Bullet speed is a lightning fast paced arena shooter seeing blood fueled robotic avatars cracked on adrenaline shooting each other. Move fast. Kill with style. Repeat.
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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I plan to build a multiplayer community along with developing the game.
I need feedbacks from players to calibrate the PvP gameplay, that's why early access is so usefull for this game.”

Approximately how long will this game be in Early Access?

BulletSpeed will go in early access as soon as it has 4 maps for PVP, a good tutorial level, 2 JMP maps and 1 ARN. For now you can playtest it !

Then it will stay in EA until it has a solid multiplayer map pool (8 maps), and some base solo content.”

How is the full version planned to differ from the Early Access version?

  • "Bounty Gamemode" (fully fleshed out scenarized campaign)
  • Skin customization (player/weapons)
  • Multiplayer BOTS
  • JMP replays
  • Custom maps on server
  • Achievements

After delivering the full version i plan to work on solo missions like bounties.
In these missions you are give a target to find and kill on a solo exclusive map.
The better you do the more points you gain to unlock other missions.”

What is the current state of the Early Access version?

  • 9 Weapons
  • 4 maps
  • 2 PVP gamemodes (FFA/DM)
  • 2 SOLO gamemodes (JMP/ARN)
  • Leaderboards for JMP/ARN
  • Custom maps

Will the game be priced differently during and after Early Access?

“There will always be a free version for multiplayer, but the complete version of the game will be buyable at a low price.”

How are you planning on involving the Community in your development process?

“By playing with them to grather as much feedbacks as possible.
There is already a discord for suggestions/reports.”
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Join the Bullet Speed Playtest

Request access and you’ll get notified when the developer is ready for more participants.
This game is not yet available on Steam

Planned Release Date: To be announced

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About This Game

  • Sharp movement mechanics (Strafe, dash dodge, wall jump, rocket boosting, and bunny hop), allowing you to keep building momentum at any time.

  • Weapons for all aiming styles (Tracking, Flicking, Projectiles).

  • Many maps and game modes (JMP, Team DM / FFA, CTF*, KOTH*)

  • Create servers easily

  • Server browsing for server made public

  • Text chat

  • Importable sprays

  • Customizable players outlines *

  • Customizable weapon skins *

* Game modes and functionnality currently in development.

Bullet Speed takes inspiration from early Source games and classics like Quake / Unreal.

This game is all in about the raw, unfiltered joy of running, gunning, and outsmarting your opponents in meticulously designed arenas that serve as the canvas for your clips.

Movement isn't just a means to an end; it's an art form. Strafe, dash dodge, wall jump, rocket boosting, and bunny hop your way to victory, all while unleashing a barrage of bullets that would make even the most seasoned players sweat.

Whether you're a competitive fragger or a casual gamer looking for a quick adrenaline fix, Bullet Speed is your ticket to unadulterated fun. Put on a good playlist, grab your favorite weapon and jump in to let the bullets fly.

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • OS: Windows 10
    • Processor: AMD Ryzen 5 5500 / Intel Core i3-12100 (2Ghz 4 core)
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce GTX 1050
    • Storage: 500 MB available space
    • VR Support: No
    • Additional Notes: Vulkan / OpenGL3
    Recommended:
    • OS: Windows 10
    • Processor: AMD Ryzen 5 5600 / Intel Core i5-12400 (2.5Ghz 6 core)
    • Memory: 4 GB RAM
    • Graphics: AMD Radeon RX 550 / Nvidia GeForce GTX 1650 (4go DDR5)
    • Network: Broadband Internet connection
    • Storage: 500 MB available space
    • VR Support: No
    • Additional Notes: Vulkan / OpenGL3
    Minimum:
    • Processor: AMD Ryzen 5 5500 / Intel Core i3-12100 (2Ghz 4 core)
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce GTX 1050
    • Storage: 500 MB available space
    • VR Support: No
    • Additional Notes: Vulkan / OpenGL3
    Recommended:
    • Processor: AMD Ryzen 5 5600 / Intel Core i5-12400 (2.5Ghz 6 core)
    • Memory: 4 GB RAM
    • Graphics: AMD Radeon RX 550 / Nvidia GeForce GTX 1650 (4go DDR5)
    • Network: Broadband Internet connection
    • Storage: 500 MB available space
    • VR Support: No
    • Additional Notes: Vulkan / OpenGL3
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