Your meter is your life. Use it wisely or risk it all in this brand-new take on 2D fighting. This is the next evolution of HYPERFIGHT!

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The game has been in development and testing for a long while now and the gameplay and netcode have reached a rock-solid state. However, the amount of content in the game is not yet at a level I'd consider complete. I've reached a point where I can add content at a comfortable pace, so to prevent even further delays, I want to invite those that want to play now to do so as I add the rest of the characters, stages and modes to flesh out the game.”

Approximately how long will this game be in Early Access?

“Planning to be in Early Access for 1-2 years.”

How is the full version planned to differ from the Early Access version?

“I want the character roster to reach a size that encompasses a healthy variety of playstyles, and also want to add enough singleplayer content that someone can enjoy the game completely solo and offline (an Arcade Mode with story scenes is already planned). As a fighting game fan myself, I hope to include most quality of life features important to FG players by release.”

What is the current state of the Early Access version?

“The roster currently consists of 6 characters, each with challenges, combo trials, and profile cosmetics. Basic tutorials and an Endless Mode are also included. The game supports online multiplayer with rollback netcode, either with large public communal lobbies or private lobbies.”

Will the game be priced differently during and after Early Access?

“The base price is planned to increase over time as the game receives more content and leaves Early Access.”

How are you planning on involving the Community in your development process?

“I'm planning to carefully take feedback from the community via Discord, Steam forums, and more to help guide balance patches in the right direction and decide which new features to prioritize. Surveys may be sent out on a frequent basis to keep a pulse on the state of the game.”
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Download HYPERFIGHT 2 Demo

This game is not yet available on Steam

Planned Release Date: Oct 12, 2026

This game plans to unlock in approximately 12 days

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About This Game

HYPERFIGHT 2 is the sequel to the original HYPERFIGHT, a fast-paced 2D fighting game where your meter is your life. This meter replaces a traditional healthbar - win by filling it completely OR knocking your opponent out of bounds. You'll need to balance risk/reward between using special moves and moving closer to victory. Resource management and space control are critical as the game changes with every interaction.

This installment takes everything up to 11 - expanded movesets, more offensive and defensive options, and improved online features - while keeping the beloved accessibility of the original.

NEW AND RETURNING CHARACTERS

A fully voiced roster of characters, each with their own unique movesets and playstyles! Beloved favorites from the original return alongside some new faces.

PLAY ONLINE, WITH FRIENDS OR FOES

Featuring rollback netcode and menu-based lobbies. Create your own private lobbies, or join a public Quick Match lobby (up to 250 players) and instantly find opponents ready to challenge.

Easy, seamless, and functional - so you can focus on the fight.

PROVE YOUR MASTERY

Complete objectives during a match to unlock cosmetics for your online profile! Each character has a wide variety of Challenges ranging from easy to very difficult - can you complete them all?

SOLO CONTENT - LEARN, TRAIN, OR TAKE A BREAK

  • Endless Mode: Try to survive an endless gauntlet of opponents

  • Lesson Mode: Interactive tutorials on the game's mechanics, characters, and combos

  • Training Mode: Practice using a multitude of helpful options

  • Gallery: View official + fan art and listen to music from the game

...AND MORE!

  • Funky and energetic soundtrack composed by STEEL_PLUS

  • Full controller and keyboard support with rebinding, plus mouse support for UI

  • Movelist display right on the pause screen, scrollable by P1 and P2 at once

READY TO FIGHT?

System Requirements

Windows
macOS
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Memory: 4 GB RAM
    Recommended:
    • Requires a 64-bit processor and operating system
    Minimum:
    • OS: Mac OS X
    • Processor: Intel or Apple Silicon
    • Memory: 4 GB RAM
    Recommended:
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