Colwell Academy has been sealed for a generation, its treasure locked in with its horrors. Gloomsday is a dark roguelite action-platformer about a foolish thief becoming a cunning wizard. Mana lives in the air. Drain it to fuel your spells before your enemies can. Stay still, and your spells fail.

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Early Access Game

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Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

Leaving Early Access: 2027

Note: The last update made by the developers was over 2 years ago. The information and timeline described by the developers here may no longer be up to date.
What the developers have to say:

Why Early Access?

“As a small development team, releasing Gloomsday early access will allow us to focus our efforts where they are needed most through feedback from the community. Our primary goal is to make the game as good as it can be before official release.”

Approximately how long will this game be in Early Access?

“The game will be in early access until all of the major mechanics have been implemented, aiming for a full release in 2027.”

How is the full version planned to differ from the Early Access version?

“During the early access period, we plan to add more maps, enemies, story, and roguelite mechanics to the game.”

What is the current state of the Early Access version?

“Currently, we have implemented the first map up to the first miniboss, along with in-run and cross-run mechanics and a progressive relationship with the boss.”

Will the game be priced differently during and after Early Access?

“We plan to increase the price upon release.”

How are you planning on involving the Community in your development process?

“The primary method for engaging with the community will be through the game's discord server, where players will be able to post feedback, suggestions, and bug reports.”
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About This Game

Gloomsday is a dark roguelite action-platformer where the mana is literally in the air. Survive the ever-shifting halls of Colwell Academy by spending its precious mana wisely. Your enemies will.

THE WORLD IS YOUR MANA BAR

There are no mana bars here. Charge your spells from the mana hanging in the air. Casting drains the region around you; stay still and the world greys out, your spells die, and then you die. But it recovers, slowly. Enemies cast from the same field, so every fight is also a fight over ground: bleed a caster's corner dry, or watch him do it to you.

BUILD YOUR WIZARD

Fourteen spells and counting: beams you charge, heals you channel, fire you wear, summons that fight beside you. Layer on the glyphs, enchantments, and pacts you find along the way. Train your meager thief skills into real mobility. Thousands of combinations, and every build comes out different: glass cannon, tanky summoner, invisible assassin.

KEEP MOVING

Standing still is how casters die. Movement feeds everything here: repositioning keeps your mana flowing, a double jump refunds spell charge, and tight platforming is how you line up the perfect cast. Find your own rhythm — move, cast, move — and turn the room's hazards against your enemies.

THE STORY MOVES

Mora has a plan. "Hat", the hat that talks, has... suggestions. And of the horrors in the academy's depths, some are beginning to remember Gary's name. Triumph or die, friends and enemies alike will have things to say.

EARLY ACCESS WITH US

Gloomsday launches in Early Access with the first map and the first boss: 14 spells, 4 enemy types, the Grand Hall hub, a practice arena, and dialogue that progresses with your wins and losses — about 2–3 hours of gameplay today, growing with every update. The free demo is the practice arena: try every spell against the basic enemies. Want a hand in active development? Join the Discord and give your input. We read everything!

System Requirements

Windows
macOS
    Minimum:
    • OS *: Windows 7 or newer
    • Processor: Intel Core i3 M380
    • Memory: 2 GB RAM
    • Graphics: Intel HD 4000
    • DirectX: Version 10
    • Storage: 1200 MB available space
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.
* Starting February 15, 2024, the Steam Client will no longer support 32-bit games or macOS 10.14 or lower.

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