Pirates, Vikings, and Knights II pits three teams against each other in a struggle for wealth, power and total domination. Whether using the Gunpowder Keg to clear out a territory full of enemies, or the Javelin to pin your dead foes to a wall, you'll find this game both hilarious and exhilarating.
Análises recentes:
Muito positivas (25) - 88% das 25 análises de usuários dos últimos 30 dias são positivas.
Todas as análises:
Muito positivas (4,279) - 86% das 4,279 análises de usuários deste jogo são positivas.
Data de lançamento:
12/fev/2010
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Atualizações recentes Ver todos (152)

30 de outubro

[RELEASED]The Dawn of Bondi Update (Beta 0.4.1.0)





BONDI UPDATE - PVKII Beta 0.4.1.0 Update Changelog & Release Notes

Another Halloween; another PVKII update. Introducing the Viking Bondi! This update brings the 10th class to the game, combat and balance updates, visuals and more!

https://www.youtube.com/watch?v=czSM023ax1w

Highlights:

  • The 10th Class, Viking Bondi
  • Class and Shield Balance Updates
  • Code Fixes and Updates
  • 15 Achievements

Screenshots:










Changelog:

Please see below for a summarized changelog that details many of the changes in this release. Head over to our Bugs/Support Forums to report any issues.

Main Features:

Bondi

The youngest of all the Viking classes, the Bondi, is a freeman who owns a land, proud of his farm, and is seasoned in the art of hunting.

A hunter, swift with his bow. Immense strength with his atlatl. And a piercing, precise, seax. A new range element unlike his elders in battle. He is less honorable a man for his lack of melee weapons, however his steadfast charm for hunting and gathering makes him an honorable story to his family. But his story is a quest of vengeance. His land is taken; his family murdered. And so he seeks to end the lives of those who attempt to take all he has left.

Special: Hunter Rapid Fire. Use in the heat of battle, Bondi enters a euphoric hunter state to release multiple arrows in succession towards targets with piercing damage.

Voice and Music

Voiced by Franki “Hankshaw” Garpeman, a real life viking conquering the internet with his deep voice and sexy Nordic accent. Known for his voice work in the Elder Scrolls Renewal: Skywind project, Reficul, Crystals of Fate, and more recently, Quantum Replica.

Bondi Musical Theme by Dylan JDM


The Bondi is the culmination of countless hours of hard work from PVKII Developers, Authorized Creators, Beta Testers and Contributors, with significant efforts coming from: Corvalho, jRocket, Lord B, and our amazing coders and QA/testers!

Character Classes

Updated team balance for bondi update

Bondi Dismemberment

  • Can slice up ragdolls into gibs with gibs enabled with some limitations
  • Can now attack gibs and bounce them around with some limitations
  • MAA special no longer slows down movement during the warm-up phase
  • MAA can now get excited properly during his special with weapons other than his halberd

Shield Re-balance

  • Only fully charged shield bashes can stun
  • Cannot be stunned by shield bashes if blocking, but your block will be cancelled if it is fully charged
  • Reduced shield knockback to make sword counters more relevant
  • Slightly reduced shield bash hitbox to make bashing people behind you more difficult (a full fix will come at a later time)

Code Updates

Misc:

  • Ragdoll lifetimes and limits can now be fully customized beyond player limit, or “Doom” style ragdolls that almost never go away
  • Misc. crash fixes and crash exploit fixes
  • Add “cold” damage option to trigger_hurt, which uses a blue fullscreen damage indicator instead of red
  • Fast weapon switch enabled by default
  • Powderkegs should now always be transmitted regardless of how far away they are as well as players holding them, which should fix the inaudible keg bug
  • Miscellaneous minor performance increases, particularly on player spawn
  • Weapons no longer block you from switching to other weapons (useful to the randomizer plugin where you for instance couldn’t switch between the Berserker’s bigaxe and Huscarl’s two handed axe)
  • Impulse 101 now really gives all weapons
  • Disabled team is now a ConVar “mp_disabledteam” which could be used for mods, to disable a team on any map, or enable a team on a map that has a disabled team
  • New “instant_trigger” entity for mappers/maphacks, a radius based trigger that doesn’t use a brush
  • Fix modified balance servers not being tagged as such in some cases
  • Remove damage dealt label from scoreboard as it’s not completely accurate
  • Remove redundant NAT warning
  • Minor updates to net_graph to show more information
  • Add cl_menumodels ConVar to disable models in the main menu (may be useful on Mac if you crash while joining a server sometimes)
  • Add server-side option to disable player sprays “sv_playerdecals” in case you don’t want players potentially posting adult content
  • Updates and fixes to MapHack scripting interface

Contributions & Other Noteworthy

Agsma - Bondi Trailer, Promo Art

Corvalho - Promo Art

Roald - Bondi Trailer Environment

Phonebooth - Texture Art



Join the conversation on the official PVKII Discord! Interact with devs, testers and creators!



Follow us on Trello for the latest development buzz, and as always, follow us on Facebook and Twitter for more updates.

Happy Update and Halloween everyone!

PVKII Team
Octoshark Studios
18 comentários Leia mais

27 de julho

PVKII 0.4.0.3 Update Released

http://www.youtube.com/watch?v=JLZQs5lZrTM

The Desertruin Update

PVKII Beta 0.4.0.3 Update Release Notes

Hello everyone!

A new PVKII update is among us! This update contains map updates, most notably a major overhaul of the old tw_desertruin, along with few other minor map and general updates. This tw_desertruin update is brought to you by a lot of hard work from Latteh, Roald, and Phone Booth.

Join us tonight for Friday Night Mayhem!

Server owners, please update your servers! Without further ado, here's the changelog.

Changelog:

Map Updates:
  • Major overhaul to tw_desertruin
  • Updated bt_island with a gate between Viking and Pirate areas at the start of the map as well as instant class switching in spawn zones
  • Updated bt_pinegrove with instant class switching in spawn zones
  • Updated te_sandstorm with some updated props by Pixenal
Code Update:
  • Miscellaneous crash fixes
  • Miscellaneous optimizations
  • New "map hacks" system that allows modifying a map without having to have the map source
  • Add auto-complete to the "give" console command
  • Experimental dynamic sky shader (unused)
  • Minor memory leak fixes
  • Fix mistake that caused certain FMOD sounds to be fully loaded instead of be streamed that could lead to potential stutter
  • cl_ragdoll_enable console variable now works
  • Discord Rich Presence now always shows the correct player count
  • Discord Rich Presence now available on Mac and Linux
  • Allow mappers to enable\disable chest physics
  • Fix achievements not being announced on Linux dedicated servers
  • Fix "Waiting for Players" text not showing up on Linux
  • Fix issue that would cause certain inputs to happen twice on some Linux distros
  • Slightly better text scaling on Mac
  • Mac OS X minimum required version now 10.9
  • Fix floating viewmodel hands
  • Can now offset viewmodel position with viewmodel_offset console variables
  • Big heads now considered a server cheat
  • trigger_spawnprotection renamed to func_spawnzone
General Updates:
  • In-game Main Menu updated to add mute button back in
  • Captain kill taunts against Vikings now work
  • Fix Captain chest kill taunt
  • Updated firstperson spear animations
  • New chest and item respawn sounds
19 comentários Leia mais

Análises

"The rampant silliness and absurd title hide a remarkable robust and satisfying melee game..."
- PC GAMER

"The graphics still look amazing. The maps are the best I have seen on the Source engine..."
- IGN

"One of the greatest Half-Life 2 mods to date."
- Mod DB

"I did have sexual relations with that game."
- Bill Clinton

Sobre este jogo

Pirates, Vikings and Knights II coloca três equipes umas contra as outras em uma luta pela riqueza, poder e dominação total. O jogo apresenta vários modos diferentes, incluindo Territory, onde os jogadores lutam pelo controle de posições estratégicas no mapa; Holy Grail, onde os jogadores procuram manter o holy trinket e usar seus poderes contra as outras equipes; Booty, onde os jogadores lutam para conquistar e manter baús de tesouro e muito mais.
Jogue como o Capitão Pirata com perna de pau e papagaio de ataque, o Grande Cavaleiro com armadura completa e uma poderosa espada, ou o Viking Furioso, cujo desejo pela batalha, às vezes o transforma em uma máquina de matar incontrolável. Outras classes incluídas no jogo são os Skirmisher, Huscarl, Gestir e Archer com classes futuras, incluindo o Sniper, Assassin, Swashbuckler, Bondi, Man-at-Arms, Cleric, Seio-Kona e 'Ealer.
Seja usando o Barril de Pólvora para limpar um território cheio de inimigos ou o Dardo para empalar seus inimigos na parede, você vai descobrir como este jogo pode ser hilário e emocionante.

Requisitos de sistema

Windows
Mac OS X
SteamOS + Linux
    Mínimos:
    • SO: Windows® 7 (32/64-bit)/Vista/XP
    • Processador: 1.7 GHz Processor or better
    • Memória: 512 MB de RAM
    • DirectX: Versão 8.1
    • Rede: Conexão de internet banda larga
    • Armazenamento: 10 GB de espaço disponível
    • Outras observações: Mouse, Keyboard
    Recomendados:
    • SO: Windows® 7 (32/64-bit)
    • Processador: Pentium 4 processor (3.0GHz, or better)
    • Memória: 1 GB de RAM
    • DirectX: Versão 9.0c
    • Rede: Conexão de internet banda larga
    • Armazenamento: 10 GB de espaço disponível
    • Outras observações: Mouse, Keyboard
    Mínimos:
    • SO: OS X version Leopard 10.5.8 and above
    • Processador: 1.7 GHz Processor or better
    • Memória: 1 GB de RAM
    • Placa de vídeo: NVIDIA GeForce 8 or higher, ATI X1600 or higher, Intel HD 3000 or higher
    • Rede: Conexão de internet banda larga
    • Armazenamento: 10 GB de espaço disponível
    • Outras observações: Mouse, Keyboard
    Mínimos:
    • SO: Ubuntu 12.04
    • Processador: Dual core from Intel or AMD at 2.8 GHz
    • Memória: 1 GB de RAM
    • Placa de vídeo: nVidia GeForce 8600/9600GT, ATI/AMD Radeon HD2600/3600 (Graphic Drivers: nVidia 310, AMD 12.11), OpenGL 2.1
    • Rede: Conexão de internet banda larga
    • Armazenamento: 10 GB de espaço disponível
    • Placa de som: OpenAL Compatible Sound Card
    • Outras observações: Mouse, Keyboard

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