FortressCraft Evolved is a unique blend of Voxel Landscapes, Tower Defense, Crafting, Logistics, Exploration, Combat and Assembly lines. Players begin by crash-landing on a strange alien world, left with only a small handful of starting machines.
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2015년 11월 9일
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FortressCraft Evolved! 구매

FortressCraft Evolved Starter Pack 구매 꾸러미 (?)

2개 항목 포함: FortressCraft Evolved!, FortressCraft Evolved: Adventures Pack

 

최신 업데이트 모두 보기 (198)

2018년 12월 25일

And now, the time is here. It's time to draw, that final curtain.

Here's patch 24 for you, and also, Merry Christmas! I hope to see you all in the future!

SkyIslands Fixes
  • Slightly reworked Ore spawns on Sky Island to be wider and more reliable:
  • 450-530 - Nickel
  • 380-450 - Gold
  • 280-350 Titanium
  • 220-270 Crystal
  • Previously Nickel was very-likely to overwrite Gold - they now exist in separate band.
  • Altered T4 spawn density

All-Ore fixes
  • T4 ores now spawn separately to T2, meaning it's possible to progress
  • T2 ores have improved spawns

Skins!
  • Added Adventurer's Garb skin for TAP owners
  • Added ADAPTable skin for ADAPTR owners

Spiderbro!
  • SpiderBot's knees should no longer go wrong.
  • If SpiderBot's knees DO go wrong, they should fix themselves in short order

Technical stuff!
  • You should now be able to enable multiple new mods and not worry about the security confirmation dialogue failing. (thank you MV)
  • Mods now support Tags - just add <Tags>Cats,Dogs,Mass Hysteria</Tags/ to your Mod.Config (Thanks PC)
  • Added IPV6 Support (Thanks to TechPizza and Zebra). This does not support IPV6-only setups - the server can still only transmit and receive on IPV4. NAT should take care of this. The other situation that will not work is an dual-stack IP server where the client on a LAN attempts to connect via IPV6. Utilising Name Resolution on LANs should work, as it will default to IPV4. Internet IPV6 resolution where NAT is available should work fine. IPV6 VPNs won't work, but they wouldn't have worked before either.

Misc!
  • 'Fix' for incorrect Conveyor ReadyForConvey flag for network clients
  • Fix for corner Conveyors for network clients.
  • Fixed MFP preview not correctly removing hurtboxes/lights under all circumstances.
  • Mass Storage now correctly culls inside Rooms
  • Mobs should now correctly cull on raycast blocks
  • Fixed Main menu text issues, added ADAPTR link
  • Added catch for Recipes with CraftData with 0 entries needed
  • Fixed Patreon-URL when user attempts to build Adventures Mode block
  • Minecarts are now recoloured to match Freight carts, with the colour order being Green,Blue, Purple, Orange
  • Icons have been recoloured to match
    Thank you Mad Vandal for the Corner conveyyor fixes.
  • Make carry objects added through AddItem on basic/regular curved belts start at 0.5 offset and facing the input direction.
  • Slows carry object turn speed on basic belts to 0.8 so animation turn speed meshes better with the forward speed and more real.
  • Added curved and sloped belts to those subject to cold/toxic penalties.
  • Working MFPs now have text to show you that they've completed their work. (SP only)
  • Fixed issue where network clients would not use up power when teleporting via Advanced Teleporters.
  • MK4 guns now use ExceptionalOrganicLens, not PerfectFacetedEye
  • Organic PSB now uses Lense, not Eye.
  • Potential fix for bad timing when teleporting into and out of and between Rooms.
  • CPH tutorial should no longer be around for Network Clients.
  • Fixed Airlock rendering, easily turning this game into GOTY.
  • Developed final Bootstrap screen :-(
  • Added Adventures Pack signs to Main menu
  • Fixed issue with ConstructoBot permissions
  • GPS no longer shows coords when CPH is offline.
  • GPS works for Patreons.
  • The Adventures Pack is no longer referred to as 'Forthcoming'
  • MFP should no longer disallow building under odd circumstances when network clients
  • Freight Filter Window should now correctly work as a network client
  • ARTHER disconnect should no longer transmit a NULL Station segment under some circumstances
  • ARTHER will now automatically disconnect from Docks when he's more than 96 metres away, for network clients. This avoids a situation where ARTHER 'dangles' as can no longer see the segment he's in!
  • Freight Carts permission is now correct for all owners
  • Rail Gun permission is now correct for all owners
  • Robots permission is now correct for all owners
댓글 55 개 더 읽어보기

2018년 12월 22일

We ain't'n't dead.

So before I finally say goodbye to FortressCraft, I do want to ensure it's in the best state I can get it to. To that end, there's planned to be one more patch, with a few important longevity and 'most-demanded' fixes.

So we have IPV6 support, a fix so SpiderBot doesn't suffer from a permanent broken knee (just occasional ones!), 2 new skins, one for TAP owners, one for ADATPR owners, mod Tag support, and imho most importantly - conveyors work properly in network games again.

If you're having ANY problems at all unlocking Adventures Pack stuff, please opt into the test branch, it should be perfectly safe.

You can get full details here : https://steamcommunity.com/app/254200/discussions/0/1742228532896639848/

And if you need that ADATPR skin in your life, grab it from here : https://store.steampowered.com/app/516570/ADAPTR/

The patch should be available just around Christmas - I want to get the 'Lasers can fire through Grommets' fix a little better first.
댓글 14 개 더 읽어보기

게임에 대해

"This really isn't the same game that I originally purchased anymore. With all the changes that have been made over that duration the game is so much more fun
now that there are machines to alleviate almost every large build annoyance that used to exist. The FALCORs, thieves, excavators, drills etc.. all did so much for
automation it's almost hard to believe I ever did that stuff manually before."

A Whole New Survival Experience...




FortressCraft has continued to evolve, and now sits at 22 free Content Patches since leaving Early Access. This has included radical visual alterations, completely reworking the surface, along with a brand-new rendering system. On top of that, there has been an enormous amount of work to make the game more understandable and accessible for new players, with a new UI, new Tutorial, new Missions and a updated context-sensitive Handbook. The combination of these things should work towards making it feel like a fresh, new experience. Prepare for a new exploration and survival experience!

FortressCraft Evolved is a unique blend of Voxel Landscapes, Tower Defense, Crafting, Logistics, Exploration, Combat and Assembly lines. Players begin by crash-landing on a strange alien world, left with only a small handful of starting machines. Using hand-held scanners they must locate ore resources, place down Ore Extractors and Conveyors to automate the raw material back to the Smelter; take the fresh ingots through multi-machine assembly lines, followed by researching new technologies that help them explore thousands of meters below the planet's surface.

An advanced HoloBase allows players to keep an eye on their factory which they must defend against waves of alien attacks with multiple tiers of missile and energy turrets. To survive they must continue to develop new and unique power systems, from Solar Energy to Jet Turbines, culminating in crafting an Orbital Energy Transmitter, thousands of cubic meters in size, to beam power off-planet, and start the next phase of the game.

And all this runs on a custom engine with an enormous draw-distance, scaleable gameplay engine that is equally at home on high-end or low-end computers, and full multiplayer support!

  • Experience the largest worlds ever seen in any computer game - ever!
  • Create a futuristic mining operation consisting of thousands of huge machines.
  • Full Tower-Defense style combat in a voxel universe.
  • Use hi-tech machinery to locate and process resources from thousands of meters away.
  • Explore thousands of metres vertically, overcoming ever-more difficult challenges.
  • Official Texture Pack and Mod Pack support
  • State of the art lighting and shadowing, utilising high resolution maps for machinery and environment
  • Innovative“Build to Me” Feature to facilitate rapid, accurate building
  • Super Build Tools allowing instant creation of primitive shapes

"In a world where early access and indie usually means abandoned, unfinished garbage, this game's post-launch development is outpacing many AAA titles and companies."

시스템 요구 사항

Windows
Mac OS X
SteamOS + Linux
    최소:
    • 운영체제: XP and up
    • 프로세서: Dual-Core 1.6ghz CPU
    • 메모리: 4096 MB RAM
    • 그래픽: Intel HD Graphics 3000/Nvidia G300/Radeon HD 5850 with 512mb of RAM
    • DirectX: 버전 11
    • 네트워크: 초고속 인터넷 연결
    • 저장공간: 5000 MB 사용 가능 공간
    • 추가 사항: Additional features are available with 8 or 16 GB of RAM
    최소:
    • 운영체제: 10.7 and up
    • 프로세서: Dual-Core 1.6ghz CPU
    • 메모리: 4 GB RAM
    • 그래픽: Intel HD Graphics 3000/Nvidia G285/Radeon HD 5450 with 512mb of RAM
    • 네트워크: 초고속 인터넷 연결
    • 저장공간: 5 GB 사용 가능 공간
    • 추가 사항: Additional features are available with 8 or 16 GB of RAM
    최소:
    • 운영체제: Ubuntu 14.04
    • 프로세서: Dual-Core 1.6ghz CPU
    • 메모리: 4096 MB RAM
    • 그래픽: Intel HD Graphics 3000/Nvidia G285/Radeon HD 5450 with 512mb of RAM
    • 저장공간: 5000 MB 사용 가능 공간
    • 추가 사항: Additional features are available with 8 or 16 GB of RAM

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