PatchWorld is a VR sandbox where creation happens inside the experience. Combine sound, logic, physics, and visuals to build interactive instruments and worlds, improvise live, and prototype ideas together with friends - no code required.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“PatchWorld is launching in Early Access because it is an evolving, VR-first creative platform. While the core creation experience is fully usable today, several systems are still being refined and improved. This includes tightening multiplayer collaboration, refining physics and gameplay behavior, improving performance and stability, and continuing to develop social features for sharing and discovery.

PatchWorld has already been released on Meta Quest, and the Steam version builds on that foundation while continuing to receive platform-specific refinements. Desktop mode is supported but still evolving, and Early Access allows us to improve usability, controls, and workflows based on real-world feedback from creators using PatchWorld in different ways.

By releasing in Early Access, we can work closely with the community, gather feedback from active users, and prioritize polish and iteration based on how the platform is actually being used. We are committed to ongoing updates throughout Early Access and to bringing PatchWorld to a complete and polished full release.”

Approximately how long will this game be in Early Access?

“We expect PatchWorld to remain in Early Access for at least 12 months. This timeframe reflects our current goals for refining and stabilizing the platform, improving multiplayer collaboration, polishing physics and gameplay behavior, enhancing desktop usability, and continuing to develop social features based on community feedback ahead of a full release. As development progresses, we will communicate major milestones and update expectations with the community.”

How is the full version planned to differ from the Early Access version?

“In the full release, we plan to deliver richer creation tools and systems, a larger library of assets and interactive devices, more seamless sharing and remixing workflows, advanced multiplayer and collaboration features, and improved UI/UX for creators of all skill levels. While the core creative and social platform exists now, we plan to enhance stability, expand documentation and tutorials, and add deeper publishing and community economy features.”

What is the current state of the Early Access version?

“The PCVR Early Access build delivers the full PatchWorld creation platform, including functional multiplayer - the same core toolset already live and proven on Meta Quest. Creators can build and share interactive instruments and worlds, and co-create in real time via Live Sessions. While the creative feature set is complete, we’ll continue refining PC performance, UX, and desktop-specific workflows based on real-world use and feedback.”

Will the game be priced differently during and after Early Access?

“We intend to raise the price for the full version by 20% to 50%.
This will depend on how many new features and enhancement to the 2D desktop version we will add over the year.”

How are you planning on involving the Community in your development process?

“We plan to involve the community deeply in PatchWorld’s evolution:

Feedback loops: Discord, surveys, and direct user input on creation workflows.

Co-creation: creators can share worlds and devices publicly, and their usage data and suggestions will guide improvements.

Playtests and events: community jams, showcases, live sessions where players test features and share experiences.

Shared documentation: the community contributes to a living wiki and tutorials, helping shape how new creators learn and use the platform.”
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This game is not yet available on Steam

Planned Release Date: February 2026

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About This Game

Welcome to PatchWorld, a social, immersive creativity platform where imagination meets innovation. Whether you're a musician, visual artist, performer, hobbyist, or curious explorer, PatchWorld empowers you to express your creativity in dynamic, real-time multiplayer virtual spaces.

PatchWorld is a modular, no-code, creative world-building platform that originated from modular music principles and evolved into a state-of-the-art creativity game engine. Create immersive scenes that seamlessly blend:

  • 🎵 Music-making

  • 🎨 Visual art

  • 🎮 Gameplay

  • 🔧 Interactive design

All in real-time, without writing a single line of code!

📦 Worlds: Your Creative Canvas

Your creations, called worlds, can include:

  • Virtual instruments

  • Immersive environments

  • Custom avatars

  • Dynamic visual effects

  • Interactive logic systems

👥 Who is PatchWorld For?

PatchWorld is designed to be accessible to both beginners and advanced users:

  • 🎹 Musicians & DJs compose and perform with loopers, sequencers, and synthesizers

  • 🎨 Visual Artists build immersive audiovisual installations and experiences

  • 🎭 Performers & Puppeteers use avatars and motion capture for storytelling

  • 📚 Educators & Collaborators co-create and share musical worlds for teaching

  • 🔧 Tinkerers & Developers experiment with logic, interactivity, and spatial computing

🚀 Why Choose PatchWorld?

Unlike traditional DAWs or VR apps that confine users to predefined modes, PatchWorld offers:

Full Creative Freedom Seamlessly combine audio, visual, and logic elements without restrictions

🌐 Unified Creative Space Performance and creation happen in the same immersive environment

🤝 Social-First Design Built-in collaboration tools foster improvisation and live expression with others

⭐ Key Features

🥽 VR-Native Creation Build patches directly inside VR using intuitive interfaces and gestures

🎵 Performative Instruments Play and loop music in real-time with expressive virtual instruments

👥 Multiplayer Collaboration Jam, build, and perform with friends worldwide in shared spaces

💻 Desktop Companion Manage content, upload assets, and monitor VR sessions from your computer

🎭 Customizable Avatars Animate characters with motion capture for live performances

📹 Recording & Export Capture creations as video, audio, or mocap data to share anywhere

🧠 Gen AI optional AI tools to generate 3D meshes, audio, images, and skyboxes

🛒 Community Marketplace sell/buy devices

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

PatchWorld includes optional generative AI tools that players can use to create custom content for their worlds and devices.

Players can generate images, 360° skyboxes, 3D meshes, and audio samples by entering text prompts using in-game tools such as the GenieBox device or scripting blocks. Each generation is initiated directly by the player and takes a short amount of time to complete.

Generated content can be used to decorate worlds, create sound effects, and build custom musical instruments. By default, all generated content remains private to the creator and is only shared with others if the player chooses to publish their world.

Generative AI features are entirely optional and are designed to support creativity, experimentation, and collaborative world-building.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: 10
    • Processor: Intel i7 3770
    • Memory: 8 MB RAM
    • Graphics: RX570
    • Network: Broadband Internet connection
    • Storage: 1500 MB available space
    • VR Support: OpenXR (SteamVR / Oculus PC) on Meta Headsets
    • Additional Notes: Non-Oculus controller bindings are not yet integrated or officially supported.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: 10
    • Processor: Intel i9 10850K
    • Memory: 16 MB RAM
    • Graphics: GTX980
    • Network: Broadband Internet connection
    • Storage: 2000 MB available space
    • VR Support: OpenXR (SteamVR / Oculus PC) on Meta Headsets
    • Additional Notes: Non-Oculus controller bindings are not yet integrated or officially supported.
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