PlanetSide 2 is an all-out planetary war, where thousands of players battle as one across enormous continents. Utilize infantry, ground and air vehicles, and teamwork to destroy your enemies in this revolutionary first-person shooter on a massive scale.
Recent Reviews:
Mixed (294) - 66% of the 294 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (45,677) - 82% of the 45,677 user reviews for this game are positive.
Release Date:
Nov 20, 2012

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Recent updates View all (51)

August 15

Development Letter - Honing the New Player Experience

Over the past few months we’ve been focused heavily on performance and stability post DX11 update on PC, and gearing up for our big (now released!) New Soldier update on PS4. With those initiatives complete, we figured that now would be a good time to talk about the next leg in PlanetSide 2’s ongoing development.

Toward the end of Summer we began making a serious commitment toward bettering the new-player experience. We still have loads of new players coming to the game each and every day, and long-time players know how brutal this game can be to a fresh recruit. To that end, we’ve been working toward a more satisfying first experience in hopes that those new players are excited to come back, and stick around long enough to eventually become salty veterans like the rest of us.


Earlier this summer we released the New Player channel, alongside an expansion of the Mentor system. This system allows dedicated, helpful players to answer questions from lowbies, and provide guidance right from the start. In the future, we will be flagging trusted community members to speak in this channel without requiring a Mentor Rating, and we’re considering reducing the requirements to speak in this channel overall.


Soon you’ll be seeing a revision of the Death Screen come to the public test server, and eventually to Live. This is a more modern style death camera that offers a brief look at your killer before panning back to your corpse. We’ve heard compelling reasoning both for and against features like this in the past, and ultimately we feel that there are pronounced benefits for all players when it comes to learning base layouts and easing the frustration of quick or unexpected deaths. On top of that, the new camera feels more in line with the pacing we see from modern day PlanetSide 2.


A smaller feature we’re currently working on is to make loading screens more contextual. New players, for example, might see loading screens with quick snippets about gameplay elements, like how generator overloads work; whereas a veteran player may see the typical gamut of loading screens currently available. This system would make holiday and event-driven loading screens easier to swap in and out as well.


We’re currently working on modular tutorials where new players can dive into the specifics of different classes and elements of gameplay (like capturing bases.) While we feel like the community will continue to be the best resource for new player guidance once their boots hit the ground, we want to have structures in place that allow players to take a step back from the shark tank and learn at their own pace. These modules intend to replace the introductory tutorial currently available for new players on PC.


In the July Livestream, we showed off an early development version of a fresh, new Sanctuary zone for the first time. This feature was met with some confusion, as the greater vision for why it was even seeing development wasn’t made clear to the community. While it isn’t time to reveal all our long-term goals for the zone, I can offer some context for its initial implementation.

Sanctuary will be the first real social hub in PlanetSide 2. When we say Social Hub, we’re talking about a place where players of all sides can interact outside the war effort, and access features that don’t belong in a combat zone.

For initial implementation, we’ll be targeting the release of time-limited vendors of exotic and rare gameplay rewards, lore elements, and an all-faction voice and text chat. Ideally, our tutorial modules would follow (or optimistically, be coupled with) the initial release of the zone.

Having a social hub in place also gives us a better “holding area” for players waiting in queue, lets us build out some of the lore elements we’ve been working toward in the background over the past year, and creates the necessary foundation for long-term gameplay elements we’re looking to introduce next year and beyond.


The last thing I want to talk about is probably the biggest system we’re working on currently, one we’re tentatively calling the Mandate system.

Mandates are time-limited challenges with concrete objectives and rewards given upon completion. For the first implementation, we’re looking to create a system that can generate daily, weekly, and seasonal challenges (like the Directive system, but more robust and forgiving,) as well as create and trigger Mandates via script.

We will be using Mandates not only as a daily motivator, but also to incentivize participation when a context switch happens in-game. For example: An Aerial Anomaly event fires off, and you now have the time-limited goal of destroying enemy aircraft, delivering anomaly data, or supporting allied aircraft. If you don’t do it, you don’t get the reward.

The Mandate system will help make rewards feel more punchy and immediately obvious, it gives players a clear goal to complete, and it allows us to be more generous with rewards, while maintaining tighter control over our currency economies. Like much of what we’re working toward now, this is a system that will support the long-term development of the game.

Beyond the first implementation, we’ll be looking to create communal Mandates where multiple players contribute to the completion of the same goal. For example: An entire faction could be working toward a seasonal Mandate, and be trying to complete it before the other factions do. Or an Outfit could have its own Mandate that elevates the entire outfit as a whole upon completion.

This isn’t all we’re currently working on (Oshur is still in development, NSO weapons and vehicles are on the way, bug fixing, balance adjustments, and much more) but what I’ve mentioned above is our main focus heading into Fall. The reality of game development entertains that these features may be changed, pushed back, or dropped altogether, but we feel confident that everything on this list is worthy of our time and attention, and will help propel the game forward for years to come.

-Wrel, Lead Designer, PlanetSide 2
23 comments Read more

August 7

Double XP Week Starts Today!

Today was a banner day for PlanetSide 2, as we achieved one of our big goals of 2019: bringing the New Soldier update, with DX11 integration, Nanite Systems Operatives, and more, to our PS4 community (you can check out the update highlights here)

While this is a major step towards parity for our console community, we wanted to be sure PC players weren't left out of the celebration! So beginning today, we're running a Double experience FOR ALL event on PC and console through next Thursday, August 15! In addition, Double XP for members will continue through end of day on Saturday, August 17, with a special members only QUAD XP day on Sunday, August 18!


Along with our Double XP event, we're also bringing back Re-enlistment Bundles for a limited time! Bundles will be available in the Depot for the next month within the following windows:

Week 1 - August 12 through August 18
Re-enlistment Bundle Alpha - 499 DBC cost - 3693 DBC value

• MGR-S1 Gladius (NC SMG)
• MG-S1 Jackal (TR SMG)
• VE-S Canis (VS SMG)
• Angular Camo (NC/TR/VS Camo)
• Squad Experience Boost 7-Day

Week 2 - August 19 through August 25
Re-enlistment Bundle Bravo - 999 DBC cost - 5389 DBC value
• Pillager (TR Flash Weapon)
• Starfall (VS Flash Weapon)
• Buzzard (NC Flash Weapon)
• NS-50 Gorgon (Left and Right hand MAX machine guns, for VS/NC/TR)
• M202 Wyrm (Wing-mounted Heavy Machine Gun for Reaver, Mosquito, and Scythe)
• Interference Profile Banner (VS/NC/TR/NSO)
• Squad Experience Boost 7-Day

Week 3 - August 26 through September 1
Re-enlistment Bundle Charlie - 1999 DBC cost - 9985 DBC value
• MGR-L1 Promise (NC LMG)
• MG-L1 Watchman (TR LMG)
• VE-H Maw (VS LMG)
• Saron HRB (VS Magrider/Harasser)
• Enforcer (NC Vanguard/Harasser)
• Vulcan (TR Prowler/Harasser)
• Darkstar MAX armor (VS)
• Havoc MAX armor (TR)
• Sigma MAX armor (NC)
• Scanline Ambush Camo
• Gridsmoke Profile Banner
• Squad Experience Boost 7-Day

Week 4 - September 2 through September 8
Re-enlistment Bundle Delta - 3999 DBC cost - 36264 DBC value
• Centuri Armor Set (VS infantry armor, all classes)
• Crimson Armor Set (TR infantry armor, all classes)
• Lambda Armor Set (NC infantry armor, all classes)
• Halberd-H SE (Harasser)
• Halberd SE (Magrider/Vanguard/Prowler)
• Astral Camo (VS/NC/TR/NSO)
• Anomaly Background
• 9x Deluxe Implant Packs
• 1x One-Month Heroic Boost

See you back on the battlefield, soldier!
13 comments Read more


“Audacious. Sony Online built a multi-continental world wide enough for thousands of players on three factions to fight in the air, on the ground, and inside bases, and released it for free.”
PC Gamer

“Technically astounding mass-scale warfare that spews out gaming fantasy fulfillment.”
90/100 – PC Gamer

“With versatile classes, deep progression systems and various styles of air and ground vehicles, there’s no shortage of ways to contribute to a fight, and on a coordinated team in PlanetSide 2’s open environments, Sony Online Entertainment’s game of nonstop war can be a truly incredible competitive experience.”
9/10 – IGN

About This Game

PlanetSide 2 is a free-to-play, massively multiplayer online first person shooter (MMOFPS).

Empires and their soldiers battle in an all-out planetary war on a scale never before seen, in stunning, breathtaking detail. PlanetSide 2 battles persist and the war never ends, offering constant challenges of individual skill, team grit, and empire-wide coordination. Take up arms and drop into intense infantry, vehicle, and air combat.

Players come together in enormous battles across four massive continents to win control of critical territories, gaining key resources for their empire. With an extensive skill tree and class-based system, players can customize their soldier, weapons, and vehicles to match their playstyle and meet the needs of their squads, outfits, and empires. In the world of PlanetSide 2, every soldier makes a difference.

  • THREE WARRING EMPIRES: Players will choose to align with one of three empires: the militaristic, authoritarian Terran Republic; the rebellious, freedom-fighting New Conglomerate; or the technocratic, alien-influenced Vanu Sovereignty. Each empire has access to empire-specific weapons, attachments, vehicles, abilities, and more.
  • MASSIVE WARFARE: Battles take place not between dozens of soldiers, but between hundreds. They fight on foot. They pile into vehicles. They take to the skies in devastating aircraft. Each battleground holds valuable resources and strategic positions, and the empire that can conquer and hold these territories will be rewarded with the resources and the means to achieve victory.
  • ENORMOUS MAPS: PlanetSide 2 features four incredible and diverse continent maps with dozens of square kilometers of seamless gameplay space, every inch of which is hand-crafted and contestable. Whether in open fields, barren desert, in armed and armored bases, or in the skies, victory will rely on knowing your surroundings.
  • PERSISTENCE THAT PAYS: In PlanetSide 2 the war isn’t won by a single base capture. The core gameplay of PlanetSide 2 is about holding crucial territories and controlling resources. Working strategically as a team to secure tactical positions has long-lasting effects that can shift the tide of battle.
  • CLASS-BASED COMBAT: Players can build their soldier to match wants and their allies' needs. Six distinct classes provide a wealth of squad options and combat tactics. Grow your soldier over time as you master each combat role, weapon, and vehicle, laterally unlocking hundreds of weapons, attachments, gear, skills, vehicles, and more.

    Heavy Assault: Rush into the battle guns blazing. You are the dedicated foot soldier of Auraxis.

    Light Assault: Go where the Heavies can’t with your short-burst jetpack. Pick a high spot, throw a grenade, and out maneuver your foes!

    Combat Medic: Keep your fellow soldiers alive and in fighting shape. You are the beating heart of any squad.

    Infiltrator: Stay silent. Stay invisible. You are death from the shadows, whether with a knife from behind or a single shot from a sniper's nest. You are the enemy's constant fear.

    Engineer: Deploy crucial equipment. Resupply your allies. Fix the thing, then fix it again. You keep the machines running, the tanks firing, and the war effort moving forward.

    MAX: Step into your Mechanized Assault Exo-Suit (MAX). Cannons for hands, armor for flesh, and a disposition to match, you are a walking mass of nigh unstoppable death.

  • OUTFIT TEAMWORK: Join or form your own Outfit, a like-minded group of soldiers who train together day in and day out. Whether a small rapid response team or a massive clan, Outfits are vital to each empire's strategic organization.
  • VEHICLES & WEAPONS: Train and equip your solider how you want, with a huge array of weapons and vehicles which can be extensively customized by preference or purpose, using attachments, upgrades, and add-ons earned in the war.
  • PLAY FOR FREE: PlanetSide 2 is free to play with optional in-game purchases.

System Requirements

    • OS: 64-bit Windows 7 or later
    • CPU: Core i5-760 or better / AMD Phenom II X4 or better [Quad-core CPU]
    • Memory: 6 GB RAM (64-bit)
    • Hard Drive: 20 GB free
    • Video Card: nVidia GeForce GTX 260 or better / Radeon HD 4850 or better
    • DirectX®: 11.0
    • OS:64-bit Windows 7 or later
    • Processor:Intel i7 processor or higher / AMD Phenom II X6 or higher
    • Memory:6 GB RAM
    • Graphics:nVidia GeForce 560 or higher / AMD HD 6870 or higher
    • DirectX®:11.0
    • Hard Drive:20 GB HD space
    • Sound:DirectX compatible Sound Card
    • Other Requirements:Broadband Internet connection

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