Shape a living planet, study its shifting seasons, and build a resilient society across a world defined by climate, resources, and risk. Every civilization begins with understanding the world beneath it. Make thoughtful compromises and build a world that can withstand the scope of human impact.

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Pembangun permainan ini berhasrat untuk melancarkannya sebagai projek yang sedang berlangsung, dengan perkembangan dipengaruhi oleh maklum balas pemain.

Nota: Permainan dalam Akses Awal belum lengkap dan mungkin akan mengalami perubahan. Jika anda tidak berminat untuk bermain permainan ini dalam versi semasa, anda seharusnya menunggu untuk melihat jika permainan ini akan terus dibangunkan. Ketahui lebih lanjut

Kata-kata daripada pembangun:

Kenapa Akses Awal?

“
ecoSYSTEMS combines procedural planet creation, seasonal climate, settlement planning, and interconnected ecological systems of varying complexity. Early Access gives us the opportunity to develop these systems alongside players and learn which parts of the simulation are the most engaging, understandable, and rewarding.

Community feedback will help us improve balance, performance, and the way the game communicates complex relationships between geography, climate, resources, and civilization. It will also help guide our priorities as we expand the game over the course of early access with a dynamic roadmap and regularly scheduled updates and fixes.”

Berapa lama permainan ini dijangka akan berada dalam Akses Awal?

“We currently expect ecoSYSTEMS to remain in Early Access for approximately three to four years. This estimate may change as the game develops and we incorporate player feedback. Our priority is to give the major simulation and campaign systems the time they need to become cohesive, understandable, and enjoyable!”

Apakah perbezaan yang dirancang antara versi penuh dan versi Akses Awal?

“The Early Access version is centered on the foundations of ecoSYSTEMS: creating and saving detailed planets, exploring their twelve-month climate cycles, evaluating habitability, generating campaign regions, and surveying potential settlement sites.

During Early Access, we plan to expand these foundations into a deeper settlement and infrastructure campaign. Our intended additions include more developed construction and economic systems, power and water networks, roads, ports, shipping and logistics, population needs, pollution, seasonal reliability challenges, campaign objectives, and progression.

We also plan to broaden the available content, improve tutorials and accessibility, refine balance and performance, and make the consequences of player decisions clearer. The full version is intended to provide a more complete journey from shaping a planet to building and sustaining a resilient civilization upon it. Specific features and priorities may evolve in response to development and community feedback.”

Bagaimanakah keadaan semasa versi Akses Awal?

“Players can generate, customize, save, and revisit detailed planets shaped by tectonics, terrain, oceans, climate, forests, clouds, and seasonal ice. The Planet Lab includes a twelve-month climate cycle, habitability analysis, visual overlays, presets, photo mode, and a planet library.

Completed planets can be prepared for campaign play by generating geographic regions, candidate settlement sites, resources, hazards, and potential service connections. Players can inspect buildability, survey locations, and evaluate how geography and seasonal conditions may affect future settlements.

The game remains in active development. The complete settlement-building, infrastructure, logistics, economy, progression, and campaign-objective systems are not yet fully implemented.”

Adakah harga permainan ini berbeza semasa dan selepas Akses Awal?

“We plan to offer ecoSYSTEMS at a lower price during Early Access and increase the price when the game reaches its full release, reflecting the additional systems, content, and polish added throughout development. Any planned price changes will be communicated in advance with the community.”

Bagaimana anda merancang untuk melibatkan Komuniti dalam proses pembangunan anda?

“Community feedback will help us identify quality-of-life features, prioritize refinements, and evaluate new ideas. While the core vision for ecoSYSTEMS will remain consistent, we want the details of that experience to benefit from players who enjoy exploring complex worlds and discovering how their systems interact. We plan to share regular development updates and gather feedback through Steam Discussions and other official community channels.
”
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Tentang Permainan Ini

Create distinctive planets. Read their landscapes. Discover where people can thrive—and what it will take for them to endure.

ecoSYSTEMS is a planetary settlement and resilience strategy game. Shape continents through tectonics and erosion, set the balance of land and water, and tune the forces that drive climate. Watch coastlines, forests, clouds, oceans, and polar ice emerge across a complete twelve-month seasonal cycle. Study your planet's buildability, explore fixed geographic regions, and survey candidate settlement sites to uncover their resources, hazards, and seasonal limitations. 

Your task is to turn that knowledge into a resilient civilization. Plan around freshwater, fertility, energy potential, transportation, pollution, and a changing climate. ecoSYSTEMS is not about finding one perfect score or covering the planet with buildings. It is about learning how a world works, making thoughtful compromises, and building a civilization that can stand the test of time alongside a rich and ecologically complex world.

Organic Procedural Cities: Place major "Anchor" infrastructure—like Town Halls, Factories, Farms, and Ports—while the game procedurally generates residential and commercial sprawl that automatically conforms to the planet's topography. As your civilization advances through Historical Eras, constrained cities will naturally densify vertically into towering skyscrapers and arcologies. With every new era, your civilization physically and socially transforms. Watch your settlements organically evolve from basic wood and stone to towering skyscrapers and arcologies that overcome geographic and engineering constraints. As you advance, you will upgrade primitive dirt trails and aqueducts into multilane highways and high-voltage super-grids, vastly expanding your logistical bandwidth.

Innovation & Megaprojects: Technological progression is handled via a randomized Tech Draft that is dynamically weighted by the dominant political factions in your society. Ultimately, you must survive long enough to initiate multi-stage Capstone Megaprojects—ranging from Lunar Mass-Drivers to global Geoengineering Arrays—which trigger a final, grueling gauntlet of extreme crises to secure one of five distinct victory conditions.

Dynamic Ecological Threats: Pollution dynamically interacts with the planet's generated weather and climate system. Toxic smog is carried by shifting seasonal winds, while industrial runoff flows downstream through watersheds, triggering toxic algae blooms and dead zones in coastal oceans. Accumulating global greenhouse gases can trigger permanent climate band shifts and melt ancient glaciers, raising the global sea level and permanently submerging your coastal infrastructure. Environmental threats emerge directly from the physical geography, featuring fault-line earthquakes, coastal cyclones, and regional flooding. Manage crises through a three-stage system: construct early-warning radars to forecast probabilities, trigger emergency edicts and flood cities with relief convoys during the impact

Evolving Factions & Refugee Crises: Navigate a dynamic political landscape where internal factions evolve across eras (from Peasants to Unionists to Technocrats) based on the employment sectors you build. Factions will issue ultimatums, trigger massive labor boycotts, or commit sabotage if their approval plummets. Extreme disasters or pollution will force citizens to physically migrate  

Keperluan Sistem

    Minimum:
    • Memerlukan pemproses 64-bit dan sistem pengendalian
    • OS: Windows 10/11 64-bit
    • Pemproses: 6 cores (i5-8400 / Ryzen 5 2600)
    • Memori: 8 GB RAM
    • Grafik: GTX 1060 6GB/ AMD RX 580
    • Storan: 2 GB ruang tersedia
    • Kad Bunyi: TBD
    • Nota Tambahan: Requirements subject to change. SSD Recommended.
    Dicadangkan:
    • Memerlukan pemproses 64-bit dan sistem pengendalian
    • OS: Windows 10/11 64-bit
    • Pemproses: 8 cores (i5-12400 / Ryzen 5 5600X)
    • Memori: 16 GB RAM
    • Grafik: RTX 3060/ AMD RX 6600 XT
    • Storan: 2 GB ruang tersedia
    • Kad Bunyi: TBD
    • Nota Tambahan: Requirements subject to change. SSD Recommended.
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