A Retro RPG That's More Than a Throwback! 8-Bit Adventures 2 is an all-new RPG experience that mixes modern design with retro style. Get a taste for adventure in the First Look Demo, available now!
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January 24

January Update + Australia Day Sale!

G’day and welcome to a jam-packed January Update for 8-Bit Adventures 2! This week Steam is celebrating Australia Day in the best way possible – with big discounts on great, Aussie-made games! So come on in; I'll put a shrimp on the barbie for ya* ;)

*Fun Fact: Australian people don't actually use this phrase (except when advertising internationally); at least, no one I've ever met does XD

Australia Day Discounts

For the next four days only (until 10:00 AM on January 28th Pacific Time), you can get 8-Bit Adventures at 60% off! That means you can own it for just $4 USD! You can also get the fantastic Remastered Soundtrack 30% off ($3.50 USD), or the Game + Soundtrack bundle 45% off (that’s only $6.60 USD)!

http://store.steampowered.com/app/370300
Additionally, my most recent game Tales Across Time is also participating in the sale, making an already cheap game even cheaper! You can now get it 20% off - that's just $2.39 USD!!

http://store.steampowered.com/app/461710
These discounts won't get any lower in the future, so get 'em while they're hot! ;)

And remember, every purchase goes towards 8-Bit Adventures 2's development. As many of you know, I am funding development myself, so any and all support is greatly appreciated! And of course, I'm not the only one with a sale on. Don't forget to snag some great games this weekend and help out my fellow Aussie indies!

The Whole Package

As anyone who follows @CriticalGamesAU on Twitter or Facebook might know, my 2019 started off with a very exciting package. These are the physical boxes and manuals we’ve made for use in promotional activities (like a competition where YOU can win one!), and I couldn’t be happier with how they’ve turned out =D





Of course, this was only possible due to the efforts of several people! The beautiful cover art was designed by Ryan Jampole, all of the other artwork was created by our wonderful artist Jerram Fahey, the layout was designed by me, and the amazing print job was done by Uncle Tusk.

Tusk’s help was instrumental in making this happen, so if you’re interested in filling some blanks in your collection, please check out his store: www.uncletusk.com
Uncle Tusk specialises in games that were either never released, never translated into English, or are the best-of-the-best fan hacks. He can even do custom orders!

A Whole New World

Well, not literally. But I wanted to take some time in this update to show you guys the main World Map from 8-Bit Adventures 2, and compare it to that of the first game. Right click and choose 'View Image' to see the full size (but please note that not everything is 100% on the 8-Bit Adventures 2 map)!

8-Bit Adventures 1 (OLD)



8-Bit Adventures 2 (NEW)



As you can see, the continents are in the same general locations and every city/dungeon that should be accessible still is. But the world is now dramatically larger; both in terms of scale and landmass. There’s much more optional exploration to be done in 8-Bit Adventures 2's World Map, and many new locations to visit. There are even a couple of other World Map-style areas that branch off from this one (such as the Floating Continent)!

Of course, players of 8-Bit Adventures 1 might be wondering exactly *why* the world looks so different now. Well, that’s due to the Dust. As stated in the first game, it consumed massive parts of the world; even whole cities! That’s what the ‘World of Dust’ at the end of that game represented. So, in the meantime, the Computer had to cobble together the remaining pieces of the world into a cohesive whole. That was the world you explored in 8-Bit 1.

However, since you defeated the Dust, the world was restored to its true form, and every missing city, island, and continent was returned to its rightful place. As such, 8-Bit Adventures 2’s World Map represents the ‘true’ form of the world – and there’s a *lot* to do in it!

A Cinematic Approach

The graphical asset list is getting pretty short now, and one of the recent things that Jerram has been working on is what I call ‘Cinematic Shots’. These are letter-boxed, Ninja Gaiden-esque pieces of artwork, sprinkled throughout the game and used to enhance specific cutscenes and events.

I’ve already shown parts of the opening cutscene in the past, but I wanted to showcase a few more of these shots today (because I’m really happy with how they’ve turned out!). The tricky part is that most of them contain big spoilers for the game, which really limits exactly what I can show. But I hope this will at least convey the idea of our approach.









General Updates

I didn’t want to end this month’s update without touching on the release date! I’m sure a lot of you are wondering if this game’s ever coming out, and while I’d love to tell you exactly when it is, I’m still going to hold off a bit longer.

Once I’ve played the game straight through, from start to finish, for the first time, I’ll announce the final release date. Now, that may just sound like I’m saying “Once the game’s done, I’ll release it”, which, uh…wouldn’t be the most surprising announcement =P But just because I can play the game straight through, doesn’t mean hat it’s finished. It *does*, however, mean that I’m very, very close, and the remaining jobs are much more quantifiable than what’s come before.

It’s a funny aspect of game development, but even after working on something every day for several years, you don’t truly know how your game has turned out until you’ve played it from front to back – like a normal player would. That's not to say that developers have no idea how things are going, but there's a big difference between seeing the parts and playing the whole =)

So once I’ve done that, I’ll be able to provide a definitive date. This is the same approach I used for my two previous game releases, and this way, I won’t jump the gun like I have in the past for 8-Bit Adventures 2 =P

Rather than just telling you about what I’m *not* doing, though, let’s talk about what I have been doing these past couple of weeks. I’ve been working on a big (spoiler-heavy) narrative sequence near the end of the game, and I think it’s turned out really well. However, while testing, I found that the sequence needed more room to breath, so I’ve implemented a new, small dungeon area to improve the pacing. And it seems to have done the trick!

Aside from that, it’s been a lot of little jobs. Sufyan (the programmer) and I have made some tweaks to the battle system that I think will improve players’ experiences (one to do with preventing the HP Bars from cluttering up the interface, and another that adds a confirmation step when using attacks that target all enemies). You might not notice all of his work, but his code (and flexible approach to design) is one of the main reasons why battles are both fun and functional in 8-Bit Adventures 2!

Sebastian (the composer) also recently sent me tracks for the optional, endgame dungeons, so we’re very close to completing the soundtrack. He’s taken a very creative approach to the soundtrack as a whole, so I can’t wait for you to hear his work in the context of the game! If you missed it, please check out last month's update where I uploaded over 10 minutes of music samples from the game:
https://steamcommunity.com/games/733110/announcements/detail/1719711169040116299
I am also ecstatic to tell you that Jerram (the artist) and his wife have just had their first child last week – a healthy baby boy! If you’d like to send some congratulations, you can either leave a comment here or contact him through his DeviantArt: https://world-of-noel.deviantart.com/ Jerram’s worked hard to keep us on track while he’s taking family time, so I’m very grateful for that!

In short, we’re all doing our best, and the light at the end of the tunnel is getting closer by the day. And I’ll have plenty more to talk about in next month’s update!

That's All Folks!

Well, so far so good on my 'one update post per month' plan! When my last game (Tales Across Time) was coming out, I did daily updates on Twitter for a few weeks until its launch, so I’m still considering bringing that back. I can really dig into the minutiae of the game’s systems then!

To make sure you don’t miss any news, I recommend following @CriticalGamesAU on Twitter, as that’s the best way I’ve found to keep up-to-date on news!

You can also check out the 8-Bit Adventures 2 Website for more info and screenshots, or check Facebook at: https://www.facebook.com/CriticalGamesDev

And don't forget the newest addition - the Critical Games Creator Page: https://store.steampowered.com/curator/33038547
Follow that page or wishlist the game to be notified when 8-Bit Adventures 2 is finally released!

Thank you all so much for your continued support, and I hope you enjoyed this update. And wherever you are in the world, a very happy Australia Day to you! You might not be Australian, but just say g'day, call people 'mate', have a relaxing weekend, and that'll basically cover it =P

After nearly 13 years, Kingdom Hearts III is almost upon us and I'm slowly devolving into a ravenous 10 year old, hungry for more Goofy action! Shame I don't have much time to play it anymore... I mean, I guess I *could* stop working on 8-Bit Adventures 2, but my boss can be a real pain in the bum ;)
~Josh
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December 20, 2018

Winter Sale + 10 Minutes of Music Samples!

I can’t believe it’s already the end of 2018! Let’s see what 8-Bit Santa has in his magical sack of promotional materials today…

Okay, first things first – Merry Christmas and Happy Holidays!



If you missed last month’s update, you should definitely check it out here: https://steamcommunity.com/games/733110/announcements/detail/1719708631743433481
Not only did I discuss the game’s release, but I also included a new sizzle reel video that showed off some previously unseen aspects of the game! So if you’re looking forward to 8-Bit Adventures 2, it’s well worth a look =D

If you want to skip straight to the gameplay, please go to 1:54 on the video.
https://www.youtube.com/watch?v=8BZIxbw_m30

Winter Sale Discounts

For the next two weeks only (until 10:05 AM on January 3rd Pacific Time), you can get 8-Bit Adventures at 60% off! That means you can own it for just $4 USD! You can also get the fantastic Remastered Soundtrack 30% off ($3.50 USD), or the Game + Soundtrack bundle 45% off (that’s only $6.60 USD)!

http://store.steampowered.com/app/370300
Additionally, my most recent game Tales Across Time is also participating in the sale, making an already cheap game even cheaper! You can now get it 20% off - that's just $2.39 USD!!

http://store.steampowered.com/app/461710
These discounts won't get any lower in the future, so get 'em while they're hot! ;)

And remember, every purchase goes towards 8-Bit Adventures 2's development. As many of you know, I am funding development myself, so any and all support is greatly appreciated!

This Box Isn’t a Present – It’s a Prize!

I’ve mentioned this a couple of times before, but when the game is released, I’ll be holding a competition where players (like you!) can win a physical, boxed copy of the game – complete with a (short) manual. Now, I don’t actually have these boxed copies in my hand just yet, but the person who’s been making them for me was kind enough to take a picture. So here’s a little tease ;)



I hope you guys think this is as cool as I do =P

They’ve been made by Uncle Tusk, who’s basically a legend in the world of video game reproductions. He was incredibly kind and helpful throughout the process, and I can’t wait for you all to see his work in full. And if you’re interested in filling some blanks in your collection, please check out his store: http://www.uncletusk.com/ Tusk specialises in games that were either never released, never translated into English, or are the best-of-the-best fan hacks. He can even do custom orders! I scoured the internet to find the highest quality reproducer for the 8-Bit Adventures 2 boxes/manuals, and I’m confident I found him! I'll provide more details about the competition near release, so please stay tuned.

A Symphony of Samples

As I did a video last month, this time around I wanted to show off some more music samples. So I’ve uploaded over 10 minutes of music (samples from 9 separate tracks) to the 8-Bit Adventures 2 SoundCloud!

Sebastian (Carfonu), our composer, has done an incredible job on the game’s absolutely massive soundtrack - which contains over 75 pieces of music. What I wanted to highlight with this group of samples is the variety and energy of his compositions, despite the limitations of the technology he’s working with. I really can’t praise his work enough, and I’m very grateful to have him on the project (as I was with the first game too!). But don’t take my word for it; you can listen below!

I honestly can't pick favourites, so if you have the time, I highly recommend sitting down and listening to them all! If nothing else, though, the Title Theme is an easy recommendation. And those mystery themes sure are mysterious!

Opening Area Theme (Sample)
https://soundcloud.com/8bitadventures2/opening-area-theme-sample



Glade of Graphics (Sample)
https://soundcloud.com/8bitadventures2/the-glade-of-graphics-sample



Mystery Theme 2 (Sample)
https://soundcloud.com/8bitadventures2/mystery-theme-2-sample



Cliffside Ruins (Sample)
https://soundcloud.com/8bitadventures2/cliffside-ruins-sample



Niveus (Sample)
https://soundcloud.com/8bitadventures2/niveus-sample



Mystery Theme 3 (Sample)
https://soundcloud.com/8bitadventures2/mystery-theme-3-sample



Glitch Theme (Sample)
https://soundcloud.com/8bitadventures2/glitch-theme-sample



Battle Theme (Sample)
https://soundcloud.com/8bitadventures2/battle-theme-sample



Towards the Dawn - Title Theme (Full Song)
https://soundcloud.com/8bitadventures2/towards-the-dawn-title-theme-full-song



Merry Christmas and a Happy New Year!

As we’re getting closer and closer to release, I’m planning to do one of these updates every month. In fact, when my last game (Tales Across Time) was coming out, I did daily updates on Twitter for a few weeks until its launch, so I’m also considering bringing that back. I can really dig into the minutiae of the game’s systems then!

To make sure you don’t miss any of those, I recommend following @CriticalGamesAU on Twitter, as that’s the best way I’ve found to keep up-to-date on news!

You can also check out the 8-Bit Adventures 2 Website for more info and screenshots, or check Facebook at: https://www.facebook.com/CriticalGamesDev

And don't forget the newest addition - the Critical Games Creator Page: https://store.steampowered.com/curator/33038547
Follow that page or wishlist the game to be notified when 8-Bit Adventures 2 is finally released!

Thank you all so much for your continued support, and I absolutely cannot wait for you guys to play 8-Bit Adventures 2 in 2019!

I mean, I know I said that about 2018 at the end of last year, but this time it's definitive; I've gotta make sure everyone's patience pays off! Although it is a *little* surreal that Kingdom Hearts 3, a game I've been waiting for since High School, will be releasing before 8-Bit Adventures 2...Ah, but I'm getting sidetracked. I sincerely hope that you and your loved ones have a wonderful holiday season and a most fantastically happy New Year!

I'll see you on the other side for a brand new adventure!
~Josh
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About This Game

A Retro RPG That's More Than a Throwback!


8-Bit Adventures 2 is an all-new RPG experience that mixes modern design with retro style.

Explore a vast and varied world, brought to life by vibrant 8-Bit graphics, memorable NES-accurate music, and people with personality. Players can enjoy strategic, fast-paced combat that focuses on unique character traits, swapping party members, managing the turn order, and using a variety of unique skills (including powerful Omega Bursts) – no mandatory grinding required!

The antagonist takes the form of a video game ‘glitch’. Faced with erasure, the Glitch lashes out, distorting the world and threatening its people. It’s up to the player’s party of 7 distinct characters (3 returning, 4 brand new) to undo these distortions and defeat the Glitch. But to do so, they’ll have to brave dozens of dungeons, defeat deadly enemies, and even travel to other worlds!

Featuring:
  • Beautiful, Vibrant 8-Bit graphics that bring the world to life!
  • Unforgettable NES-like Music with retro charm!
  • Classic RPG Gameplay enhanced by Modern Design (say goodbye to grinding!)
  • All New Battle System with 7 Unique Playable Characters!
  • An Engaging, Character-focused Story with Great Pacing & Meaningful Moments!
  • Explore Two Very Different Worlds - In the Computer World, Anything Goes!
  • A Villain with a Twist - the Glitch!
  • Discover Captivating Characters, and People with Personality!
  • Save Anywhere - Play for as long as you want, whenever you want to!

Get a taste for adventure in the First Look Demo, available now! Explore the Processor, meet new party members, survive a deadly train ride, and defeat a powerful boss!

System Requirements

    Minimum:
    • OS: Windows (7 or higher)
    • Processor: Intel Core 2 Duo or better
    • Memory: 2 GB RAM
    • Graphics: DirectX 9/OpenGL 4.1 capable GPU
    • Storage: 300 MB available space
    • Sound Card: DirectSound-compatible sound card

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