RUNNING WITH RIFLES is a top-down tactical shooter with open world RPG elements. In RWR, you join the ranks of an army as a common soldier, just like the thousands around you.
Recent Reviews:
Mostly Positive (78) - 78% of the 78 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (4,557) - 88% of the 4,557 user reviews for this game are positive.
Release Date:
Apr 2, 2015

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Buy RWR + Pacific DLC


Downloadable Content For This Game


Recent updates View all (56)

March 23

1.64 update released!

Greetings Runners!

In the first major update for 2018 we'd like to introduce you some tasty additions to the main game as well as for the PACIFIC DLC! On top of that, the game will be on sale until April 2 which is the date of the third anniversary of RWR, woohoo! :)

To start off, we adapted the "Man vs. World" mode into a campaign playable as 2-player cooperative. It continues to be an unforgiving perma-death mode but having a mate to join you on your adventure could make you feel more comfortable and you'd have someone to revive you in case you are wounded. We highly suggest playing this mode with FoV enabled (veteran mode) as it adds a lot to the excitement and also requires more tactical approach to not get surprised by the enemy.

Over the years, the community has constantly provided us with interesting suggestions and a lot of them have made it into the game. Also, the modding community got bigger, especially since the implementation of Steam Workshop and even more since we have a Discord server with a modding channel which makes it easier and faster for modders to help each other. Therefore we decided to include the community even more in the game development by starting a "community box" contest. This box is similar to how the gift box works, but with goodies provided by community members. There has been a lot of submissions but only a part of it made it into this update. We have no doubt that there will be more community boxes in the future!

This big roll-out for Pacific will focus on the battle of Peleliu Airfield! As have all our Pacific maps it was researched well to represent it in a historical demeanor; we laid out all the major iconic structures and the shape of the island relative to real maps and photos. It is available in both Quickmatch and Campaign.

Alongside the map is being introduced several all-new gear pieces, both weapons and items, which when combined fortify the player into virtually a "walking" bunker. Of course, the AI makes use of all this gear as well! And so being introduced is also an all new "mini-boss" adversary, the "Sentry" Soldier! Similar to RWR's EOD armoured troops, the Sentry is a tough, thickly armoured adversary (and occasionally an ally too), and in Pacific, alongside his heavy Sentry Armour, he always comes equipped with a hip-fired Heavy Machine Gun.

Last but not least, we've fixed the popular "RUNNING WITH THE DEAD" mod which had some nasty crash issues due to some recent vanilla updates. Ultimately we didn't just fix those but also put some work into the mod overall. As a mod should be something coming from the community, we'd invite every motivated modder to join the team and continue the project as we unfortunately don't have much time left to sustain the continuation of this mod. New maps would be something great we'd like to see worked on for the mod. Feel free to join Discord to discuss it with us and other modders!

The updated mod should be uploaded a couple of hours after the 1.64 vanilla release, thanks for your patience!

We'll also set up 2 new servers in mainland China to host DOMINANCE (PvP) and most likely a RUNNING WITH THE DEAD mod server. Those will still be experimental servers.

Happy Running,
Osumia Games

Changelog v1.64:

  • gamemodes: "Man vs. World 2-players coop" added
  • gamemodes: "Man vs. World" single player mode difficulty slightly decreased
  • invasion: changing player faction to Brownpants in official invasion
  • items: community box added. Similar to the gift boxes but with modding community provided goodies
  • resources: flare added to the supply squad
  • maps: small fixes here and there
  • AI: navigation network resolution for some locations increased
  • AI: sight range of the mortar reduced by 12%
  • AI: fixed squad command boost for faster reaction while fighting
  • AI: ability to disable vehicle avoidance behavior
  • AI: tweaked steering a tracked vehicle
  • AI: fixed a case of AI squad ending up on wrong seats in a vehicle i.e. leader not driving
  • gameplay: EOD soldiers now carry only stun grenades, which they are themselves immune against
  • weapons: MGL Flasher/Milkor reload animation speed up by 30%
  • weapons: Taser added - wounds the target at closer range. Only available in the community box
  • weapons: Tracer added - secondary consumable weapon shooting a sticky dart that calls a missile on the target. Only available in the community box
  • weapons: Flamethrower added - similar to the Pacific one with slightly more range. Only available in the community box
  • weapons: AA-12 Frag added - automatic shotgun with explosive ammunition. Only available in the community box
  • network: optional experimental mode to avoid out of sync and rubber banding due to unstable lag
  • vehicles: spawnpoint disabled text now only shows for own faction vehicles and enemy if the spawnpoint is for players
  • vehicles: tanks are about 12% faster but have smaller acceleration
  • vehicles: Mustela fast TOW mounted mini-tank added. Only available in the community box
  • items: fixed an issue with weapon and carry item transform chain loops
  • menu: changed how aspect ratio affects menu size

Changelog v1.64 (PACIFIC DLC):

  • maps: new map available in Campaign and Quickmatch - Peleliu Airfield. Situated near end of Campaign, just before the final mission
  • invasion: changing player faction to USMC in official Pacific invasion
  • AI: new AI Soldier type added - "SENTRY" - he is a defense-focused soldier equipped with a hip-fired Heavy Machine Gun and very strong body armour
  • AI: all Veteran AI soldiers are slightly more accurate
  • items: Sentry Vest added - a highly protective vest available to all at the armoury
  • items: Veteran Vests: -0.1 Hit Success to -0.125 (wearing the vest now grants slightly more resistance)
  • weapons: Browning M1917 'Mobile' added - heavy Machine Gun carried by AI "Sentries" of the USMC forces. Slow firing, but powerful, and fed by a 250-round belt
  • weapons: Te-4 Light Machine Gun added - an aircraft MG dismounted and carried by AI "Sentries" of the IJA forces, with high rate of fire and a 69-round drum magazine
  • weapons: Ho-104 'Mobile' added - a very rare, dismounted aircraft MG - a .50 Cal HMG carried by AI "Sentries" of the IJA forces. Powerful, but very slow rate of fire
  • weapons: greatly lowered XP requirements on the Thompson 100-rnd Drum, M1919 Stinger, and Type 98 LMG
  • weapons: slightly raised velocity of Type 98 Light Machine Gun and M1919 "Stinger"
  • weapons: lowered damage of Sniper Rifles against armoured vests
  • weapons: raised damage and drop-off range on the Type 96 "Trench" variation
  • models: new Imperial Japanese uniform for very late war maps, used on Peleliu, Iwo Jima, and Downfall. Only affects the default uniform set
  • gameplay: fixed issue where Type 97 Anti-Tank Rifle was far more common on IJA Snipers then the regular Sniper Rifle
  • gameplay: fixed an issue with some Sniper Rifle damage ranges being shorter than regular Rifles
  • gameplay: raised the frequency of AI calling in reinforcements
  • gameplay: tweaked ordering of vests in IJA's armoury to properly follow the unlock progression from right to left
  • vehicles: adjusted volume of tank treads
  • animations: adjusted length of hip fire recoil animations
36 comments Read more

December 21, 2017

1.63 update released!

Greetings Runners!

Today we're releasing the last of 11 major updates in 2017. Just recently many people noticed how unintentionally easy it had become to crush soldiers with tanks, unfortunately friendlies as well, which lead to lots of teamkills and thus irritation when fighting near tanks.

To remedy that, the character-vehicle collision has been tuned for tanks back more what it used to be but also the AI now attempts to get out of the way of vehicles to avoid those unintentional teamkills. Seems to work out pretty well from our tests!

There is also the option to activate a speed limiter when driving a vehicle by holding down walk key which will slow down the vehicle to be on the safe side. It has been there for a while now but obviously it's a bit of hidden feature right now - now you know right? :)

Another change we made is regarding XP loss on death: in fact we entirely removed it unless it's a teamkill or a suicide. The XP loss was a serious slowdown for new players who tend to die a lot when they first play the game, hence some people even had more XP loss than gain which could be frustrating when still reaching for the first ranks and learning basics. For veteran players or players with higher ranks in general, the XP loss didn't have much of an impact though.

In the last couple of days we set up new official servers in China and yesterday in Brasil, all of those should be considered experimental at the moment yet from our first feedback from players the China servers are doing well. For the Brasilian one(s), we're counting on the South-American community to populate the server(s) and report!

2017 is coming to an end and it has been another pleasantly successful year for Osumia Games. We even sold 17% more units (not counting in the Pacific DLC) than the same period last year which was also a very good year for us given the launch itself was back in 2015. The growth of the Chinese player base on Steam surely helped boost the numbers!

2018 will hopefully start like 2017 ended, with an overall happy community and we can't wait at Osumia Games to provide you some new content in Vanilla but of course now also in the Pacific DLC!

Merry Xmas holidays to everyone and a happy new year!

Osumia Games

Changelog v1.63:

  • campaign: added an extraction to Fridge Valley from Keepsake Bay, as Vigil Island might be too hard as only second map option when starting at Keepsake Bay
  • maps: few fixes here and there
  • weapons: overall MG weapon type adjustment (avg. of 10% accuracy, 20% kill proba improvements among other individual tweaks for some MGs)
  • weapons: pulldown of the TOW projectile decreased from 2 to 0.5
  • fix: Stoner 62 was only available in the campaign and not in invasion
  • fix: fixed key names in key config menu and tutorial text injections when using certain keyboard layouts
  • general: no more XP loss on death, only on self-kill
  • dominance: small balancing changes in the map Railroad Gap
  • ai: bots now attempt to move aside from incoming vehicles
  • config: relayout
  • network: fixed a vehicle related crash when joining a server having loaded a campaign in specific state
  • tools: Inkscape extension ( now compatible with newer versions of Inkscape

Changelog v1.63 (PACIFIC DLC):

  • weapons: Ho-Ha MG sight range increased by 20%
  • vehicles: Ho-Ha speed/HP/acceleration re-balanced
  • vehicles: pillboxes re-spawn time increased from 180 to 300 seconds
49 comments Read more


“Average community rating”
9.5/10 – Desura

“Running with Rifles is the kind of game that you think you know how to play, but after you die a dozen times in a row you'll realize it's not actually about running around with rifles. [...] This ain't no arcade game!”

“This game stands out as a truly iconic shooter. With the vast range of gameplay aspects as well as the addictive style and pace, this game is truly one of a kind. War games have been done before, but never to such a free and open extent.”
10/10 – TheSmilingArsonist @ Desura

About This Game

RUNNING WITH RIFLES is a top-down tactical shooter with open-world RPG elements.

In RWR, you join the ranks of an army as a common soldier, just like the thousands around you.

The open world approach lets you define your own path and story in the campaign. Push back the enemy with your comrades or go deep behind enemy lines to sabotage their efforts and loot valuable items.

As you gain experience, you are promoted with higher command over soldiers and equipment. Call in artillery fire missions or paratrooper reinforcements when the situation gets tight! Use your squad to man armed boats, tanks and APC's, or, become the expert lone wolf you always aspired to be - it's up to you!


  • hundreds of locations to explore from trenches to towns, deserts to snowy valleys
  • emergent AI that will question if you're as smart as you think you are
  • realistic cover system
  • dozens of different weapons, support and cover items, radio calls, vehicles
  • side objectives to keep you busy: destroy radio towers and other assets, steal cargo trucks, rescue prisoners
  • 40+ multiplayer support, dedicated servers, coop, PvP, PvPvE
  • speech bubbles!
  • deaths and fails, a lot of them, including your own!
  • ...and of course, mods!

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP
    • Processor: 1.6 GHz Dual Core
    • Memory: 1 GB RAM
    • Graphics: NVidia Geforce 6600, ATI x800, Intel HD3000 or equivalent with 256MB VRAM
    • DirectX: Version 9.0c
    • Storage: 800 MB available space
    • Additional Notes: Try out the latest demo to see if the game will run fine for you.
    • OS: Windows 10/8.1/8/7/Vista
    • Processor: 2.4 GHz Dual Core
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • OS: Mac OSX 10.9 Mavericks
    • Storage: 800 MB available space
    • Processor: 1.6 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: NVidia Geforce 6800, ATI x800, Intel HD3000 or equivalent with 256MB VRAM - please note that the game is not playable with ATI/AMD proprietary drivers!
    • Storage: 800 MB available space
    • Additional Notes: Try out the latest demo to see if the game will run fine for you.
    • Processor: 2.4 GHz Dual Core
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
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