對入侵地下城感到煩厭了嗎?是時候建立你的了!地下城爭奪戰是一個地下城管理遊戲,包含了你最喜歡的RTS和神模式題材。
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大多好評 (58) - 過去 30 天共 58 篇使用者評論中有 74% 篇好評。
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極度好評 (3,432) - 3,432 篇使用者評論中有 81% 篇給予該遊戲好評。
發行日期:
2015 年 4 月 2 日
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7 月 10 日

Patch 2.0.3 Release Notes



Darkest Greetings Underlord,

Another Maintenance Patch for War for the Overworld is making the rounds across the dark caverns of the Internet. But just because it's now long-term maintenance for the foreseeable future doesn't mean we can't have some fun.

Today we bring you some additional voices for units which have long wished upon a star for some lines of their own and this is just the beginning we expect there will be more to come in future patches.

As always please keep all your feedback coming via the forums and of course report any issues to us via User Echo!

Now without further a do, read on for the Release Notes!

Patch 2.0.3: "Effectively Explored Excavations"


Underlord AI Changes

  • Various Build Order tweaks

Audio Changes

  • Added Additional Unit VO:
    • Wizard
    • Inquisitor
  • Adjusted VO
    • Lord of the Land

Localisation & UI

  • Continued localisation work on the Mighty Script features of the Map Editor

Bug Fixes

Crashes & Gamebreakers
  • Updated the Coherent GT UI Middleware which may have been the cause of a recurring intermittent crash experienced by some users on Linux
    • If you are a linux user that was affected by regular crashes please try this latest version and report back to us if the issue was correctly fixed. Otherwise please contact us directly on our Bug Tracker
    • If crashes on Linux are still occuring you can find the Linux Stable Build in the betas list on Steam. This is running version 2.0.

Units
  • Fixed an issue with Unit Physics which was causing units to overshoot their destinations when not on screen
    • This was the root cause for issues where Workers were being propelled into lava and dying, units stuck in walls, units becoming trapped in Prisons and Arenas and possibly affected unit need fulfillment if the player was not watching
  • Ember Demons that are defused by the Infernal Urn should no longer explode and deal damage

Constructs
  • Losing a Mana Vault whilst at Maximum Mana should no longer cause a reduction in permanently available mana.

Visual Fixes
  • Fixed a visual issue with the Augrum Wall

Map Editor - Mighty Script
  • Math Operations should now produce the correct outputs for Decimals
  • Fixed an issue which prevented the “On Templates Spawn” trigger from triggering correctly

Map Editor - UI
  • Fixed an issue where world object coordinates would always appear as “23, 3” in the Magic Finder List

Levels / Campaigns
  • Fixed an Issue on Level 13 of the War for the Overworld campaign where one of the Emperor’s miscellaneous voice lines wouldn’t play
  • Fixed an issue where Artefacts dropped upon the “Road” in Level 2 of the Heart of Gold campaign could not be retrieved by workers
  • Fixed an issue where it was not possible reset The Under Games campaign progress
  • Fixed an issue where some VO would not play correctly when claiming an Underhill as Volta or Kasita in Level 5 of the Under Games campaign
  • Fixed a stack overflow that could occur on Level 3 of the Heart of Gold campaign
  • Fixed a number of issues with the Golden Statues displayed at the end of the Heart of Gold Campaign

Multiplayer
  • In-Game chat should once again show up correctly in Multiplayer Matches

UI
  • Fixed an issue which may have caused the Skirmish menu to not appear correctly for some users on the GOG installer versions


Cheers,

– Brightrock Games Team


Click here to follow us on Steam

Click here to chat about this update on our Discord
Never miss an update! Sign up to our newsletter!
8 則留言 繼續閱讀

6 月 28 日

Patch 2.0.2 Release Notes



Darkest Greetings Underlord,

It's been only a week week since the release of the surprisingly massive 2.0.1 patch and the work has continued unabated. As always we've been taking feedback directly from you and have a few smaller adjustments to make alongside a handful of fixes to the issues you've helped us identify. Patch 2.0.2 is the result of this weeks work and should help stabilise the game further in the wake of our last two massive releases.

Beyond the release of this patch we don't have much news to share other than the fact that there's still a few issues we're still interested in tidying up and of course we're always happy to receive feedback or reports straight from you so please keep all your feedback coming via the forums and of course report any issues to us via User Echo!

Also if you missed our previous post, you may want to give that a read as it outlines some of the future plans for War for the Overworld. Fear not, even as we begin to shift our team across to working full-time on Project: Aftercare we plan to continue providing some support for WFTO in the coming months.

Now without further a do, read on for the Release Notes!

Patch 2.0.2 "Sufficiently Surveyed Surfaces"

Gameplay / Balance Changes

Units
Augre
  • Now slightly less likely to use the Foundry and slightly more likely to use the Garrison
Juggernaut
  • Now slightly less likely to use the Foundry and slightly more likely to use the Garrison
Priestess
  • Updated needs to match the Cutlist
Spirit Worker (Permanent)
  • Movement speed reduced by 10%
  • Work speed reduced by 25%
  • These changes do not affect Spirit Workers created by the Spirit Worker potion
Wizard
  • Updated needs to match the Witch Doctor
 
Spells

Volcanic Bridge
  • Mana cost reduced from 100 to 50

Underlord AI Changes

  • Underlord AIs can now make use of the Besiege ritual to attack enemy Dungeons
  • Sloth focussed AIs will now be able to make use of the Infernal Urn to transform Brimstone into Quartz
  • The AI can now use Hellfire potions
  • Added 7 New Build Orders
  • Adjusted a number of existing Build Orders
  • The Medium Difficulty AI has received a number of tweaks
    • Now has the ability to drop units near rally flags
    • The rate at which it can pick up and drop units has been reduced
    • The rate at which is is allowed to spend sins has been reduced
    • It will now be slightly more aggressive
  • The AI will now trigger Sentinels more intelligently
  • The Master AI is now able to use defence parts to heal existing defences
  • The AI will now make more intelligent use of Work-A-Lot potions
  • When using Overcharge the AI will now wait until its Mana is exhausted
  • before triggering the ritual
  • The AI is now able to more accurately predict if it needs to return its forces to defend its Dungeon Core
  • Further optimised the behaviour of the AI on master difficulty
  • AIs will now hesitate less whilst attacking and will execute their plans more aggressively if they are confident of victory
  • Bankrupt AIs now wait longer before selling rooms

Level / Campaign Changes

The Under Games

Underlord Shale
  • Beast spawn rate reduced from 666% to 444%
  • Defence gold & mana cost increased from 150% to 200%

Visual Improvements
  • New Animations
    • Democorn - Receive Pay
    • Baby Democorn - Receive Pay
    • Arcane Chunder - Sanctuary work
  • Visual Tweaks to the Foundry Floor
  • Improved the possession view of the Firebreather
  • Adjusted the viewpoint position of the Behemoth in possession

Localisation & UI

European and Chinese localisations now in game for various text edits that were done for 2.0 and 2.0.1:

  • Various user-interface text improvements, including tooltips and campaign map names
  • Pre-2.0 Skirmish maps have had their creators’ names added to the end of their descriptions
  • Fixed various old text style issues such as asterisks being used to show sound effects in subtitles
  • Lord of the Land unit subtitles (for future use in the Mighty Script Editor) have been tweaked to match chosen audio takes
  • New Mendechaus voice-over (for future use in the Mighty Script Editor) has had unique text keys added for each unique audio take being used

Miscellaneous Improvements
  • Debug logs which are generated upon game crashes are now fully GDPR compliant

Bug Fixes

Crashes & Gamebreakers
  • Fixed a rare issue that prevented some players from opening the Under Games if they had not completed the War for the Overworld campaign

Units
  • Fixed an issue that would cause units to attempt to walk out of prisons and arenas

Defences
  • Alchemines should now always load in with their potions after loading a save game

Visual Fixes
  • Units are now react to the visual height of shrine floors (such as the siege shrine) and can walk on the surface without clipping

AI Fixes
  • Underlord AI's will no longer ignore the last item in their build order
  • Fixed an issue where the Underlord AI would not use the Wisdom Juice potion on Vampires
  • Fixed an issue where the Underlord AI would issue an attack without removing units from it's Peaceband, meaning sometimes attacks were not correctly planned and did not meet AI expectations
  • Fixed an issue where Workers were not correctly receiving new tasks and thus would revert to older tasks such as nearby reinforce wall tasks over newer claim tile tasks
  • Fixed an issue where the Underlord AI would be unable to determine an appropriate attack vector on large maps where the enemy is well fortified and defended

Map Editor - General
  • The Empire Theme selector can now correctly select any theme, even if it is locked

Levels / Campaigns
  • Fixed an issue where the cutscene which plays after Mandalf is turned to gold in Heart of Gold level 1 could be disrupted if he was mined by workers during the cutscene, preventing the level from ending
  • Fixed an issue where the VFX on the objective forge on Heart of Gold level 3 would not play correctly
  • Capturing Pre-Placed rooms in the "Seastead II" skirmish level will now correctly allow units to work in them

Localisation
  • Fixed an issue where Chinese fonts were not displaying correctly on OS X

UI
  • Fixed an issue on the Scenario Lobby where the mutators button was not accessible if the map could not be finished

Miscellaneous
  • Fixed a number of minor issues in the codebase

Cheers,

– Brightrock Games Team


Click here to follow us on Steam

Click here to chat about this update on our Discord
Never miss an update! Sign up to our newsletter!
7 則留言 繼續閱讀

評論

“A deeply strategic and absorbing experience, and a pitch-perfect sense of dark humour.”
Wired UK

“It’s evident this game was made with nothing but love for the series it’s so shamelessly inspired by. Subterranean knows exactly what was so thrilling about playing the part of a malicious tyrant.”
7.5/10 – The Jimquisition

“Brightrock Games haven't stopped supporting the game ... In fact, they rolled up their sleeves, listened to feedback, and polished those old dungeons to a shine.”
Indiegames

慶祝地下城爭奪戰兩周年!

深淵領主版本



購買深淵領主版本來獲得這些新功能:

王族地下城主題


在“地下城爭奪戰”之中,每一個深淵領主都是獨特的存在。這個地下城直接反映了深淵領主的存在感與個性。

透過購買了深淵領主版本,你可以在所有非戰役遊戲模式中使用王族地下城主題,來顯示你對邪惡的奉獻!

王族地下城主題包含以下獨特的模型與貼圖:


  • 地下城核心包括獨特的VFX 與 SFX
  • 牆與格子
  • 格子及閘的裝飾
  • 工人

下載原聲音樂

我們收錄了遊戲中使用的16首音樂,讓你可以在你的地下城巢穴或是折磨密室中好好享受。

通往地面世界的地下城工程師指南 (只有英語)

有48頁的PDF 文檔,作為一封對傳統說明書(你從前買遊戲時會送的)致敬的情書。填滿了超級精美的美術,及關於卡洛斯大陸與它的子民的傳說,沒有比這樣更能讓你瞭解你即將征服的世界!

全都是黃金-短篇故事集(只有英語)

PDF中收錄了3篇短篇故事,有關一個英雄矮人在黃金之心擴展包中冒險遇到的一連串的事。

Underlord Edition Content



Purchase the Underlord Edition to receive these additional features:

Sovereign Dungeon Theme


In War for the Overworld, each and every Underlord is their own unique being. A dungeon is a direct reflection of an Underlord’s presence and individuality.

By purchasing the Underlord Edition you can don the Sovereign Dungeon Theme in all non-Campaign game modes, to demonstrate your dedication to evil!

The Sovereign Theme contains unique models and textures for:

  • Dungeon Core including unique VFX and SFX
  • Walls and Tiles
  • Tile and Door Toppers
  • Workers

Soundtrack Download

We’ve assembled the complete collection of all 16 music tracks used in the game, all of which can be yours to listen to in the comfort of your own Underground Lair or Torture Chamber.

The Dungeoneer’s Guide to the Underworld (English Only)

A 48-page PDF that serves as a love letter to the old-style manuals that you used to get with games. Filled to the brim with awesome art and lore about the world of Kairos and its denizens, there's no better way to discover the world you're going to conquer!

All That Is Gold - Short Story Compilation (English Only)

A PDF collection of three short stories that follow the adventures of a heroic dwarf during the events of the Heart of Gold expansion.

關於此遊戲

對入侵地下城感到疲倦了嗎?是時候建造你自己的了!

你是否覺得自己在大倒退呢? 覺得在永無止境的任務中,單調地重複將邪惡的傢伙開膛破肚,不過都是為了黃金和一對不過好一點點的靴子? 你開始想...... 當英雄是否真的是你的召命呢? 那麼歡迎來到地下城爭奪戰!

重塑地下城管理遊戲



在地面世界之下,挖掘並建立你的地下城——這是現代地下城管理遊戲的本質精髓。 維護你的地下城,扇你的僕人巴掌,任由你建造充滿機關的房間和邪惡的僕人的地下城堡壘。 這些都將在你的導師——擁有最原始最邪惡的聲音的地下城解說員Richard Ridings 的親自帶領下進行!

使用各種充滿邪惡力量的武器



邪惡力量喜歡有多種選擇,那麼在邪惡血脈裡就夠你選的了! 你可以在60種房間,咒語,魔藥,儀式,防衛與建築中選擇,這些都會隨著你遊戲內的進度解鎖。 部署你邪惡的工具來對抗地面上那些所謂正義的英雄,讓他們知道入侵地下城要付出的沉重代價。

征服多種戰役模式



從六種不同的戰役模式中,你可以用自己獨特的方式來征服你的敵人。 在戰役模式、小型對戰模式、情景模式,多人模式、生存模式以及寵物地下城拓展包(本體中包含寵物地下城中的2關)中選擇你想要的,你將體驗到什麼叫真正的壞人。

自己設置,創造並和你的敵人分享



用直觀又強大的地圖編輯器來建你自己的地圖與戰役,那可是有編碼支持的功能,然後在Steam創意工坊裡跟上千張自製地圖比個高下。另外提一點,我們有幾十樣改動器讓你隨意調整成你喜歡的遊戲規則。做壞人從來沒這麼有創意吧!

由瘋狂的粉絲為瘋狂的粉絲製造



《地下城爭奪戰》由一個充滿狂熱的開發者的獨立遊戲團隊開發,我們的每一個成員都對地下城管理遊戲懷著最真摯的情感。自從發布遊戲以後,我們一直不斷地更新遊戲,包括發布補丁,調整遊戲數值,提升畫面質量以及更多的更新。我們的社區是我們成功的源泉,沒有你們的支持,我們也不可能走到今天!我們衷心感謝廣大的玩家。

系統需求

Windows
Mac OS X
SteamOS + Linux
    最低配置:
    • 作業系統: Windows 7 , Windows 8 , Windows 10
    • 處理器: Dual Core CPU @ 2.5GHz
    • 記憶體: 4GB RAM
    • 圖形: Nvidia GT450 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • G3D Mark: 1500
    • 儲存空間: 需要7GB可用空間 (將來可能需要增加)
    • 聲音: 喇叭或耳機
    推薦配置:
    • 作業系統: Windows 7 (64-bit), Windows 8 (64-bit), Windows 10 (64-bit)
    • 處理器: Quad Core CPU @ 2.5GHz
    • 記憶體: 8GB RAM
    • 圖形: Nvidia GTX 560 series with 1GB RAM or better, Radeon 8950 HD with 1GB RAM or better
    • G3D Mark: 3000
    • 儲存空間: 需要10GB可用空間 (將來可能需要增加)
    • 聲音: 喇叭或耳機
    最低配置:
    • 作業系統: OS X 10.10 or higher
    • 處理器: Dual Core CPU @ 2.5GHz
    • 記憶體: 4GB RAM
    • 圖形: Nvidia GT450 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • G3D Mark: 1500
    • 儲存空間: 需要7GB可用空間 (將來可能需要增加)
    • 聲音: 喇叭或耳機
    推薦配置:
    • 作業系統: OS X 10.10 or higher
    • 處理器: Quad Core CPU @ 2.5GHz
    • 記憶體: 8GB RAM
    • 圖形: Nvidia GTX 560 series with 1GB RAM or better, Radeon 8950 HD with 1GB RAM or better
    • G3D Mark: 3000
    • 儲存空間: 需要10GB可用空間 (將來可能需要增加)
    • 聲音: 喇叭或耳機
    最低配置:
    • 作業系統: Ubuntu 12.04 or higher
    • 處理器: Dual Core CPU @ 2.5GHz
    • 記憶體: 4GB RAM
    • 圖形: Nvidia GT450 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • G3D Mark: 1500
    • 儲存空間: 需要7GB可用空間 (將來可能需要增加)
    • 聲音: 喇叭或耳機
    推薦配置:
    • 作業系統: Ubuntu 12.04 or higher
    • 處理器: Quad Core CPU @ 2.5GHz
    • 記憶體: 8GB RAM
    • 圖形: Nvidia GTX 560 series with 1GB RAM or better, Radeon 8950 HD with 1GB RAM or better
    • G3D Mark: 3000
    • 儲存空間: 需要10GB可用空間 (將來可能需要增加)
    • 聲音: 喇叭或耳機

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