You're an expendable robot on the night shift. Haul packages through a procedurally generated warehouse, dodge a hunting AI and roaming sentinels, and get out before your battery dies. Co-op scavenger horror with full physics-based hauling.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Bay 23 is being built by a small, focused team. The loop is built and playable today. What's still ahead is breadth: more environmental hazards, additional threats, more facility modules, and a full audio pass across the whole game.

Early Access means the game reaches players while that breadth is still being built, rather than waiting until every system is finished to show it to anyone. It also means the direction of what gets built next. Which hazards, which threats, which parts of the facility, can be shaped by people actually playing it, not decided in isolation.”

Approximately how long will this game be in Early Access?

“6-12 months, with regular updates throughout.”

How is the full version planned to differ from the Early Access version?

“The full version will include the complete threat ecology, a wider set of environmental hazards, a larger pool of facility modules, and a full audio pass across the whole game. The core loop:  retrieve, verify, carry, deliver, survive the shift, is in the build and playing. From here it's iteration on the mechanics and expansion of the gameplay.”

What is the current state of the Early Access version?

“The core gameplay loop is fully playable solo and in co-op: procedural facility generation, the manifest and machine-vision systems, physical package handling, a battery system that's both your health and your shift clock, and the threat that hunts by sight and sound. ”

Will the game be priced differently during and after Early Access?

“Yes. Priced lower during Early Access, increasing at full 1.0 launch.”

How are you planning on involving the Community in your development process?

“Development has been public from early on. The Discord is where progress, playtest access, and decisions happen day to day - what gets built next during Early Access is shaped by what the community wants more of.”
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Planned Release Date: To be announced

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About This Game

Welcome to the team. The Controller is glad to have you at Bay 23.

You are a picker unit. Every shift you're lowered into the warehouse and handed a manifest, a list of specific parcels, buried somewhere in the aisles, that the company needs found and sealed for dispatch before the lift departs.

Deliver the manifest sealed and complete and you're permitted to power down and recharge, enough for the next shift, never more.

Come up short and you're decommissioned, with sincere thanks for your service and a note that you were always a valued member of the family.

Power is the currency of Bay 23.

It's your wage, your health, and your clock in a single dwindling number. Everything you do is paid for in charge: every step, every parcel, every panicked sprint. Charging points are scarce and never close, because a unit with time to fully recharge is a unit working below capacity, so your balance runs low, always. That's not a fault. That's the schedule. You are not the only thing down here trading in power.

You're not the only thing on shift.

The units that came before you are still down here. Decommissioned, forgotten, never quite powered down, they kept running on whatever charge they could take, and now they take yours.

Something hunts the aisles by sound, so every sprint, every dropped box, every slammed door is a gamble; get careless and it finds you, and drains you where you stand. It wears an older version of the company mark.

Plenty else down here can end your shift without its help: pitch-dark rooms, live wiring, equipment that bites back. Come up short, and you don't clock out. You join them.

The manifest is never all of it. 

The building is against you, and so is the job. The Controller always has extra, clear the loose scrap, feed the incinerator, tidy an aisle it decided was untidy, each worth a few credits and a cheerful little chime on your service record. You're being hunted and your charge is bleeding out, and the company is offering you a gold star to sweep the floor. You'll take it. Everyone takes it.

The parcel you're dying for is almost certainly worthless. The order will be fulfilled regardless.

The Controller thanks you for your service.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10/11 64-bit
    • Processor: Intel Core i5-8400 / AMD Ryzen 5 2600
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 1060 (3GB) / AMD RX 580 (4GB)
    • DirectX: Version 12
    • Storage: 2 GB available space
    • Additional Notes: SSD recommended
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10/11 64-bit
    • Processor: Intel Core i7-9700K / AMD Ryzen 5 3600
    • Memory: 16 GB RAM
    • Graphics: NVIDIA RTX 3060 / AMD RX 6600 XT
    • DirectX: Version 11
    • Storage: 2 GB available space
    • Additional Notes: SSD recommended
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