Imagine Earth is a real-time planet simulation and a build up strategy game. Your job as a space colony manager is to explore and populate distant planets. Build up thriving and profitable colonies on a global scale and trade resources and goods into space. Deal with allies, threats and enemies.
All Reviews:
Mostly Positive (220) - 77% of the 220 user reviews for this game are positive.
Release Date:
May 20, 2014
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“As a small indie studio we need all the feedback we can get. Adding new features and balancing the game dynamics is a quite complex task within the global simulation of our planets. Additionally the income of early access helps us to stay independent. We want to take the time to evolve this game into a little sensation. Something that has never been played this way before. The first planet colonization climate survival game.”

Approximately how long will this game be in Early Access?

“We plan to release Imagine Earth early 2019.

There is a new update release every month!”

How is the full version planned to differ from the Early Access version?

“Currently there are four big things to do:
- Add more interaction with other (AI) colonies: taking over, sabotage, ...
- Improve trading system and add crafting with the gathered resources
- Make the general gameplay more diverse.
- Iterate until the whole thing is perfect ;-)”

What is the current state of the Early Access version?

“Please read the feature list in the description below.”

Will the game be priced differently during and after Early Access?

“No, the release price will be the same.”

How are you planning on involving the Community in your development process?

“We need your thoughts, ideas and direct feedback on what you experience during gameplay. To keep you updated about the actual development process we are writing a friday report every week and there's a major update release once a month. The complex interconnections between the buildings are a hell of a balancing job on which your opinion is highly appreciated. Name the features you would be most excited about and let's make this thing a unique experience together.”
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Recent updates View all (82)

September 27

#46 "Gaia Forces and Planet Themes"

Dear Colony Managers, in this update we increase the visual and gameplay diversity of our planets with the themes Jungle, Terran, Swamp, Barren, Volcanic and Frozen. Also we dedicated a lot of our time into making the Tuto and Joma mission a better experience. Read on to find out what else has changed.

TL;DR
  • Rocks, Asteroids & Scanner
  • Gaia Forces in Build Ring
  • Drone Priorities
  • Planet Themes
  • Storytelling
  • Translation
  • UI & Graphics
  • Money Balancing
  • Balancing & Fixes


Rocks, Asteroids & Scanner
Asteroids now can contain all types of rare resources. They look different and when you decide to throw one of these asteroids against an opponent you might accidentally send him a big present full of ideon or lithium.



Scanners are having an increased scan radius and an increased value in gameplay. You will now have to scan all rocks to find out if there's any gold, titanium, lithium or ideon hidden in them.
Rare resources are automatically detected when you take over the field into your build radius. The amount of rare resources on all planets has been raised in general.



Gaia Forces in Build Ring
You can now access all the forces you have loaded in temples right from the build ring. Therefor we have thrown the forest ring out of the ring menu because you can only build forests with seed bombs from now on and the different types of forest weren't relevant enough for gameplay to take up an own slot in the main build menu.

Drone Priorities
Drones no prioritize open tasks. Dealing with fires is most important, followed by repairing highly damaged buildings. After that they will deal with new buildings and other things. They only return to the city center when they need a package to build something.


Planet Themes
We have set up six general presets or themes for planets, so you can choose quickly under which conditions you want to play a competition round or freeplay. Choices are Terran conditions, Frozen World, Swamp, Barren, Jungle or Volcanic World.

In addition there are new mountain models on many of our planets.

Storytelling
We reworked the first three missions, so that you can play more straight through without being interrupted by dialogs and story suddenly popping up. More story elements are now clickable in form of info and mission icons. So you can start cut-scene when you are ready. On the other hand we made them auto started when nothing was happening story-wise for some time so you don't miss important story elements.
To make the factions more personal we have individual victory messages when others win in competition mode.

Translation
  • Steam store front has been translated into Spanish
  • Many new Russian translations for buildings, tools and UI
[gallery columns="2" ids="6520,6521"]

UI & Graphics
  • Bookmark panel on the upper right has a special section for dangers now
  • New panel to display construct and upgrade details on technology screen
  • New character for the Midras Miner
  • Visualize fertility influence more clearly
  • Districts: blue light when level-up possible
  • Increased display size of warning icons
  • Reduce snow intensity on streets
  • Text colors on menu buttons changed so text stays more readable
  • Added out of money message for multi-upgrading
  • Progress ring for temple plundering
  • New landing animation for Leen's ship
  • Trader Icons darker
  • Spaceport launch ramp remodeled


Money Balancing
  • When you take over an opponents city by buying up his shares you will no longer have to pay an extra money fee for the takeover as you paid for the shares already.
  • City center takeover only costs shares (no more money)
  • Rebuilding a city center with a new landing permit is now free of charge because generally you have paid for the landing permit itself or earned it otherwise.
  • You will be getting more dividend payments out of shares you hold of other corporations to make the feature more relevant.
  • The emission levy costs for air pollution have been reduced as it was so high that it ate up almost all of the companies profit.

Balancing
  • New range upgrades for maintenance and remediation buildings
  • Relocating fishing ships made cheaper
  • Warehouse: Default storage for energy food and goods is smaller. Reduced price for upgrades
  • Increase the amount of rare resources on planets
  • AI should include pollution in field assessment
  • Glass factory and solar park no longer need 45°C to reach max productivity
  • Reduced native trade frequency
  • Reduced Bironix trade favor to 10%
  • Increased number of science level research goals


Fixes
  • Activated desertification (!)
  • Adjacency bonus for the stone quarry doesn't work if rocks are in the water
  • Food shortage despite reported overproduction
  • Remediation does not work on ruin fields
  • Negative ghost income on startup
  • Radius of lasers and health districts is sometime incorrect
  • Black hole on top of small planets (e.g. Tuto)
  • Fixed 4:3 screen UI problems
  • Research tool-tips were sometimes partly outside of the screen
  • Storing mechanic of Lithium not working correct
  • Midras and natives repair themselves
12 comments Read more

August 4

#45 "Space Pirates and Special Vendors"

Dear Colony Managers, space is getting more frightening by now as a new threat is arising. Read about space pirates, special vendors, unique landing ships for all eight corporations and much more in our latest update release #45. Here's what we got for you this time:
  • Beware the Space Pirates
  • New Item: Resource Piracy
  • Unique Landing Ships
  • Three Specialized Traders
  • Resource Trading Partners and Auto-Trade
  • Emission Trade and Visualization
  • More New Features & Fixes


Beware the Space Pirates
These nasty creatures land a strange kind of unknown flying object right over your warehouse to plunder it with their tractor beam. Simultaneously they start firing their board cannon to vandalize your base.



You can helplessly sit back and relax until they have stolen enough and loose interest. Or, you can choose to pay a ransom or install an energy shield onto a tower to block the guys off from your warehouses. In later missions you might as well develop lasers or pulse canons to give them a warm welcome if they ever return...

New Item: Resource Piracy
These pirates are not only a threat that randomly happens. You can also craft a landing control to send them upon one of your opponents. Sweet addition: You get half of what their ship can steal.

Unique Landing Ships
We are proudly presenting individual colony landing ships for all eight corporations.



After having introduced the individual factions last update now you can tell the difference between them by looking at their landing ship, which is automatically expanded into the main city tower after landing.



Three Specialized Traders
They come around with awesome looking new space ships amazing landing animations ;-). And they are specialized to trade either wares, items and tech, or rare resources.



Resource Trading Partners and Auto-Trade
The resource panel has been split into a money and a resources part. This helps to put the four basic resource classes and their storing and trading issues directly into the middle of your attention.

It now also shows you if there is another colony or trader able and willing to sell a certain resource to you when you need it (e.g for crafting).

You can also activate the automatic purchase and sale of resources. Note that this involves trading with every potential trading partner - regardless of whether the price is fair or not.



Emission Trade and Visualization
The emission levy now always must be payed as soon, as a company on the planet has a negative emission balance. Environmentally friendly corporations get emission trade payouts if there is a company that pays in.
The global emission balance is now visualized with positive values when the world's climate is OK. It's represented with negative red numbers when climate balance is going bad. Much more intuitive isn't it?

More New Features
  • Now you get written info on all construct upgrades left to the tool ring.
  • The field info panel with details on deposits, pollution and other values of a single field is now also visible in navigation mode.
  • The probability of occurrence of riots and epidemics was too low. it has been increased by about 40%.
  • When using the seed bomb or nitro-skirlide seeds you can now see how well the plants will grow in that area.
  • There's now a countdown for competitors coming down and landing their capsules. This puts you a bit under time pressure to find the best place for the base.
  • You can buy landing permits in missions as soon as you got the second city center. Good news in case a city is burning down.
  • Temples can now be repaired.
  • Trading panel improvements

Fixes
  • Rewritten - Hypergate Ideon Objective - the vendor states out more clearly have to find and also sell the ideon crystal to him to open hyperspace gate into Udoxia Galaxy.
  • Rebalanced - Higher runtime costs for remediation centers
  • Fixed - Temples are no longer charging themselves apparently by surrounding nature or stuff
  • Fixed - Rocks had a shimmering on the surface as if they where rare resources
  • Fixed - A city center landing is now final - no more abort and vanishing of the landing capsule
  • Fixed - Background of colony value
  • Changed - Loading screens animations
  • Fixed - Many particle emitter problems
  • Fixed - Warehouse Upgrades couldn't be activated in the tech-panel
  • Fixed - Cure goal bar looked finished after half of the task
  • Fixed - Savegame buttons in sandbox mode or messed up
  • Highscore background bar is reworked
  • Fixes for Rounos mission: Joe story plot does not wait for clicking the quest icons anymore.
  • Tornado fix - still visible in navigation when multiple tornados in one field.
  • Midras Extractor Temple has model and animation fixes
  • Midras Digger fixed model and particle system. Dust when drilling.
  • Spaceport fixes
Thanks for your attention once again! We hope you enjoy playing Imagine Earth and share with us your ideas on development.
4 comments Read more
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Reviews

“The demo is quite charming... There's already evidence of a decent game”
Rock, Paper, Shotgun

“Imagine Earth is a refreshingly streamlined and charming apporach to civilization sims - and one with plenty of room to grow as it wades through Early Access.”
GameZone

“This environmentally-conscious title may very well prove to generate news in the months to come.”
PixelJudge

About This Game

Planetary Colonization


Imagine Earth is a real-time planet simulation and a build up strategy game. Your job as a space colony manager is to explore and populate distant planets. Build up thriving and profitable colonies on a global scale and trade resources and goods into space.

Expansion & Research


Raise great cities and satisfy their appetite for resources by building power plants, farms and factories. Dig for ideon crystals, pacify riots, research technologies and constructs and maximize your growth while maintaining a healthy ecosystem.

Allies, Threats & Enemies


Get ready to deal with threats like asteroid strikes, twisters, wild fires, volcanoes and rising sea levels. Fend off space raiders and alien investors. Coexist and trade with natives, merchants and hostile colonies.

Capitalist Space Age


In 2048 huge corporations have divided Earth among themselves and exploited its natural resources to a large extent. Now the discovery of ideon crystals allows journeys into space, while technologically and ideologically almost everything remains the same. The laws of the market are being spread into the universe.

Competition and Economic Warfare.


On each discovered planet a competition for economic dominance breaks out. To expand your colony as fast as possible and overcome your opponents you exploit the freely available fossil resources and minerals. Additional money is provided by selling shares of your colony. Take over opposing companies by buying up their shares.

Trade Resources and Technologies


Merchants and technology traders organize the interplanetary trade and will happily buy all minerals and resources you extract from your territory while selling expensive technologies. The same goes for cooperating colonies and alien tribes that live on some of the planets.

Profits vs. Ecocide


You will experience a massive conflict between the profit goals of the interstellar corporations and the need to preserve living conditions for your people. Exhaust emissions and ground pollution impact the global climate as your colony is growing. Increasing temperatures melt down polar caps and your colonies are destroyed by rising sea levels.

Features

  • Global and realtime world experience instead of playing on limited square maps.
  • Fully playable and story based campaign with 7 planets / missions.
  • Freeplay mode with a procedural planet generator for endless worlds and challenges.
  • Competition mode for matches against up to 4 AI corporations per planet.
  • Planet Editor for terraforming, building and customizing individual planets which can be saved and shared.
  • Development of over 30 colony buildings with individual upgrades
  • Global simulation of local pollution and worldwide emissions
  • Disasters: Chemical spills, oil slicks, radioactive contamination, wild fires, tornadoes, volcanoes, dying forest and growing deserts, alien and robotic invaders, etc.
  • Melting polar caps will raise sea levels and flood your coasts in case of global warming[/list]

System Requirements

    Minimum:
    • OS: Windows 7/8/10
    • Processor: 2 GHz or multiple cores with 1,5 GHz
    • Memory: 2 GB RAM
    • Graphics: DirectX 11 compliant graphics card with 1GB dedicated memory
    • DirectX: Version 11
    • Storage: 500 MB available space
    • Additional Notes: Windows Vista and XP might work, but are not officially supported

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