Command an elite mercenary squad in a story-driven turn-based tactics game. Use experimental augmentations, master a flexible 3 Action Point combat system, and fight through a war for control of the Nova Prime System.

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Kommer snart i tidlig adgang

Udviklerne af dette spil har planer om at udgive det, mens de stadig arbejder på det, og udvikle det med feedback fra spillere.

Bemærk: Spil i tidlig adgang er ikke færdige og ændrer sig måske eller måske ikke yderligere. Hvis du ikke er begejstret for at spille dette spil i dets nuværende tilstand, bør du vente og se, om spillet bliver videreudviklet. Læs mere

Hvad udviklerne har at sige:

Hvorfor tidlig adgang?

“This game is a labor of love developed alongside my daytime career. After more than three years of work, the worldbuilding, story, and core systems - from the 3-AP combat to the deep augmentation builds - are functional and in a solid, playable state. I am choosing Early Access because I believe the best tactics games are built alongside their community. Releasing Act I now, helps me to ensure the game evolves based on real player feedback, allowing me to invest my passion where it matters most for the fans.”

Hvor lang tid vil dette spil være i tidlig adgang?

“I expect the game to be in Early Access for at least 2 to 4 years. This duration reflects the reality of solo development alongside a daytime job. My goal is to build upon the solid foundation of Act I, using player feedback to help shape the remaining acts and working toward a final game that reflects the vision I’ve developed over the last three years.”

Hvorledes kommer den fulde version til at være anderledes end produktet i tidlig adgang?

“I plan to expand the game by approximately 15 missions across two additional story acts, introducing new enemy types along the way. This extra content is also intended to allow the squad to reach higher levels, providing access to advanced abilities that are currently restricted by the Act I story length.
My aim is to refine the tactical balance of skills and enemies while adding a further layer of polish to the overall visuals.
I also hope to eventually replace current AI generated placeholder assets - such as some character portraits, backgrounds or TTS voiceovers - with bespoke, handcrafted art if the project's success makes that level of reinvestment feasible.”

Hvad er den nuværende tilstand for versionen med tidlig adgang?

“The current state of the game includes 8 playable missions and the full introduction to the story through Act I. Core systems such as skills, tactical assets, and combat are in a stable state, providing a functional tactical experience without known major bugs. This version serves as a functional baseline for the project, which I plan to continue iterating and improving on throughout the Early Access period.”

Ændrer spillets pris sig under og efter tidlig adgang?

“As the game grows through new acts and missions, the price may be adjusted to reflect the increased amount of content and features. My goal is to offer a lower price point during Early Access as a way to thank early adopters for their support and feedback during the development process.”

Hvordan har I tænkt jer at involvere fællesskabet i jeres udviklingsproces?

“I plan to gather feedback primarily through the Steam Community features to ensure I can stay focused on development while listening to player input. I also intend to open my internal Beta branch to all players, providing early access to the same iterations I use for testing. This allows for more direct participation in the development cycle, though these builds are more prone to unfinished content and / or bugs.

** While I aim to keep newer versions compatible with existing progress, please be aware that technical changes during the Early Access period may result in save game incompatibility. **”
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Om dette spil

Aurora Directive

Lead an elite tactical squad in a brutal turn-based war for the Nova Prime System - humanity's new home among the stars, guarded by the watchful authority of the Council.

Command a specialized five-member mercenary team deployed to Arvada, a toxic mining world rich in the natural resources that fuel the system's wealth, military might, and advanced body augmentation research.

As the Council's shield against rebel uprisings and the relentless Qrax swarm, you must secure the very foundation of the system's order.

Direct your squad through a hand-crafted narrative campaign where tactical decisions shape the path forward and the line between duty and survival grows thinner with every mission.

Flexible 3 Action Point Combat

Aurora Directive features a flexible 3-Action-Point system, allowing squad members to move, attack, and use abilities in any order. Chain multiple kills, set deadly traps, or strike and fade back into cover before the enemy can react.

Success demands mastery over positioning and timing, rewarding players who adapt their squad's unique roles to shifting battlefield conditions.

  • Dynamic Turn Structure: Each soldier uses 3 Action Points to move, strike, and reposition in any order.

  • Tactical Grid Combat: High-stakes positioning where line-of-sight, elevation and cover determine survival.

  • Five Unique Specialists: Command a permanent squad, each defined by a powerful, character-specific core trait.

  • Deep Augmentation: Customize your build with a shared pool of experimental tech to define each soldier's role.

  • Hybrid Arsenal: Master a lethal range of ballistic, melee, and energy-based weaponry.

  • Action & Reaction: Control the engagement with aggressive strikes, defensive stances, and reaction-based tools.

  • Core-Powered Maneuvers: Manage rechargeable energy resources to trigger high-impact tactical skills.

  • The Frontier War: Battle for survival against insurgent human factions and the swarming Qrax.

Meddelelse om AI-genereret indhold

Udviklerne beskriver spillets brug af AI-genereret indhold sådan her:

The current version of the game utilizes a variety of AI-assisted / AI-generated assets to support its development. My intent is to eventually replace or further polish as many of these assets as is feasible during the Early Access journey, though this remains a long-term aspiration.

- 2D Assets: Some character portraits, backgrounds, minor textures, and store artwork are generated or enhanced using AI (e.g. style transfer from custom 3D renders and upscaling). These assets are further edited and integrated manually.
- Narrative Slides: Images used in story sequences are AI-generated and used with minimal or no manual modification.
- Voice Acting: Dialogue voiceovers use text-to-speech (TTS).
- Text: Store descriptions, in-game text, and dialogue are written by the developer and refined using AI tools for clarity, consistency, and phrasing (e.g. tooltips and ability descriptions).

Beskrivelse af voksenindhold

Udviklerne beskriver indholdet således:

Aurora Directive features turn-based combat using firearms, melee weapons, and other tactical equipment. Combat includes visible blood effects when characters are hit, and defeated enemies remain on the battlefield as static bodies. There is no dismemberment, and no graphic or excessively realistic depictions of violence.

Systemkrav

    Minimum:
    • Kræver en 64-bit processor og operativsystem
    • Styresystem: Windows 11 11
    • Processor: Intel Core i5 8th Gen or similar
    • Hukommelse: 8 GB RAM
    • Grafik: NVIDIA GeForce GTX 1070 or similar
    • DirectX: Version 11
    • Diskplads: 13 GB tilgængelig plads
    Anbefalet:
    • Kræver en 64-bit processor og operativsystem
    • Styresystem: Windows 11
    • Processor: Intel Core i5 8th Gen or similar
    • Hukommelse: 16 GB RAM
    • Grafik: NVIDIA GeForce GTX 3070 or similar
    • DirectX: Version 11
    • Diskplads: 13 GB tilgængelig plads
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