You've never played a comic book like this! Control a team of heroes battling evil villains across dynamic environments. Play out epic comic book battles come to life in this exciting adaptation of the hit card game.
Recent Reviews:
Very Positive (25) - 96% of the 25 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (496) - 92% of the 496 user reviews for this game are positive.
Release Date:
Dec 22, 2014

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Download Sentinels of the Multiverse Demo

Learn to Play Edition

Buy Sentinels of the Multiverse

Buy Sentinels of the Multiverse - 5 Pack

Buy Handelabra Digital Tabletop Collection BUNDLE (?)

Includes 3 items: Sentinels of the Multiverse, Bottom of the 9th, One Deck Dungeon

Downloadable Content For This Game

Buy Sentinels of the Multiverse - Season Pass 1

Includes 7 items: Sentinels of the Multiverse - Infernal Relics, Sentinels of the Multiverse - Mini-Pack 1, Sentinels of the Multiverse - Mini-Pack 2, Sentinels of the Multiverse - Mini-Pack 3, Sentinels of the Multiverse - Rook City, Sentinels of the Multiverse - Shattered Timelines, Sentinels of the Multiverse - Wrath of the Cosmos

Buy Sentinels of the Multiverse - Season Pass 2

Includes 4 items: Sentinels of the Multiverse - Mini-Pack 4, Sentinels of the Multiverse - Mini-Pack 5: Void Guard, Sentinels of the Multiverse - Vengeance, Sentinels of the Multiverse - Villains of the Multiverse


Recent updates View all (80)

December 6

What's New in Version 2.8.2 - Discord Integration & Lots of Bug Fixes

Sentinels now supports Discord rich presence integration! When you're playing the game and Discord is open, it will show details about your game in progress. You can invite friends to join a multiplayer game right in Discord, or they can ask to join your game.

When you're setting up a multiplayer game, pop over to Discord and click the + button by the message box to invite the channel or a friend to play.

If you see your friend setting up a multiplayer game, you can click the Ask to Join button on their profile to jump right in (assuming they say yes)!

You can learn more about Discord rich presence on their site. Not on Discord yet? It's free to sign up! Join the official Handelabra server, or the unofficial Realm of Discord fan server, or both!

Bug fixes and Improvements
  • The repeated decisions feature now supports repeating regular card play and power decisions. For example, you can skip playing a card for a hero every turn, or use the same power for a hero every turn.
  • Fixed an interaction between Void Guard Writhe: Cosmic Inventor and Viperous Cloud.
  • Cosmic Inventor's power now protects Prime Wardens Tempest from environment damage.
  • Fixed a freeze that could occur when Guise copied a Jinx.
  • Shard Strength now works correctly with Title: The Seeker.
  • Fixed several issues with Grasping Shadow Cloth, including preventing card plays for too long.
  • Fixed a problem where Individual Tactics could miss an agent's ability.
  • The Shadow Cloak now indicates properly if it's face down or under another card.
  • Miss Information (team mode) no longer skips hero decks with Shinobi Assassins on top for her incapacitated ability.
  • Fixed some issues where cards next to cards could get lost when moving under other cards.
  • The game now proceeds correctly when Spite: Agent of Gloom is removed from the game in challenge mode.
  • If Sky-Scraper changes size while dealing damage due to Compulsion Canister, she will now deal the second part of the damage.
  • Berth no longer reacts to face down targets entering play.
  • A target can now be selected for Distorted Perception even if Writhe cannot deal damage.
  • Bored Now no longer counts cards that have been prevented from moving due to Fixed Point.
  • Fixed some more issues with In Medias Res.
  • On Spite: Agent of Gloom's flip side, you can no longer get a free card play by skipping a victim.
  • Fixed a situation where the Dreamer would not end the game when reduced to 0 or fewer HP.
  • Fixed a freeze that could occur between La Capitan and Caliginous Form.
  • Randomizing now works as expected in multiplayer team mode games.
  • Various other small bug fixes and improvements have been made.
2 comments Read more

December 1

Aeon's End 100% Funded & Sentinels Dev Update

The Kickstarter project for Aeon's End Digital has reached 100% and is heading into achieving stretch goals! Thanks to all our backers, especially Sentinels players.

Aeon's End is a cooperative deck-building game where you struggle to defend the city of Gravehold from The Nameless and their hordes using unique abilities, powerful spells, and, most importantly of all, your wits. We are excited to be working with designer Kevin Riley from Action Phase Games, as well as Indie Boards and Cards to bring Aeon’s End to Steam. Visit the campaign to try the playable demo (recently extended) and see for yourself!

OblivAeon’s End: Sentinels Crossover Info

Recently we announced that NightMist will be crossing over into Aeon's End if we can reach her stretch goal. How has NightMist ended up in the world of Aeon's End? Let Christopher Badell tell you the tale..

Faye Diamond was not just a paranormal investigator. Sure, it’s a decidedly weird job, but things got even weirder while she was infiltrating a witch-cult and ended up cursed by magical mists, making her physical form one of more mists than substance. This also innately connected her to otherworldly magics, and Faye took the name of NightMist, fighting discordian forces from beyond our realm. But that is all ancient history.

Much later, she was cleansed of her curse while fighting a dangerous villain with bizarre devices - one such device was meant to regress her powers, but it actually rid her body of the curse of the mists! While this was definitely an improvement for Ms. Diamond, it also cut her connection to the forces of magic, and she was back to just being an investigator, albeit one with a lot of first-hand knowledge. However, when a team of arcanely-powerful villains sought to take control of the world, Faye delved back into her magical ways, researching her tomes and manuscripts, seeking any knowledge that would allow her to stop this dreaded magical onslaught. As she grew more and more desperate, she ultimately gave into temptation and sought help from the most dangerous and unpredictable form of power: the Void itself. Faye Diamond pulled on the magic of the Void, but its pull was far stronger. It drew her into the Void, and there she was trapped for time unknowable, transforming into a being of pure magic to survive the eddies of energy within the Void.

The passage of time within the Void is unfathomable by the human mind. Even still, Faye was becoming less and less human with each passing second… day… eon? Who can say? She struggled against her Void-prison, seeking any avenue of exit, and fighting against the powerful denizens of the Void for centuries, subjectively. So, when she felt a weakness in the fabric of the Void, she lept for it, tearing her way into a new reality and leaving what she knew behind.

Now, the Void-powered creature who was once Faye Diamond has materialized in a new place called “Gravehold”. Terrible clashes between powerful mages and the monstrous nameless plague this world, but NightMist has never been one to back down from a challenge. Though she misses those she’s left behind, she joins the ranks of those who defend this new reality.


So how will she play? As before, the following design by Kevin Riley is in the very early stages and is subject to change. NightMist’s journey through the Void has left her powers in an even more volatile state than before. In Sentinels of the Multiverse, she leverages the chaos of her transformation to her advantage. In Aeon’s End, that will be no different.

As in Sentinels, all cards in NightMist’s deck will have a special number on them which will likely range from 1-3. In Aeon's End that will be called the Void number. In addition, the supply cards will also have a Void number when NightMist is in the game. Each card in a supply pile will have a different Void number. The higher the number, the bigger its effect. By giving each supply card a different Void number, she will have different decisions based on what she wants to optimize for.

Starter: Suffer 1 damage and gain a charge. Reveal a random card in your deck and deal damage equal to its Void number.

Ability: Prevent damage you would take this turn and gain life equal to the Void number of a random card in your deck.

-- OR --

Reveal three random cards in your deck, suffer 1 damage for each card revealed this way, and deal damage equal to their combined Void numbers.

In Sentinels, NightMist often reveals the top card of her deck and does an effect based on the number of that card. Given the no-shuffling nature of Aeon’s End, revealing the top card of your deck is perhaps not chaotic enough to capture that essence. More testing will be required to hone in on what the best design is.

Additionally, her IV breach is a Void breach. When a spell is cast from her Void breach, NightMist suffers 1 damage. That spell deals additional damage equal to its Void number.

Note: Everything here is subject to change during play testing. We hope that this design translates enough of what makes NightMist special and memorable in Sentinels of the Multiverse while creating an awesome new way to play Aeon’s End on digital!

Sentinels Development Update

Work is continuing on the remaining mega-expansion for Season 2: Oblivaeon! We plan to get it into beta testing this month and begin previewing it on Handelabra Live soon. You can get a sneak peek of Lifeline on a recent stream with LewdDolphin and AnotherLetdown.

Also, we are preparing a significant maintenance update with many bug fixes and a couple new features. Watch out for that soon!
3 comments Read more


“This is a must have addition to your digital board game collection.”

“The quality of the app is phenomenal, the production is beautiful, it’s just a lot of fun!”
Dukes of Dice

“Whether you’re a fan of tabletop gaming or not, this game has a lot to offer.”

About This Game

Calling all Sentinels! Do you have what it takes to defend the Multiverse? Compose a team of comic book heroes, each with their own playstyles, backstories, and grudges. Pit them against a variety of maniacal and formidable villains. Defeat your enemies and save the Multiverse!

Sentinels of the Multiverse is the award-winning game in which players join forces as heroes to combat a dastardly villain in a dynamic environment.

The digital version of Sentinels of the Multiverse plays like a comic book come to life! Control an entire team of heroes in single player, or head online and join heroes from around the globe in multiplayer. This is cooperative card-battle like you’ve never played before!

The rules of the game are deceptively simple: Play a Card, Use a Power, and Draw a Card. What makes Sentinels of the Multiverse unique is that each card has special abilities that can create powerful combos or even change the rules of the game!

This digital version includes all content from the Sentinels of the Multiverse core game:
  • 10 Heroes: Absolute Zero, Bunker, Fanatic, Haka, Legacy, Ra, Tachyon, Tempest, The Visionary, & The Wraith
  • 4 Villains: Baron Blade, Citizen Dawn, Grand Warlord Voss, & Omnitron
  • 4 Environments: Insula Primalis, Megalopolis, Ruins of Atlantis, & Wagner Mars Base

It also includes several unlockable variant cards:
  • Variant heroes with alternate powers and backstory
  • Variant villains bring an all new twist on the battle
  • All are unlockable via secret Sentinels storyline-based challenges!

Expansion packs that add new heroes, villains, and environments are available as downloadable content via Steam.
  • Season Pass 1 includes the first 4 expansions and 3 mini-packs. Save money and get all the content!
  • Mini-Pack 1 includes Unity, Ambuscade, and Silver Gulch, 1883.
  • Rook City includes Expatriette, Mr. Fixer, The Chairman, The Matriarch, Plague Rat, Spite, Pike Industrial Complex, and Rook City.
  • Infernal Relics includes The Argent Adept, NightMist, Akash'Bhuta, Apostate, The Ennead, GloomWeaver, Realm of Discord, and Tomb of Anubis.
  • Mini-Pack 2 includes The Scholar, Miss Information, and The Final Wasteland.
  • Shattered Timelines includes Chrono-Ranger, Omnitron-X, La Capitan, The Dreamer, Kismet, Iron Legacy, The Block, and Time Cataclysm.
  • Wrath of the Cosmos includes Captain Cosmic, Sky-Scraper, Deadline, Infinitor, Kaargra Warfang, Progeny, Dok’Thorath Capital, and The Enclave of the Endlings.
  • Mini-Pack 3 includes Guise, Wager Master, and Omnitron-IV.
  • Season Pass 2 includes the final 3 mega-expansions and 2 mini-packs as they become available.
  • Vengeance contains 5 heroes, 5 team villains, and 2 environments.
  • Villains of the Multiverse contains 10 team villains and 4 environments.
  • Mini-Pack 4 includes Benchmark, Stuntman, Chokepoint, and the Celestial Tribunal.
  • Mini-Pack 5: Void Guard includes Dr. Medico, The Idealist, Mainstay, and Writhe.

Every rule & interaction in the game has been carefully adapted and thoroughly tested by expert Sentinels players, as well as the designer himself. If you’re wondering how a certain situation works in SotM, this game is the ultimate rules lawyer!


  • Original music brings the Multiverse to life like you’ve never heard before. Rock out to the official Sentinels Theme Song, ambient tracks for each environment, and ending themes for each villain.
  • Beautifully rendered environment backdrops put you right in the action.
  • Brand new artwork for every Hero and Villain in the game, created by Sentinels of the Multiverse artist Adam Rebottaro himself.
  • Over 9,000 different potential battles to choose from by combining the 10 Heroes, 4 Villains, and 4 Environments.
  • Play a solo game with three to five heroes, or pass & play with your friends.
  • Cross-platform online multiplayer with friends and others from around the world.

Sentinels of The Multiverse: The Video Game is an officially licensed product of “Sentinels of the Multiverse®” from Greater Than Games LLC.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows Vista SP1+
    • Processor: SSE2 instruction set support
    • Memory: 2 GB RAM
    • Graphics: DX10 (shader model 4.0) capabilities, 1024x768 resolution
    • DirectX: Version 10
    • Storage: 400 MB available space
    • OS: Mac OS X 10.11+
    • Processor: SSE2 instruction set support
    • Memory: 2 GB RAM
    • Graphics: DX10 (shader model 4.0) capabilities, 1024x768 resolution
    • Storage: 400 MB available space
    • OS: Ubuntu 12.04+, SteamOS+
    • Processor: SSE2 instruction set support
    • Memory: 2 GB RAM
    • Graphics: DX10 (shader model 4.0) capabilities, 1024x768 resolution
    • Storage: 400 MB available space

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