In this build-up strategy game you build global colonies on distant planets. Establish space trade and research to lead your corporation into wealth and prosperity. Find allies, compete against rivals, and protect your civilization from natural disasters and alien invaders.
All Reviews:
Mostly Positive (241) - 77% of the 241 user reviews for this game are positive.
Release Date:
Aug 29, 2019
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“As a small indie studio we need all the feedback we can get. Adding new features and balancing the game dynamics is a quite complex task within the global simulation of our planets. Additionally the income of early access helps us to stay independent. We want to take the time to evolve this game into a little sensation. Something that has never been played this way before. The first global planetary colonization and climate survival game.”

Approximately how long will this game be in Early Access?

“Belief it or not, Imagine Earth is in Early Access development since May 2014. But since then we had substantial feature updates almost every month, constant graphic improvements and instant bug fixes. We plan to release Imagine Earth in Q3 2019 but because we're evaluating the possibility to release on Xbox One the same time we can't guarantee the final release in August but finishing version 1.0 in Q3 2019 absolutely the aim.

Please note that we are just two guys in the core team and a complex planet simulation like this takes time to turn out really well. We're most thankful for almost 30.000 supporters who made this long-term development sustainable and indiependant over all the years.”

How is the full version planned to differ from the Early Access version?

“Currently there are four big things to do:
- Add more interaction with other (AI) colonies: taking over, sabotage, cooperation
- Improve trading system and authentic AI behavoir and establishing diplomacy.
- Make the general gameplay more diverse.
- Iterate until the whole thing is perfect ;-)”

What is the current state of the Early Access version?

“We'd call it a progress of 90-95% . Please read the feature list in the description below.”

Will the game be priced differently during and after Early Access?

“No, the release price will be the same.”

How are you planning on involving the Community in your development process?

“We need your thoughts, ideas and direct feedback on what you experience during gameplay. To keep you updated about the actual development process we are writing a friday report every week and there's a major update release once a month. The complex interconnections between the buildings are a hell of a balancing job on which your opinion is highly appreciated. Name the features you would be most excited about and let's make this thing a unique experience together.”
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Recent updates View all (87)

March 4

#51 - Research, AI and UI Optimizations

In the first update for Imagine Earth in March you'll find many optimizations for UI and AI that lay ground for innovative new game play features consider the next update to revolutionize core game play at several odds and ends.

Extended research menu



The research menu has a new optional viewing mode where all details are presented directly on screen instead of as tool-tips. For now the compact view still stays the default view, so you have a perfect overview for all your research processes.



We also optimized the filters in the research menu. You can highlight research options according to what their primary effect is. That makes it easy to adjust your research strategy to suit your specific needs.

Upgrades in build menu



The building descriptions in the build menu now also contain all upgrades of the building and their potential pros and cons.

Upgrades that have already been researched can be activated here to be automatically build together with the building.

Visualization of competitors



We made the visualization of competitors more compact and consistent to the rest of the user interface. Instant intuitive visibility for the ranking, diplomatic status and victory points. More over you see which incidents or catastrophes are impacting their colonies and also the resulting share price drops.

Competition rating UI reworked



We reworked the competition ratings table. The x-axis now has the different types of colony points needed to win the competition. We added more captions and explanation texts to clarify all aspects.

Faction messages in tool ring



When accessing a city center other factions are now talking to you directly - we are working on making this communication as personal as possible...

Factions have individual agendas



Factions do now have individual agendas that add character and individual tactics to the 8 different corporations you can play in competition and freeplay mode.

  • Cooperative: Cooperative diplomatic sentiment.
  • Aggressive: Aggressive diplomatic sentiment. Sabotages other colonies.
  • Sustainable: Preserves the environment and prefers buildings with low emissions.
  • Exploitative: Tries to get as many fossil and rare resources as possible. Does not care about environmental impacts.
  • Expansive: Trying to own as much territory as possible. Does not like it when someone takes over territory.
  • Trader: Focuses on trade. Likes to sell resources and items.
  • Gaian: Tries to get as many temples as possible and generate Gaia.
  • Oceanist: Prefers to build the colony on the coast and the sea.
  • Scientist: Researches as many technologies as possible.

Water foam at the coast line



A decent foam line at the coast makes it easier to identify the exact sea level and whether fields are land, coast or ocean. This is an addition to the waves the are rolling in and breaking.

Building type visualization



There are several options in the build menu that help to visualize certain states and objects in the world. For example it can colorize buildings by their type to provide a better overview.

Additional changes & fixes
  • You can now sell incomplete packages of rare resource to free up space in the warehouses.
  • New city center sounds!
  • Workshop menu got a face lift.
  • Build menu buttons reworked.
  • All campaign planets have decoration and environment objects like mountains suitable to their planet theme now
  • Big Illuminati Pyramids can't burn anymore
  • Unified calculation of field and construct values to improve AI decisions and simulation speed
  • If you loose competition you won't get spammed by the professor commenting on that anymore .
  • Build menu: you can now have a certain category activated that stays open also when you hover another for short operations. So you can keep your eye on your inventory or the forces you have ready.
  • AI in sandbox is no longer saved and transferred into created planets.
  • Bora: AI allies may no longer build their second colony next to the great pyramids to prevent the mission plot from getting stuck.
  • Fixed problem with multi-use of temple powers
  • Fixed assimilator drone explosions
5 comments Read more

February 5

#50 "New Characters and a Control Menu"

Happy new year again, this time from China! As Steam has started its Lunar New Year sale "Imagine Earth" is 25% off for the first time in 5 years Early Access. Don't wait for more until the game is finished ;). We are accompanying this sale with an update release that brings you much more than redesigned game characters and a classic strategy game styled build menu for advanced gameplay...

Please note that we are looking for beta-testers who can check on our new update releases days earlier than other players, please mail us if you happen to be that enthusiastic about getting your fingers early on new updates of Imagine Earth!

Meet the New Crew

The old avatars of the main crew members in the campaign are some years old by now and we always knew we'd have to give these guys a makeup someday. Nothing is a better way of showing how this game has grown up over the years than the evolution of Limas character. It goes all the way back when it was a casual game idea with comic characters. Maybe we should not have opened this old box ;) but with the final release coming in 2019 this nostalgic flashback came over Jens..


The Brand New Control Menu

A new build menu on the left side of the interface will keep you informed about all your build options. Coolest thing about it is that this menu also shows your inventory and on top the craftable items. It has a category for all your gaia forces and shows if they are fully loaded. You won't have to visit a workshop anymore to craft your stuff. It comes in addition to the classic build ring, so nothing changes, you just get more options.



World Visualizations

The control menu also offers a set of visualization tools. you can highlight fields that are threatened by rising sea-level caused by global warming. You can highlight rare resources, fertility, ground pollution, construct types and colony areas.



Standalone Diplomacy & Trade Panels

If you open a trade or a crafting panel it will be centered on screen from now on. The background is blurred out and playtime is paused, so you can concentrate on deals and negotiations with factions and traders.



Drone Reconfiguration

We are currently experimenting with how the drones are working. We decided to limit the city centers drones to one per level - so you are starting now with one instead of two. This makes it more important to level your city.

The maintenance station no longer comes with a build drone. Instead it comes with a repair drone that only does repair jobs and will automatically do this in the range of the building. As before it can be upgraded with a fire station.

Same goes for the remediation center. It now has a special remediation drones instead of a build drone

Gaia & UI Balancing

Based on feedback and the experiences we received from Wuik in the steam forums, we had another look at the Gaia balancing. The following changes have been done:
  • Doubled Gaia production
  • Reduced price of Gaia container
  • Display correctly how much Gaia is available in a temple
  • In addition display how fast Gaia is created and how this is influenced by the nearby population
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Reviews

“The demo is quite charming... There's already evidence of a decent game”
Rock, Paper, Shotgun

“Imagine Earth is a refreshingly streamlined and charming apporach to civilization sims - and one with plenty of room to grow as it wades through Early Access.”
GameZone

“This environmentally-conscious title may very well prove to generate news in the months to come.”
PixelJudge

About This Game

Features


  • Global and realtime world experience instead of playing on limited square maps
  • Fully playable and story based campaign with 9 planets / missions
  • Competition game mode to play against up to 7 other AI factions with individual agendas
  • Over 50 constructs with more than 80 individual upgrades
  • Diplomacy and trade with local colonies and space traders
  • Tower defence with energy shields and lasers against space pirates, alien invaders and locusts
  • Development and research system for advanced and sustainable technologies
  • Share market for refinancing and hostile take over ofopponent cities and colonies
  • Freeplay mode with a procedural planet generator for endless worlds and challenges
  • Competition mode for matches against up to 6 AI corporations per planet
  • Planet Editor for terraforming, building and customizing individual planets which can be saved and shared
  • Global climate simulation of local pollution and worldwide emissions and melting polar caps and disasters
  • Disasters: Chemical spills, oil slicks, radioactive contamination, wild fires, tornadoes, volcanoes, dying forest and growing deserts, alien and robotic invaders, etc.

Planetary Colonization


Imagine Earth is a real-time planet simulation and a build up strategy game. Your job as a space colony manager is to explore and populate distant planets. Build up thriving and profitable colonies on a global scale and trade resources and goods into space.

Expansion & Research


Raise great cities and satisfy their appetite for resources by building power plants, farms and factories. Dig for ideon crystals, pacify riots, research technologies and constructs and maximize your growth while maintaining a healthy ecosystem.

Allies, Threats & Enemies


Get ready to deal with threats like asteroid strikes, twisters, wild fires, volcanoes and rising sea levels. Fend off space raiders and alien investors. Coexist and trade with natives, merchants and hostile colonies.

Capitalist Space Age


In 2048 huge corporations have divided Earth among themselves and exploited its natural resources to a large extent. Now the discovery of ideon crystals allows journeys into space, while technologically and ideologically almost everything remains the same. The laws of the market are being spread into the universe.

Competition and Economic Warfare.


On each discovered planet a competition for economic dominance breaks out. To expand your colony as fast as possible and overcome your opponents you exploit the freely available fossil resources and minerals. Additional money is provided by selling shares of your colony. Take over opposing companies by buying up their shares.

Trade Resources and Technologies


Merchants and technology traders organize the interplanetary trade and will happily buy all minerals and resources you extract from your territory while selling expensive technologies. The same goes for cooperating colonies and alien tribes that live on some of the planets.

Profits vs. Ecocide


You will experience a massive conflict between the profit goals of the interstellar corporations and the need to preserve living conditions for your people. Exhaust emissions and ground pollution impact the global climate as your colony is growing. Increasing temperatures melt down polar caps and your colonies are destroyed by rising sea levels.


System Requirements

    Minimum:
    • Betriebssystem: Windows 7/8/10
    • Prozessor: 2 GHz or multiple cores with 1,5 GHz
    • Arbeitsspeicher: 2 GB RAM
    • Grafik: DirectX 11 compliant graphics card with 1GB dedicated memory
    • DirectX: Version 11
    • Speicherplatz: 500 MB verfügbarer Speicherplatz
    • Zusätzliche Anmerkungen: Windows Vista and XP might work, but are not officially supported

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