Blast Processed is a first-person platformer built around an infamous movement quirk of early FPS games: Rocket Jumping.
遊戲玩法 | Blast Processed Trailer
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備註:處於搶先體驗狀態的遊戲尚未開發完成,且內容可能會有所變動。如果目前的開發進度未使您產生興趣, 建議您等待本遊戲開發至下一階段時再決定是否購買。了解更多

開發者的話:

為何採用搶先體驗模式?

「My goal is to create a game that can support high-level competitive play, and Early Access will be how I gather precise feedback for what works and what doesn't before the standards for high-level play become too ingrained to change.」

這款遊戲的搶先體驗時間大約會持續多久?

「As long as it takes to complete my roadmap and fix bugs, which will likely take somewhere between 1-2 years. I'm working on this game solely in my free time, so please be patient.」

正式版預計會與搶先體驗版有何不同?

「The game as-is lacks two main features: Online leaderboards for official maps and a level editor with workshop support. I also plan to introduce more official maps over the course of Early Access, along with some quality of life improvements and more minor offline features.」

搶先體驗版目前的開發進度如何?

「The current version contains most major offline features planned for the full release (except for everything that will come with the level editor) along with five official maps to play.」

遊戲售價在搶先體驗期間前後會有所變動嗎?

「The game itself will remain free forever, but due to the costs associated with hosting leaderboards and replays alongside those leaderboards, access to the leaderboards must come with a paid DLC. I also have plans to release at least one "expansion" after the game's full release, which (depending on a variety of factors in the future that I couldn't possibly predict) may also release as paid DLC.」

在開發過程中,您打算如何與社群互動?

「As stated before, the purpose of doing an Early Access launch is to make changes that will disrupt high-level play before the game mechanics become too set in stone to change, and the direction I take with those changes will be influenced by player feedback. If you want to provide feedback, joining my Discord server is the best way to do it, though I'll keep an eye on Steam forums and other such places as well.」
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關於此遊戲

Blast Processed is a first-person platformer built around an infamous movement quirk of early FPS games: Rocket Jumping.

Key Features:

  • Movement mechanics inspired by the full suite of Source Engine movement gamemodes like Surf and BHop. Enhancements have been made to key aspects of movement to be more welcoming for new players while not compromising on the depth of high-level play.
  • Consistent, fully deterministic gameplay where specific inputs consistently return the same results, allowing for pure tests of skill where the player is in full control of their character at all times.
  • Five official maps with level design inspired by Team Fortress 2's community-made jump maps.
  • Visuals inspired by the early 3D PC games of the late 90s and early 2000s, designed to never infringe on the readability of the environments.
  • A full replay system which saves your best times on maps to watch back or race against as a ghost.
  • More features to come over the course of Early Access. Visit my YouTube channel to keep up with development through my devlog series.

NOTE:

This game is hard. While the mechanics of rocket jumping and advanced movement mechanics are tutorialized, it is highly recommended that you at minimum have an understanding of first-person movement mechanics and controls before playing.

系統需求

    最低配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統 *: Windows 7 or later (64 bit required)
    • 處理器: Ryzen 3 3250 U 2.60 GHz w/ Onboard Graphics or equivalent
    • 記憶體: 2 GB 記憶體
    • 儲存空間: 512 MB 可用空間
    • 備註: You can probably run this game
    建議配備:
    • 需要 64 位元的處理器及作業系統
* 自 2024 年 1 月 1 日(PT)起,Steam 用戶端僅支援 Windows 10 及更新版本。

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