A retro-inspired 2D Action RPG set in the distant future. CrossCode combines 16-bit SNES-style graphics with butter-smooth physics, a fast-paced combat system, and engaging puzzle mechanics, served with a gripping sci-fi story.
Recent Reviews:
Very Positive (45) - 95% of the 45 user reviews in the last 30 days are positive.
All Reviews:
Overwhelmingly Positive (2,385) - 96% of the 2,385 user reviews for this game are positive.
Release Date:
May 15, 2015
Developer:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“An extensive demo of CrossCode was released back in 2015 and we’re currently working full-time to complete the game. For players, Early Access is an opportunity to get access to new content as early as possible and to further support development of CrossCode. For us, it’s also a great source of feedback.”

Approximately how long will this game be in Early Access?

“Early Access will continue until the game is completed. Until then, we plan to release updates on a regular basis (usually around every two month). We target a final release for Mid 2018.”

How is the full version planned to differ from the Early Access version?

“The full game will complete the story of CrossCode with a playtime of about 20-25 hours (or 40-60 hours including all optional content). The past updates have focused mostly on adding more content like new areas and dungeons. With version 0.9.5 we will release the another big story update, beyond that any remaining story will only be released with the full version 1.0. In between we will release several smaller updates adding more content like side quests and new locations and few more gameplay additions, like more combat skills. The goal is to release the majority of the story content with the last version so players can enjoy it without painful cliffhangers.”

What is the current state of the Early Access version?

“The current version comes with most core mechanics completed and polished, including movement, physics, combat, puzzles, menu systems, NPC etc. It also features 70-80% of the planned areas and about 30-40% of the story. Quickly playing through the incomplete story will result of a playtime of around 6-10 hours. If you take your time exploring the environment, beating the dungeons not integrated into the story yet, and solving quest, you can reach a playtime of up to 40-50 hours with the current version already. Note that playing beyond the current "end of the story" will not break your save. You can still continue the story later on but you will keep your level, items and dungeon progress. The only downside of this is that your character might be overpowered so playing the story might be less challenging and enjoyable. We recommend you keep a save at the current end of the story!”

Will the game be priced differently during and after Early Access?

“The price for the early access version will likely stay the same when the final game is released.
We previously considered lowering the price when released, but seeing that CrossCode will offer a long playtime when released, we thought the current price is justified.”

How are you planning on involving the Community in your development process?

“The community can give us feedback to any available content of the game, such as enemies, attack skills, puzzles and plot developments. We will use this feedback to create a well balanced and fun experience for as many players as possible. We may also consider suggestions for new enemy types, skills, equipment among other things.

Additionally we often hold "Defeat the Boss" contests whenever we release new versions.”
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Recent updates View all (65)

June 1

Hi-Lights + May To Do List Update



Hello everyball!

May is already over so it's time to update that To Do list and talk about recent progress! Also a short recap of last month's events and more!

Final To Do List Update



Click here to see the updated To Do List.


May was the month we attended both BitSummit and Dokomi - which included a fair bit of preparation and traveling. That is why we expected (and calculated) that less work would get done this month. However, despite all this we actually made some pretty good progress, especially towards the end of the month.

With the way things are going, we still hope for a release of version 1.0 around end of Summer.

Now as for what exactly happened this month... there are at least a few things we can show without spoiling too much:


Things are happening in Sapphire Ridge and it somehow involves this bamboo fountain.


Additionally, new optional temples are emerging in Gaia's Garden!


Finally, we even managed to squeeze in a little quality of life improvement: availability information in the inventory. Note: the information shown in this screen is just an example and not accurate! No, Hedgehags will not start dropping bare Junk Metal!

Events and Awards in May
As announced in last post, we attended both BitSummit and Dokomi presenting CrossCode!


CrossCode at BitSummit next to all those other great games published by Dangen like Fight Knight and Super Sportmatchen... check them out!


Our large CrossCode booth at Dokomi, this time organized by Indie Arena Booth right next to lots of other indie developers!

We had plenty of visitors on both events and some even bringing us fanart and... other fanart...

Anyway, that's all for events! From now on we're 100% focused on finishing this game!

And what else? Oh yeah! To everyone's surprise, we actually won our very first award!


CrossCode got the RPC Fantasy Award for Most Promising Product at the Role-Play-Convention in Cologne, Germany! Yay!

And that's all! Until the next update!
41 comments Read more

April 30

CrossCode: Hi-Lights + April To Do List Update + Events + Hotfix



Hello everyball!

Here we are again, back with fully written text!

Since April is now pretty much over, it's time for another update of our Final To Do list. We also have a few new things to show + a couple events in May we will attend!

Final To Do List Update



Click here to see the updated To Do List.


It may not look like it, but overall April was fairly productive. That's because we completed several tasks that are not directly shown by the numbers including:

  • Implementing the last puzzle mechanics of version 1.0
  • Completing tileset graphics for Rhombus Square
  • Planning the layout of remaining content in more detail
  • Writing dialogues of remaining scenes

Anyway here's hope that content production will accelerate in the next few month, since most of these "preparation tasks" have been completed now.

Here are a few impressions of recently developed content:


Finally you can enter the city of Rhombus Square!


A few impressions of the still empty shopping district.


There will actually be traffic on those streets! And yes there will be more car variations.


Meanwhile in Sapphire Ridge: New combat challenges emerge!


And even though we didn't manage to finish any quest this month, we're still working on it and more quests for Gaia's Garden will follow soon!

As for a release date: Sorry, but we're still not ready. Our goal is to first roughly finish all major gameplay and story content before we fix a release date, so we can be certain that we don't have to delay again and can focus on testing and polishing the content. However, we're getting very close to that point and still aim for a release in Summer 2018!

Upcoming events

Since the release of CrossCode 1.0 is drawing near, we decided it would be worthwhile to present the game once again on certain events. And we ended up deciding to visit the same two events in May that we already visited last year:


We’ll be attending BitSummit in May 12-13 in Kyoto, Japan!

And just on the next weekend...


We’ll also attend Dokomi in May 19-20 in Düsseldorf, Germany!

If you happen to be around, feel free to drop by and say hello! We may have a bit of CrossCode merch with us in fact!

A little hotfix

And just as a side note: With this update we also release another small Hotfix (Version 0.9.8-7), which doesn't add any new content, but actually just fixes one issue that we didn't want to keep in the game until 1.0 which is that the Goat Father has been kicking instakill nukes.

And that's all! Until the next update!

Note: Translations of this post to Japanese/Chinese/Korean will follow soon
50 comments Read more
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Reviews

“It is, by far, the best demo I've played for a currently-crowdfunding project.”
Rock Paper Shotgun

“CrossCode is a beautiful 16-bit ball-filled adventure.”
Destructoid

“I can’t say enough superlatives about it to be honest.”
Fextralife

About This Game

This retro-inspired 2D Action RPG might outright surprise you. CrossCode combines 16-bit SNES-style graphics with butter-smooth physics, a fast-paced combat system, and engaging puzzle mechanics, served with a gripping sci-fi story.

CrossCode is all about how it plays! That's why there is a free Steam demo! Go give it a try!

Take the best out of two popular genres, find a good balance between them and make a great game. That’s what CrossCode does. And it works pretty well. You get the puzzles of Zelda-esque dungeons and are rewarded with the great variety of equipment you know and love from RPGs. During the fast-paced battles you will use the tools you find on your journey to reveal and exploit the enemies' weaknesses and at the same time will be able to choose equipment and skills for a more in-depth approach in fighting your enemies.

Check the Reviews to see who loves the game. We're sure you will, too!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: 2 GHz dual core
    • Memory: 2 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory, 1GB memory recommended
    Recommended:
    • OS: Windows 7/8
    • Processor: 2 GHz dual core
    • Memory: 4 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory, 1GB memory recommended
    Minimum:
    • OS: Mac OS X
    • Processor: 2 GHz dual core
    • Memory: 2 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory, 1GB memory recommended
    Recommended:
    • OS: Mac OS X
    • Processor: 2 GHz dual core
    • Memory: 4 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory, 1GB memory recommended
    Minimum:
    • Processor: 2 GHz dual core
    • Memory: 2 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory, 1GB memory recommended
    Recommended:
    • Processor: 2 GHz dual core
    • Memory: 4 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory, 1GB memory recommended
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