PatchWorld is a social audiovisual playground for VR and desktop where creators build interactive worlds, instruments, reactive visuals, playful systems, and live experiences together in real-time _ no coding needed.

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Nota: Permainan dalam Akses Awal belum lengkap dan mungkin akan mengalami perubahan. Jika anda tidak berminat untuk bermain permainan ini dalam versi semasa, anda seharusnya menunggu untuk melihat jika permainan ini akan terus dibangunkan. Ketahui lebih lanjut

Meninggalkan Akses Awal: 2027

Kata-kata daripada pembangun:

Kenapa Akses Awal?

“PatchWorld is launching on Steam in Early Access because it is an ambitious creative platform with many interconnected systems: music creation, multiplayer sessions, custom instrument building, audiovisual world-building, desktop support, mixed reality workflows, and external integrations.

The core creative experience is already available: you can make music, build playable instruments, explore audiovisual worlds, and create together in real time. But we are still improving onboarding, tutorials, documentation, UI/UX polish, multiplayer stability, and creator workflows.

Early Access lets us develop PatchWorld with the people who will actually use it: musicians, performers, VR creators, educators, visual artists, and experimental tool-builders.”

Berapa lama permainan ini dijangka akan berada dalam Akses Awal?

“We expect PatchWorld to remain in Early Access for at least 12 months.

This gives us time to refine the platform, improve onboarding and documentation, polish the UI/UX, strengthen multiplayer reliability, and make creator workflows clearer for building instruments, making music, performing audiovisual worlds, and working across VR and desktop.

This timeframe is an estimate, not a fixed release date. We plan to update the community as development progresses and as priorities are shaped by user feedback.”

Apakah perbezaan yang dirancang antara versi penuh dan versi Akses Awal?

“The full version of PatchWorld is planned to be more performant, better documented, and easier to learn. Our focus during Early Access is to improve the first-time user experience, expand tutorials, polish the interface, strengthen multiplayer reliability, clarify recording and export workflows, and make it easier for creators to build, share, and perform with their own instruments and worlds.

We also plan to keep improving desktop and PC VR workflows, external music integrations such as MIDI, OSC, and Ableton Link, and the systems that let creators connect PatchWorld to live performance, studio setups, installations, and education.”

Bagaimanakah keadaan semasa versi Akses Awal?

“PatchWorld is already playable and creatively powerful. Players can create music in VR and desktop, build custom instruments from modular blocks, perform inside audiovisual worlds, collaborate with others, and connect PatchWorld to external tools and workflows.

At the same time, this is still Early Access. Some areas are rough, including onboarding, documentation, UI/UX polish, multiplayer stability, and advanced creator workflows. Players should expect a living creative tool that is actively being improved rather than a fully finished production suite.”

Adakah harga permainan ini berbeza semasa dan selepas Akses Awal?

“Yes, the price may increase as PatchWorld becomes more complete.

Our Early Access price reflects the current state of the product: a deep and ambitious creative platform that is already usable, but still improving in onboarding, documentation, polish, stability, and creator workflows. As those areas improve and PatchWorld moves closer to a full release, we expect the price to rise.

Early Access buyers get PatchWorld at a lower price and help shape the next stage of development.”

Bagaimana anda merancang untuk melibatkan Komuniti dalam proses pembangunan anda?

“We are building PatchWorld with feedback from musicians, VR creators, educators, performers, visual artists, and experimental tool-makers.

During Early Access, community feedback will help us prioritize tutorials, creator workflows, multiplayer improvements, instrument-building features, performance tools, accessibility needs, and integrations with external music software and hardware.

PatchWorld is especially shaped by people using it to make real things: songs, instruments, performances, interactive worlds, workshops, installations, and collaborative sessions.”
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Ulasan

“PatchWorld blends music, visual art, and interactive design where you can create, share, and remix with the community.”
N/A – Gamelist+

“Patchworld is a virtual, collaborative, immersive sandbox and playground where you can create virtual spaces, instruments, drum machines, functional props, shooting galleries, airplanes, and even roller coasters.”
5/5 – Flynn.in.VR, Meta Quest Store user review

“Patchworld is a studio with homemade instruments, a social meeting place, a world builder, and a discovery platform. All this in VR.”
N/A – MIXED

Tentang Permainan Ini

Create music, worlds, and live experiences together in VR and desktop

PatchWorld is a multiplayer audiovisual playground for building interactive worlds, instruments, reactive visuals, playful systems, and live experiences _ no coding needed.

Easy to start, deep enough to grow. Beginners can explore, play, and remix right away, while advanced builders can create complex worlds, audiovisual systems, interactive devices, and ambitious performances, especially with the power of PCVR and desktop.

You don’t need to be a musician to start. Build a world, generate or import your assets, design a strange machine, create a game, or make something reactive, then discover how sound, rhythm, and music can become part of what you create.

Explore community-made worlds, jam rooms, interactive stories, music studios, live events, and playful experiences, remix everything you find or build something entirely your own.

For curious minds of all kind : Whether you are a curious beginner, VR creator, musician, producer, visual artist, tinkerer, performer, streamer, or educator, PatchWorld gives you a new way to create and express yourself inside shared virtual worlds.

Hang out, build, jam, and explore

Play and create with others in real time. Explore worlds, jam rooms, interactive experiences, and ready-made music studios for electronic music, reggae, techno, drum and bass, and more.

Try instruments, inventions, games, devices, and worlds made by the community. Attend live events, workshops, jams, and performances. Share your creations and remix what others have built.

Build interactive worlds and playful systems

Use physics, logic, interaction, and gameplay blocks to design interactive experiences, strange machines, art installations, motion-based systems, and even games.

PatchWorld started with music, but creators use it to build much more than music alone.

Create reactive audiovisual systems

Turn sound, gesture, interaction, and gameplay into real-time visuals, lights, motion, and spatial effects.

Play with ready-made visual devices to create reactive stages, glitch art, generative visuals, and audiovisual performances, or build your own VJ tools and TouchDesigner-like setups from scratch directly in 3D space.

Customize your avatar, movement, and identity

Import custom VRM avatars, create expressive costumes, design reactive outfits, and shape how you appear, move, and express yourself inside PatchWorld’s shared creative worlds.

Build instruments, studios, and audio based systems with your hands

Use PatchWorld’s modular block system to create musical instruments, synths, samplers, drum machines, sequencers, effects, custom controllers

Inspired by modular synthesis, Pure Data, Max/MSP, TouchDesigner, and node-based creative tools, PatchWorld brings the art of patching out of the flat screen and into 3D space.

Connect your setup - Go hybrid with mixte reality

Go further with MIDI, OSC, Ableton Link, spatial audio tools, recording workflows, external controllers, DAWs, and desktop / PCVR setups. From jamming in VR to performing on stage, PatchWorld can become part of your live creative setup.

PatchWorld is powered by our bespoke audio engine, developed over many years for high-quality real-time and spatial audio. It supports responsive instruments, synthesis, sampling, effects, procedural sound systems, spatial mixing, and immersive performance tools designed for serious sound.

Bring your own assets — or generate them in-world

Import your own sounds, images, videos, and 3D objects through the PatchWorld web portal, or generate new assets directly inside PatchWorld with AI-powered tools.

Now on Steam Early Access for PCVR and desktop

The Steam version brings PatchWorld to a more powerful PC-based setup, with support for both PCVR and desktop. PCVR is the main immersive creation experience for patching, building, performing, and interacting with each other naturally in 3D space.

Desktop is currently in beta but is already very useful for exploring worlds, filming, streaming and joining multiplayer sessions!

Already playing on Meta Quest? Keep your creative ecosystem connected!

You can log in with your existing PatchWorld account on Steam to access your Vibz, purchases, and creations. 

Join the community

PatchWorld is shaped by its passionate community of patchers: musicians, producers, builders, visual artists, educators, performers, curious beginners, and tinkerers of all ages and backgrounds.

Join Discord to ask questions, find collaborators, attend workshops, discover community creations, and jump into live jams where people help each other build strange, beautiful, musical things together.

We are especially proud of the community’s imaginative, supportive, and welcoming spirit. PatchWorld is LGBTQ+ friendly and open to creators of different identities, abilities, experience levels, and creative paths.

Patch sound into worlds

Pendedahan Kandungan Dihasilkan AI

Pembangun menerangkan cara permainan mereka menggunakan Kandungan Dihasilkan AI seperti berikut:

PatchWorld includes optional generative AI tools that players can use to create custom content for their worlds and devices.

Players can generate images, 360° skyboxes, 3D meshes, and audio samples by entering text prompts using in-game tools such as the GenieBox device or scripting blocks. Each generation is initiated directly by the player and takes a short amount of time to complete.

Generated content can be used to decorate worlds, create sound effects, and build custom musical instruments. By default, all generated content remains private to the creator and is only shared with others if the player chooses to publish their world.

Generative AI features are entirely optional and are designed to support creativity, experimentation, and collaborative world-building.

Keperluan Sistem

    Minimum:
    • Memerlukan pemproses 64-bit dan sistem pengendalian
    • OS: 10
    • Pemproses: Intel i7 3770
    • Memori: 8 MB RAM
    • Grafik: RX570
    • Rangkaian: Sambungan Internet jalur lebar
    • Storan: 1500 MB ruang tersedia
    • Sokongan VR: OpenXR (SteamVR / Oculus PC) on Meta Headsets
    • Nota Tambahan: Non-Oculus controller bindings are not yet integrated or officially supported.
    Dicadangkan:
    • Memerlukan pemproses 64-bit dan sistem pengendalian
    • OS: 10
    • Pemproses: Intel i9 10850K
    • Memori: 16 MB RAM
    • Grafik: GTX980
    • Rangkaian: Sambungan Internet jalur lebar
    • Storan: 2000 MB ruang tersedia
    • Sokongan VR: OpenXR (SteamVR / Oculus PC) on Meta Headsets
    • Nota Tambahan: Non-Oculus controller bindings are not yet integrated or officially supported.
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