A turn-based mix of chess moves, cards, and path planning. Chess sets your landing square; plot a short route, dodge monsters, and weigh cards vs chests. Sunlight turns wraiths into loot; visual tricks solve puzzles; ranged gear auto-attacks each turn. Chess decides the landings—you invent the path.

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Akan Datang ke Akses Awal

Pembangun permainan ini berhasrat untuk melancarkannya sebagai projek yang sedang berlangsung, dengan perkembangan dipengaruhi oleh maklum balas pemain.

Nota: Permainan dalam Akses Awal belum lengkap dan mungkin akan mengalami perubahan. Jika anda tidak berminat untuk bermain permainan ini dalam versi semasa, anda seharusnya menunggu untuk melihat jika permainan ini akan terus dibangunkan. Ketahui lebih lanjut

Kata-kata daripada pembangun:

Kenapa Akses Awal?

“Throughout development and playtesting, this game has brought me many moments of joy: finding a clever escape route as monsters close in, collecting one more treasure chest with limited cards and steps, or discovering a hidden path through a visual illusion. These moments have made me eager to share the game with more players.

Early Access gives you a chance to join the adventure sooner and gives me an opportunity to hear your honest feedback. Which mechanics do you enjoy? Which rules need clearer explanations? What could use more polish? Your input will help me refine the game and share the fun I have found in making and playing it.”

Berapa lama permainan ini dijangka akan berada dalam Akses Awal?

“I currently expect Early Access to last approximately two weeks. This estimate may change depending on player feedback, bug fixes, and the time needed to polish the game. If the schedule changes, I will keep players informed through Steam announcements.”

Apakah perbezaan yang dirancang antara versi penuh dan versi Akses Awal?

“For the full version, I plan to further refine the existing core gameplay, with a focus on improving tutorials and rule explanations, adjusting level and item balance, enhancing controls and interface feedback, and addressing issues identified during Early Access.

I also hope to use player feedback to make the choices between route planning, avoiding pursuing enemies, and collecting treasure more engaging. The scope of these changes will depend on feedback and development progress.”

Bagaimanakah keadaan semasa versi Akses Awal?

“The current version includes the core mechanics of choosing a destination using chess movement rules and freely planning a route within a limited number of steps. It also features three gameplay modes: Dungeon, Eclipse, and Distortion.

Players must balance enemy threats, their remaining cards, and opportunities to collect treasure along the way. Items can be picked up to strengthen the player, and ranged equipment automatically attacks at the end of each turn’s movement.

The game may still contain bugs, balance issues, and aspects of the controls or overall experience that need refinement. Feedback on these areas is welcome.”

Adakah harga permainan ini berbeza semasa dan selepas Akses Awal?

“The price will stay the same after Early Access ends—there will be no increase. I can’t wait for more players to step into Chesspath Dungeon and experience the moments that have brought me so much joy while developing and playtesting it. I’m also looking forward to hearing the stories of your own adventures.”

Bagaimana anda merancang untuk melibatkan Komuniti dalam proses pembangunan anda?

“I plan to use the Steam Community discussions to collect bug reports, gameplay suggestions, and impressions from players. I’ll pay particular attention to how easy the rules are to understand, how engaging route planning feels, and how different levels and items play.
Beyond those discussions, I also hope to create subtle connections between different players’ journeys. Your choices might leave faint echoes in this world, and an unexpected change you notice might carry traces of another traveler. I’d like to leave the finer details for you to discover as you explore.
I also plan to gradually introduce tools for creating, uploading, and sharing custom boards, allowing players to design their own challenges and invite others to find solutions. The exact features and release timing will depend on development progress.
Please share your clever routes and narrow escapes, as well as anything you find confusing or frustrating. I’ll prioritize improvements based on your feedback and the development resources available, and share major updates and changes through Steam announcements.”
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Permainan ini belum tersedia di Steam lagi

Tarikh Keluaran Dirancang: Oktober 2026

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Tentang Permainan Ini

Landing points follow the rules of chess. The path between them is yours to invent.

Monsters close in. Treasure chests lie along the way. And the cards in your hand are running out.

In Chess Path Dungeon, chess piece movement decides where you may land — then, within a limited number of steps, you freely plot the route to get there. Race for the exit, or detour for loot? Evade the chase, or look for a chance to strike back? Every card you play chooses more than a destination.

Delve deeper into the dungeon and carve an escape through the pursuit.
Weigh enemy positions, remaining cards, and chests along the path — make every step count.

Cross the eclipse. Let sunlight end the wraiths.
Wraiths drift through the shadows. They do not hunt you — and they cannot be slain. But the moment sunlight touches them, they vanish and leave a chest behind. Between danger and reward, there is only a ray of light.

Enter the misfolded halls. See the path anew.
Use visual misalignment to find a way through. In spaces that look impossible, walk toward the exit.

Pick up gear. Turn escape into counterattack.
With a ranged attack item, you strike automatically at the end of every turn. Beyond route planning, feel the rush of growing stronger and clearing foes on autopilot.

The landing square is set.
How will you walk it this time?

Pendedahan Kandungan Dihasilkan AI

Pembangun menerangkan cara permainan mereka menggunakan Kandungan Dihasilkan AI seperti berikut:

Some of the artwork in this game was created with the assistance of generative AI. No AI content is generated in real time during gameplay.

Keperluan Sistem

    Minimum:
    • OS: Windows 10 64-bit
    • Pemproses: Intel Core i3-6100 or AMD Ryzen 3 1200
    • Memori: 4 GB RAM
    • Grafik: NVIDIA GeForce GTX 750 Ti 2 GB or AMD Radeon R7 260X 2 GB
    • DirectX: Versi 11
    • Storan: 2 GB ruang tersedia
    • Kad Bunyi: DirectX-compatible sound card
    Dicadangkan:
    • OS: Windows 10/11 64-bit
    • Pemproses: Intel Core i5-8400 or AMD Ryzen 5 2600
    • Memori: 8 GB RAM
    • Grafik: NVIDIA GeForce GTX 1060 6 GB or AMD Radeon RX 580 8 GB
    • DirectX: Versi 11
    • Storan: 2 GB ruang tersedia
    • Kad Bunyi: DirectX-compatible sound card
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