Keine Lust mehr, Dungeons zu überfallen? Dann baue deinen eigenen! War for the Overworld ist ein Dungeon-Managementspiel mit all den Aspekten, die du an RTS- und Gottspielen am meisten liebst. Grabe dir einen Dungeon nach deinen Plänen und erobere die Oberwelt!
Kürzliche Reviews:
Größtenteils positiv (60) - 75% der 60 Nutzerreviews der letzten 30 Tage sind positiv.
Alle Reviews:
Sehr positiv (3,435) - 81 % der 3,435 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung:
2. Apr. 2015
Entwickler:
Publisher:

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Kürzliche Updates Alle anzeigen (236)

10. Juli

Patch 2.0.3 Release Notes



Darkest Greetings Underlord,

Another Maintenance Patch for War for the Overworld is making the rounds across the dark caverns of the Internet. But just because it's now long-term maintenance for the foreseeable future doesn't mean we can't have some fun.

Today we bring you some additional voices for units which have long wished upon a star for some lines of their own and this is just the beginning we expect there will be more to come in future patches.

As always please keep all your feedback coming via the forums and of course report any issues to us via User Echo!

Now without further a do, read on for the Release Notes!

Patch 2.0.3: "Effectively Explored Excavations"


Underlord AI Changes

  • Various Build Order tweaks

Audio Changes

  • Added Additional Unit VO:
    • Wizard
    • Inquisitor
  • Adjusted VO
    • Lord of the Land

Localisation & UI

  • Continued localisation work on the Mighty Script features of the Map Editor

Bug Fixes

Crashes & Gamebreakers
  • Updated the Coherent GT UI Middleware which may have been the cause of a recurring intermittent crash experienced by some users on Linux
    • If you are a linux user that was affected by regular crashes please try this latest version and report back to us if the issue was correctly fixed. Otherwise please contact us directly on our Bug Tracker
    • If crashes on Linux are still occuring you can find the Linux Stable Build in the betas list on Steam. This is running version 2.0.

Units
  • Fixed an issue with Unit Physics which was causing units to overshoot their destinations when not on screen
    • This was the root cause for issues where Workers were being propelled into lava and dying, units stuck in walls, units becoming trapped in Prisons and Arenas and possibly affected unit need fulfillment if the player was not watching
  • Ember Demons that are defused by the Infernal Urn should no longer explode and deal damage

Constructs
  • Losing a Mana Vault whilst at Maximum Mana should no longer cause a reduction in permanently available mana.

Visual Fixes
  • Fixed a visual issue with the Augrum Wall

Map Editor - Mighty Script
  • Math Operations should now produce the correct outputs for Decimals
  • Fixed an issue which prevented the “On Templates Spawn” trigger from triggering correctly

Map Editor - UI
  • Fixed an issue where world object coordinates would always appear as “23, 3” in the Magic Finder List

Levels / Campaigns
  • Fixed an Issue on Level 13 of the War for the Overworld campaign where one of the Emperor’s miscellaneous voice lines wouldn’t play
  • Fixed an issue where Artefacts dropped upon the “Road” in Level 2 of the Heart of Gold campaign could not be retrieved by workers
  • Fixed an issue where it was not possible reset The Under Games campaign progress
  • Fixed an issue where some VO would not play correctly when claiming an Underhill as Volta or Kasita in Level 5 of the Under Games campaign
  • Fixed a stack overflow that could occur on Level 3 of the Heart of Gold campaign
  • Fixed a number of issues with the Golden Statues displayed at the end of the Heart of Gold Campaign

Multiplayer
  • In-Game chat should once again show up correctly in Multiplayer Matches

UI
  • Fixed an issue which may have caused the Skirmish menu to not appear correctly for some users on the GOG installer versions


Cheers,

– Brightrock Games Team


Click here to follow us on Steam

Click here to chat about this update on our Discord
Never miss an update! Sign up to our newsletter!
8 Kommentare Weiterlesen

28. Juni

Patch 2.0.2 Release Notes



Darkest Greetings Underlord,

It's been only a week week since the release of the surprisingly massive 2.0.1 patch and the work has continued unabated. As always we've been taking feedback directly from you and have a few smaller adjustments to make alongside a handful of fixes to the issues you've helped us identify. Patch 2.0.2 is the result of this weeks work and should help stabilise the game further in the wake of our last two massive releases.

Beyond the release of this patch we don't have much news to share other than the fact that there's still a few issues we're still interested in tidying up and of course we're always happy to receive feedback or reports straight from you so please keep all your feedback coming via the forums and of course report any issues to us via User Echo!

Also if you missed our previous post, you may want to give that a read as it outlines some of the future plans for War for the Overworld. Fear not, even as we begin to shift our team across to working full-time on Project: Aftercare we plan to continue providing some support for WFTO in the coming months.

Now without further a do, read on for the Release Notes!

Patch 2.0.2 "Sufficiently Surveyed Surfaces"

Gameplay / Balance Changes

Units
Augre
  • Now slightly less likely to use the Foundry and slightly more likely to use the Garrison
Juggernaut
  • Now slightly less likely to use the Foundry and slightly more likely to use the Garrison
Priestess
  • Updated needs to match the Cutlist
Spirit Worker (Permanent)
  • Movement speed reduced by 10%
  • Work speed reduced by 25%
  • These changes do not affect Spirit Workers created by the Spirit Worker potion
Wizard
  • Updated needs to match the Witch Doctor
 
Spells

Volcanic Bridge
  • Mana cost reduced from 100 to 50

Underlord AI Changes

  • Underlord AIs can now make use of the Besiege ritual to attack enemy Dungeons
  • Sloth focussed AIs will now be able to make use of the Infernal Urn to transform Brimstone into Quartz
  • The AI can now use Hellfire potions
  • Added 7 New Build Orders
  • Adjusted a number of existing Build Orders
  • The Medium Difficulty AI has received a number of tweaks
    • Now has the ability to drop units near rally flags
    • The rate at which it can pick up and drop units has been reduced
    • The rate at which is is allowed to spend sins has been reduced
    • It will now be slightly more aggressive
  • The AI will now trigger Sentinels more intelligently
  • The Master AI is now able to use defence parts to heal existing defences
  • The AI will now make more intelligent use of Work-A-Lot potions
  • When using Overcharge the AI will now wait until its Mana is exhausted
  • before triggering the ritual
  • The AI is now able to more accurately predict if it needs to return its forces to defend its Dungeon Core
  • Further optimised the behaviour of the AI on master difficulty
  • AIs will now hesitate less whilst attacking and will execute their plans more aggressively if they are confident of victory
  • Bankrupt AIs now wait longer before selling rooms

Level / Campaign Changes

The Under Games

Underlord Shale
  • Beast spawn rate reduced from 666% to 444%
  • Defence gold & mana cost increased from 150% to 200%

Visual Improvements
  • New Animations
    • Democorn - Receive Pay
    • Baby Democorn - Receive Pay
    • Arcane Chunder - Sanctuary work
  • Visual Tweaks to the Foundry Floor
  • Improved the possession view of the Firebreather
  • Adjusted the viewpoint position of the Behemoth in possession

Localisation & UI

European and Chinese localisations now in game for various text edits that were done for 2.0 and 2.0.1:

  • Various user-interface text improvements, including tooltips and campaign map names
  • Pre-2.0 Skirmish maps have had their creators’ names added to the end of their descriptions
  • Fixed various old text style issues such as asterisks being used to show sound effects in subtitles
  • Lord of the Land unit subtitles (for future use in the Mighty Script Editor) have been tweaked to match chosen audio takes
  • New Mendechaus voice-over (for future use in the Mighty Script Editor) has had unique text keys added for each unique audio take being used

Miscellaneous Improvements
  • Debug logs which are generated upon game crashes are now fully GDPR compliant

Bug Fixes

Crashes & Gamebreakers
  • Fixed a rare issue that prevented some players from opening the Under Games if they had not completed the War for the Overworld campaign

Units
  • Fixed an issue that would cause units to attempt to walk out of prisons and arenas

Defences
  • Alchemines should now always load in with their potions after loading a save game

Visual Fixes
  • Units are now react to the visual height of shrine floors (such as the siege shrine) and can walk on the surface without clipping

AI Fixes
  • Underlord AI's will no longer ignore the last item in their build order
  • Fixed an issue where the Underlord AI would not use the Wisdom Juice potion on Vampires
  • Fixed an issue where the Underlord AI would issue an attack without removing units from it's Peaceband, meaning sometimes attacks were not correctly planned and did not meet AI expectations
  • Fixed an issue where Workers were not correctly receiving new tasks and thus would revert to older tasks such as nearby reinforce wall tasks over newer claim tile tasks
  • Fixed an issue where the Underlord AI would be unable to determine an appropriate attack vector on large maps where the enemy is well fortified and defended

Map Editor - General
  • The Empire Theme selector can now correctly select any theme, even if it is locked

Levels / Campaigns
  • Fixed an issue where the cutscene which plays after Mandalf is turned to gold in Heart of Gold level 1 could be disrupted if he was mined by workers during the cutscene, preventing the level from ending
  • Fixed an issue where the VFX on the objective forge on Heart of Gold level 3 would not play correctly
  • Capturing Pre-Placed rooms in the "Seastead II" skirmish level will now correctly allow units to work in them

Localisation
  • Fixed an issue where Chinese fonts were not displaying correctly on OS X

UI
  • Fixed an issue on the Scenario Lobby where the mutators button was not accessible if the map could not be finished

Miscellaneous
  • Fixed a number of minor issues in the codebase

Cheers,

– Brightrock Games Team


Click here to follow us on Steam

Click here to chat about this update on our Discord
Never miss an update! Sign up to our newsletter!
7 Kommentare Weiterlesen

Reviews

“A deeply strategic and absorbing experience, and a pitch-perfect sense of dark humour.”
Wired UK

“It’s evident this game was made with nothing but love for the series it’s so shamelessly inspired by. Subterranean knows exactly what was so thrilling about playing the part of a malicious tyrant.”
7.5/10 – The Jimquisition

“Brightrock Games haven't stopped supporting the game ... In fact, they rolled up their sleeves, listened to feedback, and polished those old dungeons to a shine.”
Indiegames

Wir feiern Zwei Jahre WFTO!

Zukünftige Updates


Beim Kauf der Underlord-Edition erhältst du diese zusätzlichen Features:

Sovereign-Dungeon-Thema


In War for the Overworld ist jeder Underlord ein Individuum. Ein Dungeon spiegelt die Präsenz und Eigenheiten eines Underlords wider.

Wenn du die Underlord-Edition erwirbst, kannst du das Sovereign-Dungeon-Thema in allen Spielmodi außer in Kampagnen verwenden, um deine Hingabe gegenüber dem Bösen zu demonstrieren.

Das Sovereign-Thema enthält einzigartige Modelle und Texturen für:

  • Dungeonkern einschließlich einzigartiger Grafik- und Soundeffekte
  • Wände und Felder
  • Feld- und Türgrafiken
  • Arbeiter

Soundtrack-Download

Wir haben alle 16 im Spiel benutzten Musiktracks in einer Sammlung zusammengefasst. Die kannst du in aller Gemütlichkeit in deinem eigenen unterirdischen Refugium oder auch in deiner Folterkammer genießen.

The Dungeoneer’s Guide to the Underworld (Unterwelthandbuch für Dungenieure) – nur in Englisch

Ein PDF mit 48 Seiten und quasi eine Liebeserklärung an die Handbücher alten Stils, die es früher mit Spielen gab. Bis zum Rand gefüllt mit tollen Bildern und Geschichten über die Welt Kairos und ihre Bewohner: Einen besseren Weg gibt es nicht, um die Welt kennenzulernen, die du erobern willst.

All That Is Gold (Alles was Gold ist) – eine Sammlung mit Kurzgeschichten, nur in Englisch

Eine PDF-Sammlung mit drei Kurzgeschichten rund um die Abenteuer eines Zwergenhelden im Rahmen der Ereignisse aus der Heart of Gold-Erweiterung.

Underlord Edition Content



Purchase the Underlord Edition to receive these additional features:

Sovereign Dungeon Theme


In War for the Overworld, each and every Underlord is their own unique being. A dungeon is a direct reflection of an Underlord’s presence and individuality.

By purchasing the Underlord Edition you can don the Sovereign Dungeon Theme in all non-Campaign game modes, to demonstrate your dedication to evil!

The Sovereign Theme contains unique models and textures for:

  • Dungeon Core including unique VFX and SFX
  • Walls and Tiles
  • Tile and Door Toppers
  • Workers

Soundtrack Download

We’ve assembled the complete collection of all 16 music tracks used in the game, all of which can be yours to listen to in the comfort of your own Underground Lair or Torture Chamber.

The Dungeoneer’s Guide to the Underworld (English Only)

A 48-page PDF that serves as a love letter to the old-style manuals that you used to get with games. Filled to the brim with awesome art and lore about the world of Kairos and its denizens, there's no better way to discover the world you're going to conquer!

All That Is Gold - Short Story Compilation (English Only)

A PDF collection of three short stories that follow the adventures of a heroic dwarf during the events of the Heart of Gold expansion.

Über dieses Spiel

Keine Lust mehr, Dungeons zu überfallen? Dann baue deinen eigenen!

Steht es dir bis zum Hals, in endlos monotonen Aufgaben immer und immer wieder böse Typen zu zerbröseln, bloß um Gold und ein etwas besseres Paar Schuhe zu bekommen? Fragst du dich langsam, ob das Heldenleben wirklich deine Berufung ist? Wenn es dir so geht, dann sei willkommen bei War for the Overworld!

Dungeon-Management wie neu geboren



Schachte den Boden aus und errichte deinen Dungeon tief unter der Oberwelt. Dieses moderne Dungeon-Management-Spiel lässt den originalen Charme des Genreklassikers ganz neu aufleben. Behüte deinen Dungeon, klapse deine Diener und errichte unterirdische Festungen, prall gefüllt mit all den tückischen Räumen, Fallen und der abscheulichen Dienerschaft ganz nach deinen Wünschen. Erlebe all das unter der Schirmherrschaft der Originalstimme des Bösen und der besten, die man sich dafür vorstellen kann: Richard Ridings!

Führe das Arsenal des Bösen ins Feld



Das Böse mag es gern vielfältig und im Rahmen der Adern des Bösen gibt es jede Menge Vielfalt! Du wählst aus mehr als 60 Räumen, Zaubern, Tränken, Ritualen, Verteidigungseinrichtungen und Bauwerken, während du allmählich Fortschritte im Spiel erzielst. Setze deine teuflischen Werkzeuge gegen die Edelmut triefenden Helden aus der Oberwelt ein und zeige ihnen, was Eindringlingen gebührt.

Spiele virtuos mit einer reichen Auswahl verschiedener Modi



Du wählst aus insgesamt sechs Spielmodi aus und bestimmst, wie du deine Feinde auf ureigene Weise niederringst. Wähle unter den Modi „Kampagne“, „Scharmützel“, „Szenarios“, „Multiplayer“, „Überleben“ und der „Mein Hobby-Dungeon“-Erweiterung (kostenlose Demo über 2 Levels im Basisspiel enthalten) und entdecke, wie viel Freude es tatsächlich macht, zur Abwechslung mal für das Böse zu streiten.

Anpassen, erschaffen und teilen mit deinen ... ziemlich besten Feinden



Erschaffe deine eigenen Karten und Kampagnen mit dem intuitiven und leistungsstarken Karteneditor einschließlich Skriptunterstützung und teile Sie anschließend über den Steam Workshop, um zu den Tausenden benutzerdefinierter Karten beizutragen, die bereits entwickelt worden sind. Steige noch tiefer ein und ändere die Spielregeln selbst nach deinen Wünschen: Dutzende „Mutatoren“ machen das möglich. Noch niemals war es so kreativ, auf der Seite des Bösen zu stehen!

Gemacht von Kultisten (Fans) für Kultisten (Fans)



War for the Overworld wird von einem unabhängigen Team begeisterter Entwickler erschaffen, die samt und sonders mit Haut und Haaren dem Dungeon-Management-Genre verfallen sind. Seit der Erstveröffentlichung haben wir das Spiel beständig aktualisiert und mit unzähligen Patches, Neugewichtungen, Hochglanz-Überarbeitungen und einem Sack voller neuer Funktionen ergänzt. Unsere Community spielt eine wesentliche Rolle für unseren Erfolg und ohne Hilfe der Community hätten wir aus dem Spiel auch nicht das machen können, was es heute ist. Wir bedanken uns ganz herzlich bei allen.

Systemanforderungen

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 Service Pack 1 , Windows 8 , Windows 10
    • Processor: Dual Core CPU @ 2.5GHz
    • Memory: 4GB RAM
    • Graphics: Nvidia GT450 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • G3D Mark: 1500
    • Hard Drive: 7GB available space (may increase in the future)
    • Sound: Speakers or headphones

    Full Knowledgebase Article
    Recommended:
    • OS: Windows 7 (64-bit) Service Pack 1, Windows 8 (64-bit), Windows 10 (64-bit)
    • Processor: Quad Core CPU @ 2.5GHz
    • Memory: 8GB RAM
    • Graphics: Nvidia GTX 560 series with 1GB RAM or better, Radeon 8950 HD with 1GB RAM or better
    • G3D Mark: 3000
    • Hard Drive: 10GB available space (may increase in the future)
    • Sound: Speakers or headphones

    Full Knowledgebase Article
    Minimum:
    • OS: OS X 10.10 or higher
    • Processor: Dual Core CPU @ 2.5GHz
    • Memory: 4GB RAM
    • Graphics: Nvidia GT450 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • G3D Mark: 1500
    • Hard Drive: 7GB available space (may increase in the future)
    • Sound: Speakers or headphones

    Full Knowledgebase Article
    Recommended:
    • OS: OS X 10.10 or higher
    • Processor: Quad Core CPU @ 2.5GHz
    • Memory: 8GB RAM
    • Graphics: Nvidia GTX 560 series with 1GB RAM or better, Radeon 8950 HD with 1GB RAM or better
    • G3D Mark: 3000
    • Hard Drive: 10GB available space (may increase in the future)
    • Sound: Speakers or headphones

    Full Knowledgebase Article
    Minimum:
    • OS: Ubuntu 12.04 or higher
    • Processor: Dual Core CPU @ 2.5GHz
    • Memory: 4GB RAM
    • Graphics: Nvidia GT450 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • G3D Mark: 1500
    • Hard Drive: 7GB available space (may increase in the future)
    • Sound: Speakers or headphones
    • Additional Linux Requirements:
      • glibc 2.14 or later
      • libstdc++6 or later
      • GCC 4.9 or later
      • Only the latest video card drivers are supported
      • OpenGL 3.0 support is required

    Full Knowledgebase Article
    Recommended:
    • OS: Ubuntu 12.04 or higher
    • Processor: Quad Core CPU @ 2.5GHz
    • Memory: 8GB RAM
    • Graphics: Nvidia GTX 560 series with 1GB RAM or better, Radeon 8950 HD with 1GB RAM or better
    • G3D Mark: 3000
    • Hard Drive: 10GB available space (may increase in the future)
    • Sound: Speakers or headphones
    • Additional Linux Requirements:
      • glibc 2.14 or later
      • libstdc++6 or later
      • GCC 4.9 or later
      • Only the latest video card drivers are supported
      • OpenGL 3.0 support is required

    Full Knowledgebase Article
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