A retro-inspired 2D Action RPG set in the distant future. CrossCode combines 16-bit SNES-style graphics with butter-smooth physics, a fast-paced combat system, and engaging puzzle mechanics, served with a gripping sci-fi story.
Recent Reviews:
Very Positive (74) - 98% of the 74 user reviews in the last 30 days are positive.
All Reviews:
Overwhelmingly Positive (2,436) - 96% of the 2,436 user reviews for this game are positive.
Release Date:
May 15, 2015
Developer:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“An extensive demo of CrossCode was released back in 2015 and we’re currently working full-time to complete the game. For players, Early Access is an opportunity to get access to new content as early as possible and to further support development of CrossCode. For us, it’s also a great source of feedback.”

Approximately how long will this game be in Early Access?

“Early Access will continue until the game is completed. Until then, we plan to release updates on a regular basis (usually around every two month). We target a final release for Mid 2018.”

How is the full version planned to differ from the Early Access version?

“The full game will complete the story of CrossCode with a playtime of about 20-25 hours (or 40-60 hours including all optional content). The past updates have focused mostly on adding more content like new areas and dungeons. With version 0.9.5 we will release the another big story update, beyond that any remaining story will only be released with the full version 1.0. In between we will release several smaller updates adding more content like side quests and new locations and few more gameplay additions, like more combat skills. The goal is to release the majority of the story content with the last version so players can enjoy it without painful cliffhangers.”

What is the current state of the Early Access version?

“The current version comes with most core mechanics completed and polished, including movement, physics, combat, puzzles, menu systems, NPC etc. It also features 70-80% of the planned areas and about 30-40% of the story. Quickly playing through the incomplete story will result of a playtime of around 6-10 hours. If you take your time exploring the environment, beating the dungeons not integrated into the story yet, and solving quest, you can reach a playtime of up to 40-50 hours with the current version already. Note that playing beyond the current "end of the story" will not break your save. You can still continue the story later on but you will keep your level, items and dungeon progress. The only downside of this is that your character might be overpowered so playing the story might be less challenging and enjoyable. We recommend you keep a save at the current end of the story!”

Will the game be priced differently during and after Early Access?

“The price for the early access version will likely stay the same when the final game is released.
We previously considered lowering the price when released, but seeing that CrossCode will offer a long playtime when released, we thought the current price is justified.”

How are you planning on involving the Community in your development process?

“The community can give us feedback to any available content of the game, such as enemies, attack skills, puzzles and plot developments. We will use this feedback to create a well balanced and fun experience for as many players as possible. We may also consider suggestions for new enemy types, skills, equipment among other things.

Additionally we often hold "Defeat the Boss" contests whenever we release new versions.”
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Recent updates View all (66)

July 1

CrossCode: Hi-Lights + June To Do List Update



Hello everyball!

June has been one month of 100% CrossCode gamedev. And as a result, we made a lot of progress! Getting really close!

Final To Do List Update



Click here to see the updated To Do List.


In June we finally managed to decently chip down on those numbers! We made a lot of progress with story and cut scenes, finished another major battle sequence and completed a whole bunch of quests!

That's why we are still optimistic for a 1.0 release around end of summer (late August-September)!
We still didn't decide on precise release date yet, but that might happen soonish as well.

And of course, here a few more spoiler-free screenshot of recent progress:


Here a very ambigious screenshot of a recently finished story event that hopefully doesn't spoil anything... Look! It's a shiny cave!


We further worked on Rhombus Square, roughly completing another part of the city... except for that one large house in the lower left. That still needs some work.


The Botanics Quest has been completed so you now get a lot of fancy rewards for your progress!


Henry's quest chain has been roughly completed as well! More searching of those devices!


Strange new Plants have appeared in CrossWorlds and might hold the key to the Old Man's Secret!


Another small feature: The game will now include "Add-Ons" that allow you to enable/disable things independent of equipment! Equipment like "Holiday Hat" and "Sparkling Boots" that change your appearance/add visual effects have been converted to "Add-Ons" so you can "wear" them at any time, without having to use outdated equipment!

And that's pretty much it. Until next time! Hopefully with some great news regarding a 1.0 release.
59 comments Read more

June 1

Hi-Lights + May To Do List Update



Hello everyball!

May is already over so it's time to update that To Do list and talk about recent progress! Also a short recap of last month's events and more!

Final To Do List Update



Click here to see the updated To Do List.


May was the month we attended both BitSummit and Dokomi - which included a fair bit of preparation and traveling. That is why we expected (and calculated) that less work would get done this month. However, despite all this we actually made some pretty good progress, especially towards the end of the month.

With the way things are going, we still hope for a release of version 1.0 around end of Summer.

Now as for what exactly happened this month... there are at least a few things we can show without spoiling too much:


Things are happening in Sapphire Ridge and it somehow involves this bamboo fountain.


Additionally, new optional temples are emerging in Gaia's Garden!


Finally, we even managed to squeeze in a little quality of life improvement: availability information in the inventory. Note: the information shown in this screen is just an example and not accurate! No, Hedgehags will not start dropping bare Junk Metal!

Events and Awards in May
As announced in last post, we attended both BitSummit and Dokomi presenting CrossCode!


CrossCode at BitSummit next to all those other great games published by Dangen like Fight Knight and Super Sportmatchen... check them out!


Our large CrossCode booth at Dokomi, this time organized by Indie Arena Booth right next to lots of other indie developers!

We had plenty of visitors on both events and some even bringing us fanart and... other fanart...

Anyway, that's all for events! From now on we're 100% focused on finishing this game!

And what else? Oh yeah! To everyone's surprise, we actually won our very first award!


CrossCode got the RPC Fantasy Award for Most Promising Product at the Role-Play-Convention in Cologne, Germany! Yay!

And that's all! Until the next update!
51 comments Read more
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Reviews

“It is, by far, the best demo I've played for a currently-crowdfunding project.”
Rock Paper Shotgun

“CrossCode is a beautiful 16-bit ball-filled adventure.”
Destructoid

“I can’t say enough superlatives about it to be honest.”
Fextralife

About This Game

This retro-inspired 2D Action RPG might outright surprise you. CrossCode combines 16-bit SNES-style graphics with butter-smooth physics, a fast-paced combat system, and engaging puzzle mechanics, served with a gripping sci-fi story.

CrossCode is all about how it plays! That's why there is a free Steam demo! Go give it a try!

Take the best out of two popular genres, find a good balance between them and make a great game. That’s what CrossCode does. And it works pretty well. You get the puzzles of Zelda-esque dungeons and are rewarded with the great variety of equipment you know and love from RPGs. During the fast-paced battles you will use the tools you find on your journey to reveal and exploit the enemies' weaknesses and at the same time will be able to choose equipment and skills for a more in-depth approach in fighting your enemies.

Check the Reviews to see who loves the game. We're sure you will, too!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: 2 GHz dual core
    • Memory: 2 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory, 1GB memory recommended
    Recommended:
    • OS: Windows 7/8
    • Processor: 2 GHz dual core
    • Memory: 4 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory, 1GB memory recommended
    Minimum:
    • OS: Mac OS X
    • Processor: 2 GHz dual core
    • Memory: 2 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory, 1GB memory recommended
    Recommended:
    • OS: Mac OS X
    • Processor: 2 GHz dual core
    • Memory: 4 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory, 1GB memory recommended
    Minimum:
    • Processor: 2 GHz dual core
    • Memory: 2 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory, 1GB memory recommended
    Recommended:
    • Processor: 2 GHz dual core
    • Memory: 4 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory, 1GB memory recommended
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