Wreckfest is a demolition derby themed racing game with soft-body damage modeling, sophisticated driving dynamics and in-depth vehicle upgrading, featuring both demolition derbies and more traditional track races. It’s all about fun, breakneck racing and over-the-top crashes.
Évaluations récentes :
très positives (99) - 88% des 99 évaluations des utilisateurs dans les 30 derniers jours sont positives.
Toutes les évaluations :
variables (6,375) - 68% des 6,375 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution :
14 janv. 2014
Développeur :
Éditeur :

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Jeu en accès anticipé

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Remarque : ce jeu en accès anticipé peut changer ou ne pas changer de façon significative. Si celui-ci ne vous intéresse pas dans son état actuel, vous devriez peut-être attendre qu'il se développe davantage. En savoir plus

Ce que les développeurs ont à dire :

“Warning: Early access phase is meant to give you a chance to experience the game as it progresses through its development cycle, and the game is still at an early stage. As such, it does contain missing features and nasty bugs. Developing the game together with the players gives us a lot more creative freedom, and you get to communicate with the development team to make sure we’re making the all-out racing game that you want.”
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Mises à jour récentes Tout voir (84)

25 avril

Hotfix 2 for April Update

Howdy folks,

We're back! The first hotfix the other day left us with a couple of known issues still persisting and since we've now addressed them, we thought it would be a clever move to patch the game right away. Not many changes but many of them quite important, as follows:

GENERAL
  • Server Browser no longer crashes after quitting multiplayer and going back to the server browser.
  • Game no longer intermittently crashes during a menu texture loading.
  • MP: Kick and ban voting now works properly.
  • MP: Changing server info is now allowed only when in lobby to prevent issues.
  • Wrong way indicator is no longer incorrectly displayed at race start on Speedway 2 Oval Loop.
  • In Career, there's now a reduced chance of AI players with duplicate paint jobs appearing.
  • Game controller vibration/rumble is now disabled correctly after a controller is changed.
  • Gremlin front and rear chains are now uninstalled with the bumpers.
  • Added new engine audio for Panther RS.
  • Minor environment art improvements and fixes.
NOTES FOR CONTENT CREATORS
  • For custom track backward compatibility, runtime grid generation can now be disabled in the event specific bbTrackData (.tcat) file by using the new flag. After enabling the flag, legacy manually placed start points will be used.
As always, thanks for your support and have fun!
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23 avril

Hotfix for April Update

Dear all,

A critical hotfix for April Update is now out, most importantly fixing the menu system related crashes that many have been experiencing and adding a toggle for the new post-processing effects. A few other improvements and fixes also sneaked in, with the full changelog below.

Don't forget that the survey is still running, so if you're still to voice your opinion please do it!

GENERAL
  • Fixed a number of menu system related crashes.
  • Vignette and Sharpening effects can now be enabled/disabled in the Settings menu.
  • Random AI players with derby liveries no longer appear in racing events.
  • Changing Tristar Front Fenders no longer results in the game crashing.
  • Speedbird Rear Wheel 3 now has the correct texture.
  • In a number of weathers dust is no longer too dark when in the shade.
  • In Replay, when entering free camera the camera is is now dropped in the current car position.
  • Various minor environment art improvements and fixes.
Thanks for your support!
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Voir toutes les discussions

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Édition numérique de luxe

Buy the Digital Deluxe Edition and get a lot of great, exclusive content!

  • Backer Race Car
    A special in-game race car that's not going to be available later!
  • Wallpapers
    A set of cool wallpapers to trick out your desktop in style.
  • Soundtrack
    A rocking soundtrack of the game.
Please note that the extra content will be available at a later date.

Offre spéciale

Upon purchasing, Next Car Game Sneak Peek 2.0 will be added to your library!

Steam Greenlight

À propos de ce jeu

Wreckfest is a demolition derby themed racing game with soft-body damage modeling, sophisticated driving dynamics and in-depth vehicle upgrading, featuring both demolition derbies and more traditional track races. It’s all about fun, breakneck racing and over-the-top crashes.

Expect epic crashes and tight, neck-to-neck fights over the finish line on run-down racing tracks. Expect proper demolition derbies. Expect brand new ways for metal to bend and the signature once-in-the-lifetime moments that can be achieved only with true-to-life physics simulation.

It’s a motorsport, but not just any motorsport. It’s a motorsport with attitude.

Unique Racing Experience

First and foremost, we’re building a FUN racing game with PERSONALITY. It’s all about the stuff that really matters: varied tracks, cool cars, and the defining once-in-the-lifetime moments that can be achieved only with true-to-life physics simulation. If you’re familiar with our previous games, you already know what we’re aiming at: exhilarating racing action with sophisticated physics and damage modeling, only this time we’re upping the ante on almost every front. This is the game we envisioned way back in the early 2000s, only re-imagined for today’s technology and gaming standards.

Awesome Cars

The cars are old, cheap, banged up, patched together, rusty… just awesome! In short, our cars ooze with STYLE. You won’t find anything like them in other racing games. We’ve got variety, as well: everyone loves the old American heavy-hitters from the muscle car era, but we’re not neglecting the fun little European and Asian cars from the long-gone decades either.

Exciting Engine

Our in-house ROMU engine is a hell-bent beast that's precision-engineered for high-speed, breakneck racing. We have also already implemented fully deformable soft body car damage, meaning that the cars will react to damage in a very tangible, convincing way. While we're focused on action, motorsport authenticity is not forgotten, either. To that end our engine is simulating vehicle dynamics in a very sophisticated fashion. Rolling resistances, casters and slip angles are definitely not ancient Greek to us, and you as the player will be the one benefiting from our expertise.

EARLY ACCESS FEATURES

The current Early Access release contains many playable cars and tracks, showcasing both white-knuckle track racing and explosive demolition derby action with 24 cars that will give you taste of things to come. During the coming months we’re going to give the game a lot of polish as well as implement many new exciting features, and all Early Access supporters have a unique opportunity to get involved in the development of the title!


We’ve also giving a playable Technology Sneak Peek 2.0 to all our Early Access supporters. The sneak peek features a playground that we use internally to test various features various like car damage and environment destruction. Version 2.0 includes new destructive machinery, more dynamic stuff to blow up, spectacular stunts and an awesome physics cannon that we use to play with our physics engine. With the physics cannon you too will now have a chance to cause mayhem to heart’s content by launching missiles, throwing stuff around and destroying the environment as well as the cars!

  • NEW! A preview of the career mode - battle for championship points and earn experience, increase your rank and unlock new parts and cars!
  • 20 cars: US demolition derby cars, folk-racing cars, banger racing cars + more unique ones, all inspired by real cars. Both RWD and FWD cars.
  • A number of gravel, mixed surface and tarmac race tracks, many inspired by real-world tracks, featuring both normal and reverse layouts.
  • Many fan-favorite tracks like Dirt Oval, Tarmac & Dirt Figure 8, Speedways and Demo Derby stadiums, guaranteed to offer total destruction with 24 cars.
  • A number of performance upgrades, mimicking selected real-world parts.
  • Paint and livery customization.
  • Various race and derby game modes including Team Deathmatch with up to 24 cars, all with dynamic damage.
  • Soft-body car damage physics system that doesn't need a super computer - even online!
  • Steam Workshop support for sharing custom content.
  • Extensive modding support: create and modify cars, tracks, physics and a lot more, also for multiplayer!
  • Online multiplayer with 24 players.
  • Dedicated server support.
  • LAN multiplayer.
  • Highly configurable support for force-feedback wheels, pedals and H-shifters + manual clutch support.
  • Dynamic content that reacts realistically – fences and billboards break down, tires fly around.
  • In-game Photo Mode and Replay with a number of cameras, configurable field-of-view and depth-of-field.
  • BONUS: A playable Technology Sneak Peek 2.0 - Have fun in the physics playground!

UPCOMING FEATURES

Wreckfest is currently in early Pre-Alpha stage, and the Early Access version is going to serve as a basis on which we will continue building the game based on your feedback on what works and what doesn't. Throughout the Early Access phase we're going to gradually add more content and new features to the game, with some of the most important key features planned being:


  • Visual customization: upgrade your cars with real-life demolition derby parts!
  • Improved car damage and handling.
  • More cars, each with different stylings and performance.
  • More dynamic content on the tracks to drive through and crash into.
  • Streamlined and polished user interface.
  • Improved graphics quality and performance.

Please note that all features mentioned here may be altered or removed during the development of the title if deemed necessary.

Configuration requise

    Minimale :
    • Système d'exploitation : Windows Vista
    • Processeur : Intel® Core™2 Duo 2.4 GHz or AMD Athlon™ X2 2.5 GHz
    • Mémoire vive : 4 GB de mémoire
    • Graphiques : NVIDIA Geforce® GTX™ 460 or AMD Radeon™ HD 6450
    • DirectX : Version 11
    • Espace disque : 4 GB d'espace disque disponible
    • Carte son : DirectX®-compatible
    Recommandée :
    • Système d'exploitation : Windows 7 (32 or 64bit), Windows 8, Windows 10
    • Processeur : Intel® Core™ i5 or AMD Phenom™ II X4
    • Mémoire vive : 8 GB de mémoire
    • Graphiques : NVIDIA GeForce® GTX™ 570 or AMD Radeon™ HD 7750
    • DirectX : Version 11
    • Espace disque : 4 GB d'espace disque disponible
    • Carte son : DirectX®-compatible

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