l'intention de sortir ce jeu tout en continuant à travailler dessus, afin d'incorporer les retours de la communauté dans son développement.

Remarque : les jeux en accès anticipé ne sont pas terminés, ils peuvent changer de façon significative. Si ce jeu ne vous intéresse pas dans son état actuel, vous devriez attendre pour voir s'il se développe davantage. En savoir plus

Ce que l'équipe de développement a à dire :

Pourquoi choisir l'accès anticipé ?

« This game is a labor of love developed alongside my daytime career. After more than three years of work, the worldbuilding, story, and core systems - from the 3-AP combat to the deep augmentation builds - are functional and in a solid, playable state. I am choosing Early Access because I believe the best tactics games are built alongside their community. Releasing Act I now, helps me to ensure the game evolves based on real player feedback, allowing me to invest my passion where it matters most for the fans. »

Pendant combien de temps environ ce jeu sera-t-il en accès anticipé ?

« I expect the game to be in Early Access for at least 2 to 4 years. This duration reflects the reality of solo development alongside a daytime job. My goal is to build upon the solid foundation of Act I, using player feedback to help shape the remaining acts and working toward a final game that reflects the vision I’ve developed over the last three years. »

En quoi la version finale sera-t-elle différente de la version en accès anticipé ?

« I plan to expand the game by approximately 15 missions across two additional story acts, introducing new enemy types along the way. This extra content is also intended to allow the squad to reach higher levels, providing access to advanced abilities that are currently restricted by the Act I story length.
My aim is to refine the tactical balance of skills and enemies while adding a further layer of polish to the overall visuals.
I also hope to eventually replace current AI generated placeholder assets - such as some character portraits, backgrounds or TTS voiceovers - with bespoke, handcrafted art if the project's success makes that level of reinvestment feasible. »

Quel est l'état actuel de la version en accès anticipé ?

« The current state of the game includes 8 playable missions and the full introduction to the story through Act I. Core systems such as skills, tactical assets, and combat are in a stable state, providing a functional tactical experience without known major bugs. This version serves as a functional baseline for the project, which I plan to continue iterating and improving on throughout the Early Access period. »

Le prix du jeu sera-t-il différent pendant et après l'accès anticipé ?

« As the game grows through new acts and missions, the price may be adjusted to reflect the increased amount of content and features. My goal is to offer a lower price point during Early Access as a way to thank early adopters for their support and feedback during the development process. »

Comment comptez-vous impliquer la communauté dans le processus de développement ?

« I plan to gather feedback primarily through the Steam Community features to ensure I can stay focused on development while listening to player input. I also intend to open my internal Beta branch to all players, providing early access to the same iterations I use for testing. This allows for more direct participation in the development cycle, though these builds are more prone to unfinished content and / or bugs.

** While I aim to keep newer versions compatible with existing progress, please be aware that technical changes during the Early Access period may result in save game incompatibility. ** »
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À propos de ce jeu

Aurora Directive

Lead an elite tactical squad in a brutal turn-based war for the Nova Prime System - humanity's new home among the stars, guarded by the watchful authority of the Council.

Command a specialized five-member mercenary team deployed to Arvada, a toxic mining world rich in the natural resources that fuel the system's wealth, military might, and advanced body augmentation research.

As the Council's shield against rebel uprisings and the relentless Qrax swarm, you must secure the very foundation of the system's order.

Direct your squad through a hand-crafted narrative campaign where tactical decisions shape the path forward and the line between duty and survival grows thinner with every mission.

Flexible 3 Action Point Combat

Aurora Directive features a flexible 3-Action-Point system, allowing squad members to move, attack, and use abilities in any order. Chain multiple kills, set deadly traps, or strike and fade back into cover before the enemy can react.

Success demands mastery over positioning and timing, rewarding players who adapt their squad's unique roles to shifting battlefield conditions.

  • Dynamic Turn Structure: Each soldier uses 3 Action Points to move, strike, and reposition in any order.

  • Tactical Grid Combat: High-stakes positioning where line-of-sight, elevation and cover determine survival.

  • Five Unique Specialists: Command a permanent squad, each defined by a powerful, character-specific core trait.

  • Deep Augmentation: Customize your build with a shared pool of experimental tech to define each soldier's role.

  • Hybrid Arsenal: Master a lethal range of ballistic, melee, and energy-based weaponry.

  • Action & Reaction: Control the engagement with aggressive strikes, defensive stances, and reaction-based tools.

  • Core-Powered Maneuvers: Manage rechargeable energy resources to trigger high-impact tactical skills.

  • The Frontier War: Battle for survival against insurgent human factions and the swarming Qrax.

Divulgation de contenu généré par IA

L'équipe de développement décrit l'utilisation de contenu généré par IA dans le jeu comme suit.

The current version of the game utilizes a variety of AI-assisted / AI-generated assets to support its development. My intent is to eventually replace or further polish as many of these assets as is feasible during the Early Access journey, though this remains a long-term aspiration.

- 2D Assets: Some character portraits, backgrounds, minor textures, and store artwork are generated or enhanced using AI (e.g. style transfer from custom 3D renders and upscaling). These assets are further edited and integrated manually.
- Narrative Slides: Images used in story sequences are AI-generated and used with minimal or no manual modification.
- Voice Acting: Dialogue voiceovers use text-to-speech (TTS).
- Text: Store descriptions, in-game text, and dialogue are written by the developer and refined using AI tools for clarity, consistency, and phrasing (e.g. tooltips and ability descriptions).

Description du contenu pour adultes

Voici la description de l'équipe de développement à propos du contenu du produit :

Aurora Directive features turn-based combat using firearms, melee weapons, and other tactical equipment. Combat includes visible blood effects when characters are hit, and defeated enemies remain on the battlefield as static bodies. There is no dismemberment, and no graphic or excessively realistic depictions of violence.

Configuration requise

    Minimale :
    • Système d'exploitation et processeur 64 bits nécessaires
    • Système d'exploitation : Windows 11 11
    • Processeur : Intel Core i5 8th Gen or similar
    • Mémoire vive : 8 GB de mémoire
    • Graphiques : NVIDIA GeForce GTX 1070 or similar
    • DirectX : Version 11
    • Espace disque : 13 GB d'espace disque disponible
    Recommandée :
    • Système d'exploitation et processeur 64 bits nécessaires
    • Système d'exploitation : Windows 11
    • Processeur : Intel Core i5 8th Gen or similar
    • Mémoire vive : 16 GB de mémoire
    • Graphiques : NVIDIA GeForce GTX 3070 or similar
    • DirectX : Version 11
    • Espace disque : 13 GB d'espace disque disponible
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