PlanetSide 2 is an all-out planetary war, where thousands of players battle as one across enormous continents. Utilize infantry, ground and air vehicles, and teamwork to destroy your enemies in this revolutionary first-person shooter on a massive scale.
Recent Reviews:
Mixed (368) - 65% of the 368 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (44,464) - 81% of the 44,464 user reviews for this game are positive.
Release Date:
Nov 20, 2012

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Recent updates View all (46)

April 25

A New Soldier Game Update: DX11 and Nanite Systems Operatives

Today's game update has brought a significant amount of content to PlanetSide 2 including DX11 integration, the Nanite Systems Operatives faction, the Refine and Refuel Continent Event, and more! Read on for a rundown:

DX11 Integration
Over the game's lifetime, there has been no pain point discussed more often than that of performance.

You've seen us attacking this problem from different angles throughout the past year (and the years before that!), and while we've made significant strides with optimizing much of our underlying infrastructure, there wasn't much left for us to improve upon without some major overhauls first.

Our continued quest for improvement has brought us here, after months of work and a coordinated effort from multiple departments throughout the company, we're pleased to announce that DX11 has arrived in PlanetSide 2.

Players on all types of compatible hardware should be receiving notable performance increases due in no small part to this update, but others as well. Numerous third party software used by the game and our own internal Forgelight engine have been updated, and we've also restructured the way that assets are packed and encrypted. This results in not only a more performant game, but also smaller file sizes, and more security from cheaters.

To top it all off, the updates give us better tools to diagnose and address performance concerns in the future.

So celebrate, Auraxians, you've earned it.

Nanite Systems Operatives 
Built to function in the harshest weather conditions and most demanding combat roles, our new Nanite Systems Operatives are here to serve. Players now have the ability to create a robotic character on a new, fourth faction, the Nanite Systems Operatives (or NSO).
  • NSO characters are available to players with All Access Memberships
  • Each time an Operative moves to a new continent, they will be assigned to fight for whichever faction currently has the lowest population. This faction will not be re-assigned until the player travels to a new continent.
  • Operative characters use Nanite Systems weaponry only, and have their own special Directive lines available for completion. NSO characters do not have equivalents for faction-specific items, so use caution when purchasing bundles that offer items for multiple factions.
  • A MAX unit, main battle tank, and empire specific fighters are currently missing from the NSO arsenal, and we will be exploring their implementation at a later date.
  • NSO characters can reside in outfits (even while contracted for opposing teams) and can join and lead squads for whichever faction they're currently fighting for. If an NSO character leaves a continent and is contracted to fight for a new team, they will be removed from their active squad.
  • At launch, NSO characters will be unable to access Tutorial and Koltyr.
  • Beyond that, NSO characters operate similarly to a character from any other empire.
  • They have the same health pools, movement speeds, hitboxes and animations, and they die and respawn just like any other soldier.
The design of this system had a few different targets.
  • Firstly, we wanted a way to address population balance without having to rely on a faction queue, which (while effective) isn't a fun way for players to spend their evening if they want to play a particular faction.
  • Secondly, we wanted a way to celebrate and reward our players who have active memberships, and there is no more prominent way to flaunt your support of the game than piloting a combat-ready robotic soldier.
  • Lastly, we wanted to invigorate some of the PlanetSide 2 lore. The release of NS Operatives are the true beginning of a larger story arc surrounding Nanite Systems, and some hero characters you may (or may not have) heard of just yet.
We hope you enjoy these new soldiers, and the havoc they will certainly wreak upon the battlefields of Auraxis.

Refine and Refuel - Continent Event
The Refine and Refuel event has been added to the events pool on all continents.

At the start of the event, two Refineries will spawn toward the center of the map. Players are tasked with harvesting Cortium and depositing it into one of the refineries. When a Refinery is full, it will blast off into orbit, and a new one will spawn at another location.

The faction who has refined the most cortium will earn a 20% nanite discount on Sunderer and ANT spawns at the end of the event.

Join Combat Revision
This system has been restructured, and should no longer fail to send players off when the countdown completes.

Join Combat now works on a priority system when deciding where to send players.
  • First, it looks for ideal populations and balanced fights.
  • If none exist, it will simply look for balanced fights.
  • If none of those exist either, it will send the player to attack an enemy frontline base, even if that base is empty.
In addition, it now makes decisions on how to send players to fights.
  • Initially, the system looks for hardspawns at the chosen location.
  • If none exist, it will then look for soft spawns at the chosen location.
  • If none of those exist either, it will send the player to that location in a drop pod.
  • In the future, we'd also like to sort players into unlocked vehicles with open gunner seats.
Restructuring Join Combat in this way allows us to deliver players to an ideal PlanetSide experience first, wherever they're available. We then focus on intensifying balanced fights that currently exist, while helping generate new fights along the frontlines. These changes work hand in hand with the spawn system revamp.

Spawn System Revamp
We have made large revisions to the spawn system that will help filter players into more enjoyable fights, discourage overpopulation as it moves from base to base, as well as allow for more freedom to move around the map.

Prior to this update, the spawn system was too restrictive, and didn't point players in any particular direction. Veteran players would often resort to hopping from spawn point to spawn point in order to reach fights they wanted to participate in. At the same time, players were discouraged from leaving their current lane, which contributed heavily to the formation of "zergs" that then move down an abandoned lattice lane unopposed. This experience was detrimental to new players and veterans alike.

The revised spawn rules now work on a priority system, with ideal spawn locations appearing first, and additional spawn locations appearing after a longer wait period, effectively throttling how quickly players can redeploy around the map, while still giving them the option to do so.

Priority 1 Spawn Locations - Default spawn timer
  • Warpgate
  • Last spawnpoint you used.
  • Spawn Beacons.
  • Squad-spawnable vehicles.
  • Other spawn points within your current region if that region is not overpopulated.
  • Allied regions adjacent to an enemy region with less than 12 players at it.
Priority 2 Spawn Locations - 15 second wait time.
  • Spawn locations in your current region if your region is overpopulated.
  • Allied regions with adjacent enemy territory with less than 96 players, and aren't cut off from the lattice.
  • Outfit-owned regions that are not overpopulated, and aren't cut off from the lattice.
Priority 3 Spawn Locations - 30 second wait time.
  • Allied regions without enemy adjacency and aren't cut off from the lattice.
These changes give players the ability to jump to low populated regions to start moving down lanes with less occupancy; prohibits players from redeploying directly into overpopulated regions from outside them; and slows down the respawn time in overpopulated regions when your last-used spawn point is destroyed.

We have a lot of flexibility with this system to either loosen up or clamp down harder on the ruleset, and will undoubtedly make adjustments as it continues to shake out.

On top of all this, we've also made improvements to the game's UI, adjusted infantry, and more. Full patch notes that include all of today's changes are available here.
We'll see you on the battlefield, soldiers (and Operatives)!
141 comments Read more

April 25

Incoming: Nanite Systems Operatives Now Available

Nanite Systems is finally ready to unveil its line of remote-infantry combat units, called Nanite Systems Operatives, which are now available for use by each faction on a contractual basis. These combat units are manned by qualified Nanite Systems staff members who have gone through rigorous training and vetting. Staff members operate these units remotely out of the numerous Nanite Systems facilities located throughout and in-orbit over Auraxis. The robotic proxies are operated in shifts, and all Nanite Systems personnel work humane schedules.

Each time an Operative enters a new zone or continent, they will be put on assignment for the faction with the lowest population - these contracts always go out to the empire that has lost the most soldiers, helping to ensure that their populations will be more balanced in battle.

Due to their distinct training regimen and proprietary alignment with Nanite Systems, Operatives are only capable of using NS (common pool) weapons and vehicles. Any empire-specific weapons and vehicles will be off limits to unlock and equip. However, Operatives will be able to jump into empire-specific gunner vehicles that are pulled by soldiers of the faction that they are working for.

Operatives do have the ability to create and exist in an outfit with other soldiers, but remember - NS contracts come first for these units, so other members of the outfit could end up being on opposite sides of the war.

Please keep in mind that an All Access Membership is required to create a new Operative unit, and to continue employment under Nanite Systems. If membership lapses, a Nanite Systems Operative will be inaccessible until the membership is renewed.

We hope you enjoy your new partnership with Nanite Systems!
14 comments Read more


“Audacious. Sony Online built a multi-continental world wide enough for thousands of players on three factions to fight in the air, on the ground, and inside bases, and released it for free.”
PC Gamer

“Technically astounding mass-scale warfare that spews out gaming fantasy fulfillment.”
90/100 – PC Gamer

“With versatile classes, deep progression systems and various styles of air and ground vehicles, there’s no shortage of ways to contribute to a fight, and on a coordinated team in PlanetSide 2’s open environments, Sony Online Entertainment’s game of nonstop war can be a truly incredible competitive experience.”
9/10 – IGN

About This Game

PlanetSide 2 is a free-to-play, massively multiplayer online first person shooter (MMOFPS).

Empires and their soldiers battle in an all-out planetary war on a scale never before seen, in stunning, breathtaking detail. PlanetSide 2 battles persist and the war never ends, offering constant challenges of individual skill, team grit, and empire-wide coordination. Take up arms and drop into intense infantry, vehicle, and air combat.

Players come together in enormous battles across four massive continents to win control of critical territories, gaining key resources for their empire. With an extensive skill tree and class-based system, players can customize their soldier, weapons, and vehicles to match their playstyle and meet the needs of their squads, outfits, and empires. In the world of PlanetSide 2, every soldier makes a difference.

  • THREE WARRING EMPIRES: Players will choose to align with one of three empires: the militaristic, authoritarian Terran Republic; the rebellious, freedom-fighting New Conglomerate; or the technocratic, alien-influenced Vanu Sovereignty. Each empire has access to empire-specific weapons, attachments, vehicles, abilities, and more.
  • MASSIVE WARFARE: Battles take place not between dozens of soldiers, but between hundreds. They fight on foot. They pile into vehicles. They take to the skies in devastating aircraft. Each battleground holds valuable resources and strategic positions, and the empire that can conquer and hold these territories will be rewarded with the resources and the means to achieve victory.
  • ENORMOUS MAPS: PlanetSide 2 features four incredible and diverse continent maps with dozens of square kilometers of seamless gameplay space, every inch of which is hand-crafted and contestable. Whether in open fields, barren desert, in armed and armored bases, or in the skies, victory will rely on knowing your surroundings.
  • PERSISTENCE THAT PAYS: In PlanetSide 2 the war isn’t won by a single base capture. The core gameplay of PlanetSide 2 is about holding crucial territories and controlling resources. Working strategically as a team to secure tactical positions has long-lasting effects that can shift the tide of battle.
  • CLASS-BASED COMBAT: Players can build their soldier to match wants and their allies' needs. Six distinct classes provide a wealth of squad options and combat tactics. Grow your soldier over time as you master each combat role, weapon, and vehicle, laterally unlocking hundreds of weapons, attachments, gear, skills, vehicles, and more.

    Heavy Assault: Rush into the battle guns blazing. You are the dedicated foot soldier of Auraxis.

    Light Assault: Go where the Heavies can’t with your short-burst jetpack. Pick a high spot, throw a grenade, and out maneuver your foes!

    Combat Medic: Keep your fellow soldiers alive and in fighting shape. You are the beating heart of any squad.

    Infiltrator: Stay silent. Stay invisible. You are death from the shadows, whether with a knife from behind or a single shot from a sniper's nest. You are the enemy's constant fear.

    Engineer: Deploy crucial equipment. Resupply your allies. Fix the thing, then fix it again. You keep the machines running, the tanks firing, and the war effort moving forward.

    MAX: Step into your Mechanized Assault Exo-Suit (MAX). Cannons for hands, armor for flesh, and a disposition to match, you are a walking mass of nigh unstoppable death.

  • OUTFIT TEAMWORK: Join or form your own Outfit, a like-minded group of soldiers who train together day in and day out. Whether a small rapid response team or a massive clan, Outfits are vital to each empire's strategic organization.
  • VEHICLES & WEAPONS: Train and equip your solider how you want, with a huge array of weapons and vehicles which can be extensively customized by preference or purpose, using attachments, upgrades, and add-ons earned in the war.
  • PLAY FOR FREE: PlanetSide 2 is free to play with optional in-game purchases.

System Requirements

    • OS: 64-bit Windows 7 or later
    • CPU: Core i5-760 or better / AMD Phenom II X4 or better [Quad-core CPU]
    • Memory: 6 GB RAM (64-bit)
    • Hard Drive: 20 GB free
    • Video Card: nVidia GeForce GTX 260 or better / Radeon HD 4850 or better
    • DirectX®: 11.0
    • OS:64-bit Windows 7 or later
    • Processor:Intel i7 processor or higher / AMD Phenom II X6 or higher
    • Memory:6 GB RAM
    • Graphics:nVidia GeForce 560 or higher / AMD HD 6870 or higher
    • DirectX®:11.0
    • Hard Drive:20 GB HD space
    • Sound:DirectX compatible Sound Card
    • Other Requirements:Broadband Internet connection

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