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Игра в раннем доступе

Приобретите игру и начните играть — примите участие в ее развитии

Примечание: игры в раннем доступе находятся на стадии разработки. Они могут измениться в будущем или остаться в текущем состоянии, так что, если вам не по вкусу то, что игра может предложить сейчас, рекомендуем дождаться её дальнейшего развития. Узнать больше

Сообщение от разработчиков

Почему ранний доступ?

«Origin

I once worked on a game called "Birds and Beasts Fantasy."

Because "Birds and Beasts Fantasy" was so large, I spent a lot of time writing the script and drawing the artwork. I also had to adjust numerous code issues related to the game's size. These tedious tasks left me physically and mentally exhausted. I initially estimated that the game might take two years. After nearly a year and a half, the project was still far from complete. I also felt anxious about the game's quality. Every time I added a feature, I felt like I needed to add more to improve the overall quality. There were also countless features that needed to be adjusted, including combat numerical balance and combat feel. These things made me feel physically and mentally exhausted.

I had been thinking about making a smaller game after "Birds and Beasts Fantasy." Like "The Binding of Isaac," could be completed in six months.

Until one Friday, I couldn't bear the frustration and anxiety that "Birds and Beasts Fantasy" brought me. Whatever I wanted to do, I had to do it now. There was no afterlife. I immediately started working on a new, smaller game.

I named this game "Fakeway." It's more of a self-talk. Lowering my expectations and setting my goals might make it easier to achieve.

With this game, I wanted to return to where my gaming dreams began. It was Terraria. Ten years ago, I was working as a Java web engineer at a company. I was assigned to work on a web project at another city. My colleagues were playing Terraria. The pixel art style instantly captivated me, and I played it day and night. This game inspired me to switch careers and become a game designer.

To become a game designer, I read programming books recommended on Stack Overflow. I put these skills into my projects. Six years were spent learning programming. Then I spent another two years learning painting and another two learning music composition. I also spent time learning scriptwriting.

Let me, a half-baked game designer, return to where my dreams began and embark on a new adventure in life.»

Сколько примерно эта игра будет в раннем доступе?

«This has been going on for 18 months. We'll need about 12 more months.»

Чем планируемая полная версия будет отличаться от версии в раннем доступе?

«The full version plans to include at least 10 boss stages.»

Каково текущее состояние версии в раннем доступе?

«Connectivity: Steam and LAN connectivity are already supported.

Controllers: Xbox and PS controllers are supported.

Core Systems: Almost Complete. The combat, crafting, farming, and gathering systems are complete.

Progress: Four bosses and 30 common monsters have been completed.»

Изменится ли цена игры после выхода из раннего доступа?

«We plan to gradually raise the price as we ship new content and features.»

Как вы планируете вовлекать сообщество в разработку игры?

«We're always listening carefully to community feedback and are promptly improving the game based on it.

Players can contact us through the contact information on the game homepage and store.

Also, the game has a built-in anonymous feedback system. You can submit your feedback anonymously.

We appreciate negative reviews more than positive ones.

Negative reviews help us become better.»
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Об этой игре

Roadmap

Future updates to Fakeway will continue to enhance agriculture, circuitry, automation, and online multiplayer experiences. We hope that through continuous content expansion, the game will gradually evolve into a world with deeper systems and creative space, rather than simply a pixel survival game.

We plan to develop a process with 10 bosses, and we have completed 4 so far. In 2016, we plan to complete the development of all game content.

In 2017, we plan to optimize the details of the entire game.

Introduction

Connection: Currently you can connect via Steam or LAN.

Combat: Including melee weapons, long-range weapons, staff summons, and other weapons. Currently, it contains 30 common monsters and 5 bosses.

Planting: Plant various crops. Currently there are more than 10 plants that can be planted.

Exploration: Currently includes villages, forests, dungeons, oceans and other landforms.

Collection: Items dropped by monsters, collected items, mined items, and synthesized items are worth collecting. There are currently 350 items of various types.

Construction: Build a camp to accommodate the arrival of NPCs. Currently, wooden houses, wooden tables, and wooden chairs can be built.

If you like Terraria, you can try this game. It will bring you a different experience.

Feedback

Multiple feedback channels are available on the game homepage.

Another anonymous feedback tool is built into the game.

We appreciate the sharp criticism more than positive reviews.

Системные требования

    Минимальные:
    • 64-разрядные процессор и операционная система
    • ОС *: Windows 7 (SP1) 64-bit
    • Процессор: Intel(R) Core(TM) i3
    • Оперативная память: 4 GB ОЗУ
    • Видеокарта: Geforce GT 610
    • Место на диске: 200 MB
    Рекомендованные:
    • 64-разрядные процессор и операционная система
    • ОС: Windows 10 (64-bit)
    • Процессор: Intel(R) Core(TM) i5
    • Оперативная память: 8 GB ОЗУ
    • Видеокарта: Geforce GTX 650
    • Место на диске: 200 MB
* С 1 января 2024 года клиент Steam будет поддерживать только Windows 10 и более поздние версии.

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