Miscreated is a multiplayer online hardcore survival game set in a post-apocalyptic future. You will need to survive against mutants, players, and even mother nature herself.
Recent Reviews:
Mixed (98) - 53% of the 98 user reviews in the last 30 days are positive.
All Reviews:
Mixed (19,189) - 68% of the 19,189 user reviews for this game are positive.
Release Date:
Dec 18, 2018

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Includes 2 items: Miscreated, Miscreated - Iron Sons' Cache

 

Recent updates View all (149)

March 1

Update 1.0.2 - 03/01/19



Post any feedback about the update here:
https://steamcommunity.com/app/299740/discussions/0/1842440600606663051/

Modding Support
  • This version introduces the first iteration of modding support for Miscreated!
    Please send us any/all feedback related to modding via the Miscreated Discord in the #modding channel

  • Modding is only supported on self-hosted servers
    To enabled mods on your server, in the hosting.cfg file, add a line for steam_ugc and assign it a comma separated list of Steam workshop items to install
    Ex.: steam_ugc=workshipid1,workshopid2, workshopid3

  • Some forms of mods are not fully supported in the initial release - entire levels, workshop collections, and dependent mods

  • When a player connects to a server that requires mods, the mods will automatically be installed via the Steam Workshop

  • Extension mod support to all spawner and weather lua scripts

Game
  • Disabled verbose logging of all skins in the log files
  • Allow throwing of some items that can now stack (Rocks)
  • Fixed throwing of items so the throw action can no longer be spammed quickly
  • The g_idleKickTime server variable will now work correctly to kick inactive players
  • Optimizations related to saving out players to the database after they disconnect
  • Fixed damage to DWS objects caused by new ammo types introduced in version 1.0
  • Bleeds levels and poison are now saved in the database and restored upon login
  • Display a message when an item can't be moved to another item or slot for any reason
  • If an item has items inside of it on the ground the name will now be prepended with [+]
  • Added football pads to leather repair kit
  • Fixed the stats on clothing when clothing is hit or repaired
  • Tweak environment temperature handling, separate heating and warmth and limit the ranges - prevents too fast overheating from cooking and too many temperature sources around
  • Replaced non-usable water barrels with no-lid versions
  • Fixed static duplicated door in new warehouse (couldn't be opened)
  • Removed ability to connect power to large power boxes (only small ones are used on houses)
  • Optimized the "bunker cave"
  • Clarified the !ping chat command result
  • Workaround for Windows 10 1809 new GPU performance handling and for NVIDIA profile choosing a suboptimal default
  • Workaround for the case of spawning in ocean (you won't drown anymore and will be automatically disconnected)

Weather
  • Added weather danger level (and wm_dangerScale 0.0-5.0 (default 1.0)) can be used to reduce fancy/dangerous weather patterns (and prevent too many patterns after each other)
  • Fixed snow outro transition now so it doesn't instantly reset ground snow in some cases
  • Reduce amount of snow patterns

Crafting
  • Items crafted using the crafting window will now have full health

Items
  • Increased chance for the map to spawn (in case someone loses their starter map and needs one)
  • Converted Rocks into a throwable item which can be used to distract AI/players
  • Removed the light glow on the Survivotron
  • All chemlights now have a max stack size of 10
  • Rocks now have a max stack size of 5
  • Increased the distance rocks can be thrown (press and hold the throw key for up to 1 second to maximize throw distance)

Vehicles
  • Quad bike skins added

AI
  • Don't tell AI the position of the player shooting surfaces near to the AI - direct hits and unsilenced gun fire will still alert AI to player's location
  • Fixed AI stimulus (receiving players position) for Molotovs
    Improvement to help reduce AI spawning on roofs/trees

Map
  • Fixed some floating forest debris
  • Fixed LOD setting on some trees
  • Add some props to bathrooms that were almost empty
  • Fixed an unreachable bee hive
  • Various fixes to some of the residential buildings
  • Added floor to bottom of elevator shaft in Woodhaven bunker

UI
  • Decrease fade in/out effects time when respawning

Audio
  • Revised some weapon related sound effects
  • Added pistol slide sound effects

Animations
  • Added remaining first select animations for firing weapons
  • Added remaining dry reload setups

Textures/Models
  • Fixed physics proxy on a cliff wall asset to help prevent players hiding inside of it
  • Adjusted physics proxy on bollards
  • Adjusted Radio Tower fence physics proxy thickness to allow bullets to travel through it
  • Adjusted Oil Tanker floor proxies to sit level with the surface to reduce item spawner floating
  • Fixed broken physics proxy on the camping chair
59 comments Read more

January 23

Update 1.0.1

Game
  • Removed the Halloween/Christmas seasonal items so they no longer spawn
  • Update the Wwise audio engine - please give us ANY feedback of unexpected audio issues - including if the screeching still happens
  • Removed unused textures from DDSTextures2.pak file (850MB -> 250MB) to reduce install size
  • Adjustment to base/DWS syncing to clients - should reduce the cases of being stuck after respawning
  • Decreased poison/radiation/torpidity screen visual effects
  • Decontamination shower should only remove radiation - no longer heals the player as well
  • Reduced the "epic" spawner used in bunkers and a couple of other areas on the map
  • Potential fixes for some physics related crashes
  • Disable physicalization on boids (birds, etc.) so the surface area errors won't appear

Items
  • Fixed spelling of Cooked Snap Peas
  • Added ironsight kit item for the AT-15 and the Tactical shotgun
  • Don't display the mannequin arm on a player's back
  • Thatch added (can be harvested from some bushes)
  • Craftable Fire Drill added (can be used as a replacement for Matches and Lighter)
  • Update display name and description for Vertical Foregrip
  • Decrease mass of rope from 0.3kg to 0.1kg
  • Clarified which 7.62 rounds are used in the different 7.62 magazines
  • Removed harvest ability from Machete
  • Add glow to shotgun ironsight tritium mesh
  • Put P350 magazine into its own location category, otherwise mixes with the 357 revolver

Base Building
  • Fixed missing damage multipliers for the plot sign
  • Decreased weight of Amalgamated kiosk to 250kg for better towing
  • Added more tolerance when checking parts on the server to help reduce some of the cannot be placed here messages
  • Increased the location precision when saving parts to the central database to reduce parts moving slightly after a server restart

Vehicles
  • Disable physics reaction from players standing on boat

AI
  • Remove blood pool from Brute death event

Map
  • Fixed sound issue with exit door on Brightmoor bunker
  • Fixed a few floating item spawn locations
  • Fixed some doors and other minor issues based on feedback
  • Improved supermarket rain occluder setup
  • Fixed area where players could prone under a building
  • Removed the need to prone in a section in Brightmoor bunker, it caused issues and frustration
  • Delete/replace unoptimized test rock mesh used a few times in Sultan

UI
  • Fixed several spelling, grammar, and readability issues with the UI hints
  • Changed date in the start screens to be 2019

Animations
  • AK74U, AKM, AT15, Bulldog, P90, Storm, AUMP - slight IK change to lowered crouch, lowered stand, and stand sprint
  • Remaining dry reloads added for firing weapons
  • Fixed standing and crouching select animations for all rifles
  • Fixed first select animations so arms don't pass behind player when looking down
  • Weaponposes altered for AT15, and Tactical 870 shotgun to support rear ironsight kit
  • Fixed some foregrip weaponpose animation errors
  • Unique fire animation for Bulldog added
  • Changed attachment layers for magazines during reloading to stop the magazine occasionally appearing at the end of the weapon on the first frame

Textures/Models
  • Many optimizations to various textures and materials
  • LODs added for smoke grenade traps
  • Disable Lights on scope glass material so players can use headlamps at the same time
  • Tweaked Hunting scope to lessen artifacts, increase tex resolution

1.0.1 Feedback thread: https://steamcommunity.com/app/299740/discussions/0/1742232339924489791/
39 comments Read more

About This Game

Miscreated is an online multiplayer hardcore survival game set in a post-apocalyptic open world. After The Final War, humanity was brought to its knees and the remaining survivors cling to the remains of this unforgiving world ravaged by a mutated plague which was Miscreated in the fallout. You must survive against horrific mutants, hostile animals, other desperate survivors and even the elements.



Explore the world of Miscreated - an extremely detailed and diverse landscape featuring picturesque forests, towering cities, deep hidden caves, bunkers and sewers. Discover over 15 types of drivable vehicles and repair them to travel faster on land or in water.



As you explore the amazing world of Miscreated you will need to obtain food and water. Due to The Final War a lot of the items you find will be dirty, irradiated, or possibly even poisoned, so always inspect items before you consume them. Hunting wildlife to harvest meat, or growing your own crops, is the safest option. Be sure to cook any raw meat before you eat it!



Miscreated features an extensive temperature system and dynamic weather that can alter your character’s statistics. Dramatically shifting weather patterns include; raging thunderstorms, thick heavy fog, snow, blizzards, tornadoes, radiation storms and more. Always be equipped for the unexpected, wrap up warm when needed or hide inside buildings for shelter to survive the harsh elements.



The fallout of The Final War has ravaged the world with the mutant horde. Other players are the least of your worries in Miscreated as you confront a wide range of dynamic PvE encounters on a journey filled with diverse hostile mutants and wildlife.



Take back what is yours and leave your mark on the Miscreated world! Featuring hundreds of different base building parts and free-form base building system so you can flexibly build what you desire and call it home. Find crafting guides and create more advanced parts. Discover even stronger building components throughout Miscreated and tow them back to your base. Form clans with friends and strangers to combine efforts and work together to create an architectural masterpiece.



Miscreated features over 100 different weapons including; traps, short-ranged melee, pistols, assault rifles, sub-machine guns, long-ranged rifles, and even non-lethal weapons you can use to knock out players and then restrain them. There is a weapon for every type of play style. Players can enhance weapons with collectible attachments and scopes to customize them for the situation, or gather materials and craft your own. Players only have one life, so becoming mortally wounded or dying in combat makes for player interaction an intense heart racing rush to hang onto the gear you have obtained.

System Requirements

    Minimum:
    • OS: Windows 7+ 64-Bit
    • Processor: Intel i5-6600K or AMD Ryzen 3 1300X
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 780 or Radeon R9 285
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
    • Sound Card: DirectX Compatible
    Recommended:
    • OS: Windows 10
    • Processor: Intel i7-4790 or AMD Ryzen 5 1500X
    • Memory: 12 GB RAM
    • Graphics: GeForce GTX 970 or Radeon R9 290X
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 30 GB available space
    • Sound Card: DirectX Compatible

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