Physics based VR movement shooter MARCH FOR YOUR GOD
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抢先体验游戏

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注意:该抢先体验的游戏内容尚不完整且也许会发生变化。如果您目前不是特别想玩这款游戏,那么您应该等待一段时间来观察游戏的开发进度。了解更多

开发者的话:

为何要采用抢先体验这种模式?

“This is a large project and being just one person, it's going to take a while to create. Over this time I want to be able to release progress made and consider feedback from the community.”

这款游戏的抢先体验状态大约持续多久?

“The game will likely be in early access for roughly 4 years however the demo will release in approximately a year and the first early access release in roughly another 2.”

计划中的完整版本和抢先体验版本到底有多少不同?

“Naturally we plan to add more content by way of weapons and levels.
I want to push the speed and intricacy of combat that can be effectively achieved in VR with each release.”

抢先体验版本的现状如何?

“Still very early in production, the first 7th of the game in near completion. In terms of mechanics 2 of roughly 8 weapons have been fully developed with a very near complete movement and grappling hook system.”

在抢先体验期间和结束之后,游戏价格会有所不同吗?

“Pricing will increase gradually as more content and features are released”

在开发过程中,你们是如何计划让玩家社区参与进来的?

“Community feedback is going to be essential in developing the mechanics of this game. More than anything else the gameplay itself will be fretted over and tweaked constantly to push the boundaries of speed and flow in VR combat”
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关于这款游戏

VITRIOL VR
MARCH FOR YOUR GOD

VITRIOL is a Physics based VR movement shooter, taking the depth of Interaction in Physics Based of games like Bonelab, combining them with the speed and visceral combat of games like Doom or Ultrakill. All wrapped up with a retro coat of paint.

Physics based enemies can be stabbed, shot, blown up and of course gibed into hail of viscera. All interlinked with the natural flow of gameplay.
Loose but precise gameplay is this games mission statement, many conventions and rules typically restricting Physics based combat are sidestepped to create less physically realistic but intentional combat. Your actions whilst being physics-BASED are not restricted to those physics, instead the environment you operate in is more responsive to the intention of your actions rather than a realistic outcome, allowing that fast-paced, intense combat of movement shooters to not be ported to VR but reinvented.
The physics in this game is designed not to allow for that fast passed combat, instead the physics IS that combat, the speed and guttural gameplay is not hindered by physics but made possible through it.

This is not doom ported to VR, this is in its bones, built from the ground up to BE VR, every system, every interaction exists with the specific intention to utilize VR interaction to its fullest extent.
Doom ported to VR is cool, but I'd rather play Doom. VITRIOL on keyboard could be possible, but your gonna want to play this.

成人内容描述

开发者对内容描述如下:

此游戏包含的内容可能不适合所有年龄段,或不宜在工作期间访问:频繁出现暴力或血腥, 常见成人内容

系统需求

    最低配置:
    • 操作系统: Windows 10
    • 处理器: Intel i5 7600 3.5ghz+
    • 内存: 8 GB RAM
    • 显卡: GTX 1070 / 1660TI (6GB VRAM)
    • DirectX 版本: 11
    • 存储空间: 需要 1 GB 可用空间
    • 声卡: Big Old Loud One
    • 支持 VR: SteamVR or OpenXR
    • 附注事项: CPU performance required for physics calculations! SSD Required, 32GB Windows Virtual Memory Cache
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