Pirates, Vikings, and Knights II pits three teams against each other in a struggle for wealth, power and total domination. Whether using the Gunpowder Keg to clear out a territory full of enemies, or the Javelin to pin your dead foes to a wall, you'll find this game both hilarious and exhilarating.
Recensioni recenti:
Molto positiva (31) - 83% delle 31 recensioni degli utenti pubblicate negli ultimi 30 giorni sono positive.
Tutte le recensioni:
Molto positiva (4,282) - Il 86% delle 4,282 recensioni di questo gioco sono positive.
Data di rilascio:
12 feb 2010
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20 novembre

[RELEASED]Hotfix Update (Beta 0.4.1.1)



PVKII Beta 0.4.1.1 Update Release Notes

Hello everyone!

This a minor hotfix update that fixes a few bugs, addresses the performance loss of the last update, and some other general updates.

Server owners, please update your servers!

Changelog:
  • Bondi model has been updated with LODs to address FPS drops from the last update
  • Remove dynamic shadows from gibs that were added last update unintentionally that led to performance hits
  • Fixed a cause of Bondi t-posing
  • Fix issue with Assigir’s Challenge achievement
  • Fix Meat Carver achievement requiring you kill Bondi
  • Fix Belle of the Ball achievement
  • Fix being able to use chest special and blunderbuss special with one special bar
  • Updated Korean localization by community members 스팀유저(SteamUser) and kaishak7179
  • Fix error with Bondi’s class description
  • Added some missing seax textures
  • Fix an issue with model pose parameters that may have led to ragdoll crashes. Other mod programmers may want to learn more about this issue here: https://github.com/ValveSoftware/source-sdk-2013/issues/404#issuecomment-371746748
  • New info_grass_clusters entity to support the creation of grass that replaces detail sprites. Note the usage of this entity will likely change over time and is not considered complete
  • Built cubemaps for bt_island that were missing
  • Misc. callvote fixes



Join the conversation on the official PVKII Discord! Interact with devs, testers and creators!



Follow us on Trello for the latest development buzz, and as always, follow us on Facebook and Twitter for more updates.

Happy update and have a happy Thanksgiving to those that celebrate it!

PVKII Team
Octoshark Studios
3 commenti Altre informazioni

30 ottobre

[RELEASED]The Dawn of Bondi Update (Beta 0.4.1.0)





BONDI UPDATE - PVKII Beta 0.4.1.0 Update Changelog & Release Notes

Another Halloween; another PVKII update. Introducing the Viking Bondi! This update brings the 10th class to the game, combat and balance updates, visuals and more!

https://www.youtube.com/watch?v=czSM023ax1w

Highlights:

  • The 10th Class, Viking Bondi
  • Class and Shield Balance Updates
  • Code Fixes and Updates
  • 15 Achievements

Screenshots:










Changelog:

Please see below for a summarized changelog that details many of the changes in this release. Head over to our Bugs/Support Forums to report any issues.

Main Features:

Bondi

The youngest of all the Viking classes, the Bondi, is a freeman who owns a land, proud of his farm, and is seasoned in the art of hunting.

A hunter, swift with his bow. Immense strength with his atlatl. And a piercing, precise, seax. A new range element unlike his elders in battle. He is less honorable a man for his lack of melee weapons, however his steadfast charm for hunting and gathering makes him an honorable story to his family. But his story is a quest of vengeance. His land is taken; his family murdered. And so he seeks to end the lives of those who attempt to take all he has left.

Special: Hunter Rapid Fire. Use in the heat of battle, Bondi enters a euphoric hunter state to release multiple arrows in succession towards targets with piercing damage.

Voice and Music

Voiced by Franki “Hankshaw” Garpeman, a real life viking conquering the internet with his deep voice and sexy Nordic accent. Known for his voice work in the Elder Scrolls Renewal: Skywind project, Reficul, Crystals of Fate, and more recently, Quantum Replica.

Bondi Musical Theme by Dylan JDM


The Bondi is the culmination of countless hours of hard work from PVKII Developers, Authorized Creators, Beta Testers and Contributors, with significant efforts coming from: Corvalho, jRocket, Lord B, and our amazing coders and QA/testers!

Character Classes

Updated team balance for bondi update

Bondi Dismemberment

  • Can slice up ragdolls into gibs with gibs enabled with some limitations
  • Can now attack gibs and bounce them around with some limitations
  • MAA special no longer slows down movement during the warm-up phase
  • MAA can now get excited properly during his special with weapons other than his halberd

Shield Re-balance

  • Only fully charged shield bashes can stun
  • Cannot be stunned by shield bashes if blocking, but your block will be cancelled if it is fully charged
  • Reduced shield knockback to make sword counters more relevant
  • Slightly reduced shield bash hitbox to make bashing people behind you more difficult (a full fix will come at a later time)

Code Updates

Misc:

  • Ragdoll lifetimes and limits can now be fully customized beyond player limit, or “Doom” style ragdolls that almost never go away
  • Misc. crash fixes and crash exploit fixes
  • Add “cold” damage option to trigger_hurt, which uses a blue fullscreen damage indicator instead of red
  • Fast weapon switch enabled by default
  • Powderkegs should now always be transmitted regardless of how far away they are as well as players holding them, which should fix the inaudible keg bug
  • Miscellaneous minor performance increases, particularly on player spawn
  • Weapons no longer block you from switching to other weapons (useful to the randomizer plugin where you for instance couldn’t switch between the Berserker’s bigaxe and Huscarl’s two handed axe)
  • Impulse 101 now really gives all weapons
  • Disabled team is now a ConVar “mp_disabledteam” which could be used for mods, to disable a team on any map, or enable a team on a map that has a disabled team
  • New “instant_trigger” entity for mappers/maphacks, a radius based trigger that doesn’t use a brush
  • Fix modified balance servers not being tagged as such in some cases
  • Remove damage dealt label from scoreboard as it’s not completely accurate
  • Remove redundant NAT warning
  • Minor updates to net_graph to show more information
  • Add cl_menumodels ConVar to disable models in the main menu (may be useful on Mac if you crash while joining a server sometimes)
  • Add server-side option to disable player sprays “sv_playerdecals” in case you don’t want players potentially posting adult content
  • Updates and fixes to MapHack scripting interface

Contributions & Other Noteworthy

Agsma - Bondi Trailer, Promo Art

Corvalho - Promo Art

Roald - Bondi Trailer Environment

Phonebooth - Texture Art



Join the conversation on the official PVKII Discord! Interact with devs, testers and creators!



Follow us on Trello for the latest development buzz, and as always, follow us on Facebook and Twitter for more updates.

Happy Update and Halloween everyone!

PVKII Team
Octoshark Studios
19 commenti Altre informazioni

Recensioni

"The rampant silliness and absurd title hide a remarkable robust and satisfying melee game..."
- PC GAMER

"The graphics still look amazing. The maps are the best I have seen on the Source engine..."
- IGN

"One of the greatest Half-Life 2 mods to date."
- Mod DB

"I did have sexual relations with that game."
- Bill Clinton

Informazioni sul gioco

Pirates, Vikings, and Knights II scontra tre squadre una contro l'altra in una lotta per la ricchezza, il potere ed il dominio totale. Il gioco offre molte modalità di gioco: Territorio, dove i giocatori lottano per la conquista dei punti chiave della mappa; Santo Graal, dove i si sfidano per cercare di ottenere il sacro artefatto ed utilizzarne il potere contro le altre squadre; Bottino, dove i giocatori lottano per catturare e tenere al sicuro le casse del tesoro; e molto altro.
Gioca nei panni del Capitano Pirata, dotato di una gamba di legno ed un pappagallo d'attacco; del Cavaliere Pesante, dotato di una potente e grande spada ed una serie completa di armatura; o nei panni del Berserker Vichingo, la cui brama per le battaglie a volte si trasforma in una macchina mortale inarrestabile. Altre classi incluse nel gioco sono lo Schermagliatore, l'Huscarl, il Gestir e l'Arciere. Altre classi future includono il Cecchino, l'Assassino, lo Spadaccino, il Bondi, l'Uomo alle Armi, il Clerico, il Seio-Kona e il Guaritor'.
Sia che tu stia utilizzando il barilotto di polvere da sparo per ripulire un territorio pieno di nemici o il giavellotto per appendere i nemici morti ad una parete, troverai questo gioco sia divertente che entusiasmante.

Requisiti di sistema

Windows
Mac OS X
SteamOS + Linux
    Minimi:
    • Sistema operativo: Windows® 7 (32/64-bit)/Vista/XP
    • Processore: 1.7 GHz Processor or better
    • Memoria: 512 MB di RAM
    • DirectX: Versione 8.1
    • Rete: Connessione Internet a banda larga
    • Memoria: 10 GB di spazio disponibile
    • Note aggiuntive: Mouse, Keyboard
    Consigliati:
    • Sistema operativo: Windows® 7 (32/64-bit)
    • Processore: Pentium 4 processor (3.0GHz, or better)
    • Memoria: 1 GB di RAM
    • DirectX: Versione 9.0c
    • Rete: Connessione Internet a banda larga
    • Memoria: 10 GB di spazio disponibile
    • Note aggiuntive: Mouse, Keyboard
    Minimi:
    • Sistema operativo: OS X version Leopard 10.5.8 and above
    • Processore: 1.7 GHz Processor or better
    • Memoria: 1 GB di RAM
    • Scheda video: NVIDIA GeForce 8 or higher, ATI X1600 or higher, Intel HD 3000 or higher
    • Rete: Connessione Internet a banda larga
    • Memoria: 10 GB di spazio disponibile
    • Note aggiuntive: Mouse, Keyboard
    Minimi:
    • Sistema operativo: Ubuntu 12.04
    • Processore: Dual core from Intel or AMD at 2.8 GHz
    • Memoria: 1 GB di RAM
    • Scheda video: nVidia GeForce 8600/9600GT, ATI/AMD Radeon HD2600/3600 (Graphic Drivers: nVidia 310, AMD 12.11), OpenGL 2.1
    • Rete: Connessione Internet a banda larga
    • Memoria: 10 GB di spazio disponibile
    • Scheda audio: OpenAL Compatible Sound Card
    • Note aggiuntive: Mouse, Keyboard

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