Pirates, Vikings, and Knights II pits three teams against each other in a struggle for wealth, power and total domination. Whether using the Gunpowder Keg to clear out a territory full of enemies, or the Javelin to pin your dead foes to a wall, you'll find this game both hilarious and exhilarating.
Legutóbbi értékelések:
Nagyon pozitív (32) - 32 felhasználói értékelésből 84% pozitív az utóbbi 30 napban.
Minden értékelés:
Nagyon pozitív (4,282) - E játék 4,282 felhasználói értékeléséből 86% pozitív.
Megjelenés dátuma:
2010. febr. 12.
Fejlesztő:

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Pirates, Vikings, and Knights II indítása

 

Legutóbbi frissítések Összes megnézése (153)

november 20.

[RELEASED]Hotfix Update (Beta 0.4.1.1)



PVKII Beta 0.4.1.1 Update Release Notes

Hello everyone!

This a minor hotfix update that fixes a few bugs, addresses the performance loss of the last update, and some other general updates.

Server owners, please update your servers!

Changelog:
  • Bondi model has been updated with LODs to address FPS drops from the last update
  • Remove dynamic shadows from gibs that were added last update unintentionally that led to performance hits
  • Fixed a cause of Bondi t-posing
  • Fix issue with Assigir’s Challenge achievement
  • Fix Meat Carver achievement requiring you kill Bondi
  • Fix Belle of the Ball achievement
  • Fix being able to use chest special and blunderbuss special with one special bar
  • Updated Korean localization by community members 스팀유저(SteamUser) and kaishak7179
  • Fix error with Bondi’s class description
  • Added some missing seax textures
  • Fix an issue with model pose parameters that may have led to ragdoll crashes. Other mod programmers may want to learn more about this issue here: https://github.com/ValveSoftware/source-sdk-2013/issues/404#issuecomment-371746748
  • New info_grass_clusters entity to support the creation of grass that replaces detail sprites. Note the usage of this entity will likely change over time and is not considered complete
  • Built cubemaps for bt_island that were missing
  • Misc. callvote fixes



Join the conversation on the official PVKII Discord! Interact with devs, testers and creators!



Follow us on Trello for the latest development buzz, and as always, follow us on Facebook and Twitter for more updates.

Happy update and have a happy Thanksgiving to those that celebrate it!

PVKII Team
Octoshark Studios
3 megjegyzés Tovább

október 30.

[RELEASED]The Dawn of Bondi Update (Beta 0.4.1.0)





BONDI UPDATE - PVKII Beta 0.4.1.0 Update Changelog & Release Notes

Another Halloween; another PVKII update. Introducing the Viking Bondi! This update brings the 10th class to the game, combat and balance updates, visuals and more!

https://www.youtube.com/watch?v=czSM023ax1w

Highlights:

  • The 10th Class, Viking Bondi
  • Class and Shield Balance Updates
  • Code Fixes and Updates
  • 15 Achievements

Screenshots:










Changelog:

Please see below for a summarized changelog that details many of the changes in this release. Head over to our Bugs/Support Forums to report any issues.

Main Features:

Bondi

The youngest of all the Viking classes, the Bondi, is a freeman who owns a land, proud of his farm, and is seasoned in the art of hunting.

A hunter, swift with his bow. Immense strength with his atlatl. And a piercing, precise, seax. A new range element unlike his elders in battle. He is less honorable a man for his lack of melee weapons, however his steadfast charm for hunting and gathering makes him an honorable story to his family. But his story is a quest of vengeance. His land is taken; his family murdered. And so he seeks to end the lives of those who attempt to take all he has left.

Special: Hunter Rapid Fire. Use in the heat of battle, Bondi enters a euphoric hunter state to release multiple arrows in succession towards targets with piercing damage.

Voice and Music

Voiced by Franki “Hankshaw” Garpeman, a real life viking conquering the internet with his deep voice and sexy Nordic accent. Known for his voice work in the Elder Scrolls Renewal: Skywind project, Reficul, Crystals of Fate, and more recently, Quantum Replica.

Bondi Musical Theme by Dylan JDM


The Bondi is the culmination of countless hours of hard work from PVKII Developers, Authorized Creators, Beta Testers and Contributors, with significant efforts coming from: Corvalho, jRocket, Lord B, and our amazing coders and QA/testers!

Character Classes

Updated team balance for bondi update

Bondi Dismemberment

  • Can slice up ragdolls into gibs with gibs enabled with some limitations
  • Can now attack gibs and bounce them around with some limitations
  • MAA special no longer slows down movement during the warm-up phase
  • MAA can now get excited properly during his special with weapons other than his halberd

Shield Re-balance

  • Only fully charged shield bashes can stun
  • Cannot be stunned by shield bashes if blocking, but your block will be cancelled if it is fully charged
  • Reduced shield knockback to make sword counters more relevant
  • Slightly reduced shield bash hitbox to make bashing people behind you more difficult (a full fix will come at a later time)

Code Updates

Misc:

  • Ragdoll lifetimes and limits can now be fully customized beyond player limit, or “Doom” style ragdolls that almost never go away
  • Misc. crash fixes and crash exploit fixes
  • Add “cold” damage option to trigger_hurt, which uses a blue fullscreen damage indicator instead of red
  • Fast weapon switch enabled by default
  • Powderkegs should now always be transmitted regardless of how far away they are as well as players holding them, which should fix the inaudible keg bug
  • Miscellaneous minor performance increases, particularly on player spawn
  • Weapons no longer block you from switching to other weapons (useful to the randomizer plugin where you for instance couldn’t switch between the Berserker’s bigaxe and Huscarl’s two handed axe)
  • Impulse 101 now really gives all weapons
  • Disabled team is now a ConVar “mp_disabledteam” which could be used for mods, to disable a team on any map, or enable a team on a map that has a disabled team
  • New “instant_trigger” entity for mappers/maphacks, a radius based trigger that doesn’t use a brush
  • Fix modified balance servers not being tagged as such in some cases
  • Remove damage dealt label from scoreboard as it’s not completely accurate
  • Remove redundant NAT warning
  • Minor updates to net_graph to show more information
  • Add cl_menumodels ConVar to disable models in the main menu (may be useful on Mac if you crash while joining a server sometimes)
  • Add server-side option to disable player sprays “sv_playerdecals” in case you don’t want players potentially posting adult content
  • Updates and fixes to MapHack scripting interface

Contributions & Other Noteworthy

Agsma - Bondi Trailer, Promo Art

Corvalho - Promo Art

Roald - Bondi Trailer Environment

Phonebooth - Texture Art



Join the conversation on the official PVKII Discord! Interact with devs, testers and creators!



Follow us on Trello for the latest development buzz, and as always, follow us on Facebook and Twitter for more updates.

Happy Update and Halloween everyone!

PVKII Team
Octoshark Studios
19 megjegyzés Tovább

Értékelések

"The rampant silliness and absurd title hide a remarkable robust and satisfying melee game..."
- PC GAMER

"The graphics still look amazing. The maps are the best I have seen on the Source engine..."
- IGN

"One of the greatest Half-Life 2 mods to date."
- Mod DB

"I did have sexual relations with that game."
- Bill Clinton

A játékról

Pirates, Vikings, and Knights II boasts a unique three-team symmetry and a myriad of colorful characters to promote exciting, strategic, and fun gameplay. It features several game modes, each requiring its own special brand of cunning to master. Do battle on a tropical island for control of bountiful treasure. Appease your gods by spilling the blood of your enemies deep within a Mayan temple. Conquer your foes by taking control of precious badlands territory. But most importantly, have FUN!

Features & Accolades


  • Three teams with 9 unique player classes
  • Fun, skill-based combat
  • Swords, axes, guns, and explosives
  • Unique voice acting for every character
  • A variety of gorgeous levels
  • Whimsical and challenging achievements
  • Command-able attack parrots
  • 100% FREE!

Pirates

  • Skirmisher: A light-footed scallywag who can blow enemies away with his gunpowder-packed keg.
  • Captain: Brandishes a peg-leg, hook, and an attack parrot, which will seek out enemies and peck them to death!
  • Sharpshooter: A Spanish sweet-talker who snipes his enemies from a safe distance, or cuts them to pieces with his butter knife.

Vikings

  • Berserker: A shirtless and battle-crazed warrior capable of mowing enemies down with his dual-wielded weapons and giant axe.
  • Huscarl: Throwing axes, a two-handed battle axe, and sword/shield combo allow this warrior to take on the toughest enemies.
  • Gestir: A well-seasoned master of the spear and javelins who has no problem skewering his enemies either up close or from a distance.

Knights

  • Heavy Knights: Wearing a full suit of armor, this battle tank can cut his foes in half with his great sword.
  • Archer: There is no match for a skilled archer with a quiver full of arrows. He sometimes reigns fire down upon his enemies.
  • Man-at-Arms: A Frenchman with a sense of humor. He brandishes a halberd, mace & buckler, and his fart special will leave enemies dazed and confused.

Game Modes

Booty

Booty is a unique version of Capture the Flag. Players fight each other for treasure chests filled with gold and jewels. Bring chests back to your base and hold onto them to win the game.

Territory

Territory is a king of the hill style game mode, where teams fight for territories throughout the map. Hold onto the territories for as long as you can to win the game.

Trinket Wars

Trinket Wars is the caffeinated version of Team Deathmatch. Teams must gain control of their trinkets, and then use the power of their trinket to destroy their enemies.

Last Team Standing

Last Team Standing is exactly what the name suggests - all three teams square off, fighting to the death. The last team alive wins the round.

Objective Push

This game mode can range from a simple break-in and destroy your opponents' bases, to a more advanced sequence of map-specific objectives. The only limit is the mapper's imagination!

Team Deathmatch

Team Deathmatch is a fight for dominance. Teams square off against one another to see who can rack up the most kills. Like the other game modes, you should stick together to achieve victory!

Rendszerkövetelmények

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Op. rendszer: Windows® 7 (32/64-bit)/Vista/XP
    • Processzor: 1.7 GHz Processor or better
    • Memória: 512 MB RAM
    • DirectX: Verzió: 8.1
    • Hálózat: Széles sávú internetkapcsolat
    • Tárhely: 10 GB szabad hely
    • Egyéb megjegyzések: Mouse, Keyboard
    Ajánlott:
    • Op. rendszer: Windows® 7 (32/64-bit)
    • Processzor: Pentium 4 processor (3.0GHz, or better)
    • Memória: 1 GB RAM
    • DirectX: Verzió: 9.0c
    • Hálózat: Széles sávú internetkapcsolat
    • Tárhely: 10 GB szabad hely
    • Egyéb megjegyzések: Mouse, Keyboard
    Minimum:
    • Op. rendszer: OS X version Leopard 10.5.8 and above
    • Processzor: 1.7 GHz Processor or better
    • Memória: 1 GB RAM
    • Grafika: NVIDIA GeForce 8 or higher, ATI X1600 or higher, Intel HD 3000 or higher
    • Hálózat: Széles sávú internetkapcsolat
    • Tárhely: 10 GB szabad hely
    • Egyéb megjegyzések: Mouse, Keyboard
    Minimum:
    • Op. rendszer: Ubuntu 12.04
    • Processzor: Dual core from Intel or AMD at 2.8 GHz
    • Memória: 1 GB RAM
    • Grafika: nVidia GeForce 8600/9600GT, ATI/AMD Radeon HD2600/3600 (Graphic Drivers: nVidia 310, AMD 12.11), OpenGL 2.1
    • Hálózat: Széles sávú internetkapcsolat
    • Tárhely: 10 GB szabad hely
    • Hangkártya: OpenAL Compatible Sound Card
    • Egyéb megjegyzések: Mouse, Keyboard

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