Construct mighty steampunk airships and fly them into battle, waging war and conquering the skies!
Recent Reviews:
Very Positive (86) - 94% of the 86 user reviews in the last 30 days are positive.
All Reviews:
Overwhelmingly Positive (1,728) - 95% of the 1,728 user reviews for this game are positive.
Release Date:
Aug 16, 2018
Developer:
Publisher:

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Buy Airships: Conquer the Skies

Buy Airships: Conquer the Skies Soundtrack Edition

Includes 2 items: Airships: Conquer the Skies, Airships: Conquer the Skies - Soundtrack

 

Recent updates View all (162)

October 16

Version 1.0.3

Version 1.0.3 brings a whole bunch of fixes and balance changes.
  • You can now view your empire's current bonuses in the Empire window.
  • Weapon accuracy of buildings doubled.
  • AI should no longer constantly re-conquer war-torn towns and cities.
  • Indicator for incoming enemy fleets.
  • Slower conquest speed by default and options for half and quarter speed.
  • Cleaned up landscape editor panel.
  • Rapid-firing and melee weapons like gatling guns, flamethrowers and buzzsaws no longer change reload and accuracy based on fire mode.
  • The AI no longer surrenders in pivotal battles.
  • No starting ship for the player on higher difficulties.
  • Hid (broken) editor buttons in conquest spectate mode.
  • Boarders-only ships are now counted as still in-combat as long as there's boarders alive and able to perform their duties.
  • Dust tank endcaps now gain increased lift from the Suspendium Specialists bonus.
  • Crow's Nest, Telescope, and Targeting Computer accuracy bonuses work again.
  • Rivets and masts courtesy of Faffywaffy on Discord.


Balance

In summary:
  • Armour is better
  • Acid spitters do a lot more damage
  • Tracks and legs are more expensive
  • Keels are more expensive but more effective
  • Massive weapons are cheaper or better
  • Small weapons have decreased accuracy against boarders and planes
In detail:

Wood Wall
  • Increased HP from 18 to 24
  • Increaded piercing damage absorb from 1 to 2
Wood Armour
  • Decreased weight from 4 to 3
  • Increased blast damage absorb from 1 to 2
  • Increased piercing damage absorb from 3 to 4
Reinforced Wood Armour
  • Decreased weight from 30 to 18
  • Increased blast damage absorb from 3 to 4
  • Increased piercing damage absorb from 6 to 9
Steel Armour
  • Decreased weight from 20 to 16
  • Increased blast damage absorb from 12 to 16
Heavy Steel Armour
  • Decreased cost from 16 to 14
  • Decreased weight from 50 to 30
Stone Wall
  • Decreased cost from 5 to 4
Massive stone Wall
  • Decreased cost from 10 to 8
Dragonhide
  • Decreased cost from 20 to 15
Shell Armour
  • Decreased cost from 9 to 7
  • Increased lift from 22 to 25
  • Increased blast damage absorb from 2 to 4
  • Increased piercing damage absorb from 2 to 4
Aerial Hussar
  • Increased top speed from 150 km/h to 250 km/h
  • Reduced delay between launches from 400 ms to 100 ms
  • Increased piercing damage from 17 to 24
  • Increased reload time from 1.7 seconds to 2 seconds
Acid Spitter
  • Increased cost from 100 to 160
  • Increased reload time from 2 seconds to 3 seconds
  • More than doubled accuracy
  • Increased direct damage from 7 to 30
  • Decreased max range from 114 m to 85 m
Big Tracks
  • Decreased HP from 1200 to 800
  • Increased cost from 200 to 400
  • Increased coal reload interval from 8 to 12 seconds
Bomb Bay
  • Increased cost from 20 to 30
Small Bow
  • Decreased weight from 100 to 40
  • Decreased HP bonus from 150 to 110
Medium Bow
  • Decreased weight from 200 to 70
  • Increased cost from 80 to 90
  • Decreased ship HP bonus from 300 to 250
Large Bow
  • Decreased weight from 300 to 140
  • Increased cost from 140 to 200
Bridge
  • Increased cost from 15 to 40
Cannon
  • Increased reload time from 3 to 3.5 seconds
  • Increased piercing damage from 40 to 50
Deck Gun
  • Decreased HP from 60 to 50
  • Decreased weight from 60 to 50
  • Decreased cost from 80 to 50
  • Decreased reload time from 2.1 to 2 seconds
  • Decreased accuracy by 30%
Decorative Items
  • Generally reduced weight and cost
Dorsal Turret
  • Increased cost from 120 to 150
  • Decreased reload time from 4 seconds to 3 seconds
  • Decreased accuracy by 25%
Flak Cannon
  • Decreased cost from 120 to 100
Gatling Gun
  • Decreased accuracy vs troops and planes
Giant Flamethrower
  • Reduced cost from 800 to 500
Grand Keel
  • Increased HP from 3000 to 4000
  • Decreased weight from 4500 to 3000
  • Increased cost from 300 to 360
  • Decreased ship HP bonus from 7000 to 6400
Grapeshot Cannon
  • Introduced 100 m max range
  • Decreased piercing damage per shot from 12 to 10
  • Decreased accuracy vs troops and planes
Imperial Cannon
  • Increased accuracy by 25%
Large Keel
  • Decreased weight from 1400 to 900
  • Increased cost from 80 to 110
  • Incresed HP bonus from 1400 to 1750
Large Legs
  • Decreased HP from 1200 to 600
  • Increased weight from 1000 to 1200
  • Increased cost from 140 to 450
  • Increased propulsion from 1.4 to 4
  • Decreased coal reload interval from 6 seconds to 5 seconds
Large Suspendium Dust Tank
  • Increased HP from 350 to 480
Large Suspendium Dust Tank Endcap
  • Increased HP from 220 to 300
Massive Rockets
  • Decreased cost from 500 to 400
  • Increased blast splash radius from 8 m to 11 m
Medium Legs
  • Decreased HP from 400 to 300
  • Increased cost from 80 to 130
  • Increased propulsion from 0.38 to 1.1
  • Decreased coal reload interval from 15 seconds to 12 seconds
Musket
  • Decreased reload time from 2.3 to 1.5 seconds
  • Increased accuracy by 20%
  • Increased clip size from 12 to 16
  • Decreased accuracy vs troops and planes
Rifle
  • Increased cost from 15 to 20
  • Reduced clip size from 20 to 16
  • Decreased accuracy vs troops and planes
Saw Blade
  • Increased blast damage from 30 to 40
Small Keel
  • Increased cost from 30 to 50
  • Decreased weight from 750 to 400
  • Increased ship HP bonus from 400 to 700
Small Legs
  • Increased cost from 30 to 70
  • Increased propulsion from 0.3 to 0.4
  • Decreased coal reload interval from 30 seconds to 20 seconds
Small Tracks
  • Reduced HP from 400 to 300
  • Increased cost from 50 to 160
  • Increased coal relaod interval from 25 seconds to 30 seconds
Spider Legs
  • Decreased HP from 1200 to 800
  • Increased weight from 800 to 1500
  • Increased cost from 150 to 900
  • Decreased propulsion from 25 (!?) to 8
  • Decreased coal reload interval from 5 seconds to 4 seconds
Suspendium Cannon
  • Decreased reload time from 4 seconds to 3 seconds
  • Doubled accuracy
Suspendium Dust Tank
  • Increased HP from 120 to 150
  • Increased lift from 250 to 280
Suspendium Dust Tank Endcap
  • Increased HP from 75 to 100
  • Increased lift from 180 to 200
Telescope
  • Decreased cost from 200 to 120
Ventral Turret
  • Decreased weight from 150 to 140
  • Increased cost from 120 to 150
  • Decreased reload time from 4.5 to 3 seconds
  • Decreased accuracy by 25%
Vertical Sail
  • Increased HP from 80 to 120
  • Increased propulsion from 0.07 to 0.14
  • Same proportional increases for double and triple versions
1 comments Read more

October 11

Future Developments

So I've been chewing at game design to figure out how to best improve the game and address the issues in the previous post. So here's the basic plan for getting the game into a good final state.


Diplomacy
Not only is this the top requested item, it should also stop everyone being constantly at war with each other a little bit, engaging in little back-and-forth battles. Diplomacy needs to have concrete gameplay effects, though. If all you did was declare war when you wanted to fight and sue for peace when you didn't, that wouldn't actually be any different from what we have now. So diplomacy has to be about agreements, promises, and trust.



Espionage Update
Right now, espionage is a bunch of nice ideas that aren't very satisfying. Why spend cash burning down a building when you could just build a ship and use that instead? I'm still working on the details of it, but the idea is that espionage is something you can concentrate on if you like, and that will deliver results that you can't just get some other way.



AI Ship Redesign
AI fleets are meant to be varied in their appearance, strengths, and weaknesses, but this has led to some fleet designs being way better than others. The AI is also bad at fleet composition. I'm going to go over the designs and make them more even in overall power level while preserving and enhancing what makes them unique.



Fleet Movement Mechanisms
Right now, you can just send your fleet to zoom around the map, blowing stuff up. This is not how an actual war works, and it makes geography pretty irrelevant. I'm working on mechanisms to make fleet positioning and movement more restricted and more meaningful.

After those four items are done, I'll have another look at resources and city upgrades. Apart from that, I'm also working intensely with a number of players to improve the balancing in combat, and there will be some new modules and monsters coming your way.

All of this will take a while, of course! Right now, I'm working on an update that fixes the "low hanging fruit" of balance, gameplay, and user interface issues. Then I'll be working up to diplomacy and the required AI changes.

(Slightly wonky illustrations brought to you by my attempts to learn a new drawing program. Not representative of some new art direction.)
14 comments Read more

About This Game

In Airships: Conquer the Skies you'll need to use all of your creativity and skill to design and build fearsome airships and land vehicles to give you the edge in massive aerial battles.



Construct your vehicles by piecing together a vast array of modules, choosing weapons, armour types, structures, equipment and resources in near endless configurations to allow you to prevail against even the toughest foes.

The vehicles are highly detailed, teeming with sailors moving around performing their individual tasks to stay in the fight. Your choices of vehicle layouts are crucial, exploring the design space of different crafts and their matching tactics to make sure your fleet emerges victorious.



Once your vehicles are ready for the fight, you’ll give high-level commands to your small fleet, swooping, soaring, ramming and boarding others to gain the upper hand in battle. Ships and terrain are fully destructible: they can catch fire, explode, break apart, and fall, so you’ll need to choose your tactics wisely.



Face off against giant aerial kraken, fleshcracker mechs, huge venomous spiders, clockwork wasps, and more. Defeat them and reap the rewards.



Play across three distinctly different modes: taking on (or creating your own) bespoke Missions; building a mighty empire in Conquest, or destroying your friends in Multiplayer matches online or via LAN.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 or later
    • Processor: 1.8 Ghz+
    • Memory: 256 MB RAM
    • Graphics: 128 MB VRAM+
    • Storage: 1 GB available space
    • Additional Notes: Not currently compatible with Intel HD graphics controllers
    Recommended:
    • OS: Windows 7 or later
    • Processor: 2.2 Ghz+ Dual-core
    • Memory: 2 GB RAM
    • Graphics: 1 GB VRAM+
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Not currently compatible with Intel HD graphics controllers
    Minimum:
    • OS: 10.7
    • Processor: 1.8 Ghz+
    • Memory: 256 MB RAM
    • Graphics: 1 GB VRAM+
    • Storage: 1 GB available space
    • Additional Notes: Not currently compatible with Intel HD graphics controllers
    Recommended:
    • OS: 10.10
    • Processor: 2.2 Ghz+ Dual-core
    • Memory: 2 GB RAM
    • Graphics: 2 GB VRAM+
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Not currently compatible with Intel HD graphics controllers
    Minimum:
    • OS: Ubuntu/Debian/Mint
    • Processor: 1.8 Ghz+
    • Memory: 256 MB RAM
    • Graphics: 1 GB VRAM+
    • Storage: 1 GB available space
    • Additional Notes: Not currently compatible with Intel HD graphics controllers. May run on other Linux distros, but no guarantees.
    Recommended:
    • OS: Ubuntu/Debian/Mint
    • Processor: 2.2Ghz+ Dual-core
    • Memory: 2 GB RAM
    • Graphics: 2 GB VRAM+
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Not currently compatible with Intel HD graphics controllers. May run on other Linux distros, but no guarantees.

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