A Terraria-like open-world survival sandbox! Explore a vast procedurally generated pixel world, gather resources, forge equipment, and battle monsters. Adventure solo or team up with friends online to build your own world. Endless creation and exploration, making every adventure unique.

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Early Access-spel

Få omedelbar tillgång och börja spela; bli inblandad i detta spel medan det utvecklas.

Obs: Spel i Early Access är inte färdiga och kan eventuellt ändras ytterligare. Om du inte är sugen på att spela det här spelet i dess nuvarande tillstånd, bör du vänta och se om spelet utvecklas vidare. Läs mer.

Vad utvecklarna har att säga:

Varför Early Access?

Origin

I once worked on a game called "Birds and Beasts Fantasy."

Because "Birds and Beasts Fantasy" was so large, I spent a lot of time writing the script and drawing the artwork. I also had to adjust numerous code issues related to the game's size. These tedious tasks left me physically and mentally exhausted. I initially estimated that the game might take two years. After nearly a year and a half, the project was still far from complete. I also felt anxious about the game's quality. Every time I added a feature, I felt like I needed to add more to improve the overall quality. There were also countless features that needed to be adjusted, including combat numerical balance and combat feel. These things made me feel physically and mentally exhausted.

I had been thinking about making a smaller game after "Birds and Beasts Fantasy." Like "The Binding of Isaac," could be completed in six months.

Until one Friday, I couldn't bear the frustration and anxiety that "Birds and Beasts Fantasy" brought me. Whatever I wanted to do, I had to do it now. There was no afterlife. I immediately started working on a new, smaller game.

I named this game "Fakeway." It's more of a self-talk. Lowering my expectations and setting my goals might make it easier to achieve.

With this game, I wanted to return to where my gaming dreams began. It was Terraria. Ten years ago, I was working as a Java web engineer at a company. I was assigned to work on a web project at another city. My colleagues were playing Terraria. The pixel art style instantly captivated me, and I played it day and night. This game inspired me to switch careers and become a game designer.

To become a game designer, I read programming books recommended on Stack Overflow. I put these skills into my projects. Six years were spent learning programming. Then I spent another two years learning painting and another two learning music composition. I also spent time learning scriptwriting.

Let me, a half-baked game designer, return to where my dreams began and embark on a new adventure in life.”

Ungefär hur länge kommer det här spelet att vara i Early Access?

“This has been going on for 18 months. We'll need about 12 more months.”

Hur är det tänkt att den fullständiga versionen ska skilja sig från versionen i Early Access?

“The full version plans to include at least 10 boss stages.”

Hur är det nuvarande läget i versionen med Early Access?

“Connectivity: Steam and LAN connectivity are already supported.

Controllers: Xbox and PS controllers are supported.

Core Systems: Almost Complete. The combat, crafting, farming, and gathering systems are complete.

Progress: Four bosses and 30 common monsters have been completed.”

Kommer spelet att prissättas annorlunda under och efter Early Access?

“We plan to gradually raise the price as we ship new content and features.”

Hur planerar ni att involvera gemenskapen i er utvecklingsprocess?

“We're always listening carefully to community feedback and are promptly improving the game based on it.

Players can contact us through the contact information on the game homepage and store.

Also, the game has a built-in anonymous feedback system. You can submit your feedback anonymously.

We appreciate negative reviews more than positive ones.

Negative reviews help us become better.”
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Om detta spel

Roadmap

Future updates to Fakeway will continue to enhance agriculture, circuitry, automation, and online multiplayer experiences. We hope that through continuous content expansion, the game will gradually evolve into a world with deeper systems and creative space, rather than simply a pixel survival game.

We plan to develop a process with 10 bosses, and we have completed 4 so far. In 2016, we plan to complete the development of all game content.

In 2017, we plan to optimize the details of the entire game.

Introduction

Connection: Currently you can connect via Steam or LAN.

Combat: Including melee weapons, long-range weapons, staff summons, and other weapons. Currently, it contains 30 common monsters and 5 bosses.

Planting: Plant various crops. Currently there are more than 10 plants that can be planted.

Exploration: Currently includes villages, forests, dungeons, oceans and other landforms.

Collection: Items dropped by monsters, collected items, mined items, and synthesized items are worth collecting. There are currently 350 items of various types.

Construction: Build a camp to accommodate the arrival of NPCs. Currently, wooden houses, wooden tables, and wooden chairs can be built.

If you like Terraria, you can try this game. It will bring you a different experience.

Feedback

Multiple feedback channels are available on the game homepage.

Another anonymous feedback tool is built into the game.

We appreciate the sharp criticism more than positive reviews.

Systemkrav

    Minimum:
    • Kräver en 64-bitars processor samt operativsystem
    • OS *: Windows 7 (SP1) 64-bit
    • Processor: Intel(R) Core(TM) i3
    • Minne: 4 GB RAM
    • Grafik: Geforce GT 610
    • Lagring: 200 MB ledigt utrymme
    Rekommenderade:
    • Kräver en 64-bitars processor samt operativsystem
    • OS: Windows 10 (64-bit)
    • Processor: Intel(R) Core(TM) i5
    • Minne: 8 GB RAM
    • Grafik: Geforce GTX 650
    • Lagring: 200 MB ledigt utrymme
* Från och med den 1 januari 2024 kommer Steam-klienten endast att ha stöd för Windows 10 och senare versioner.

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