Roguelike Squad-based Autobattler in a Tabletop RPG setting. Draft your army, carefully equip and position your units, make important choices, and meet a colorful cast of characters as you make ready for the Grand Tournament.
Recent Reviews:
Very Positive (21) - 90% of the 21 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (807) - 81% of the 807 user reviews for this game are positive.
Release Date:
Aug 10, 2023

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We have decided to Launch Tales & Tactics into Early Access as we believe games with a large focus on community help better shape fuller and more enjoyable experiences.

As a small but experienced indie team we have found that the community is invaluable when it comes to identifying bugs as well as helping tune difficulty, pacing and accessibility and UI elements. We'd love to have you join us in Discord and talk about your thoughts directly.”

Approximately how long will this game be in Early Access?

“We do not have a release date in mind but it will certainly be between 6 months - 1 year from the Early Access launch.”

How is the full version planned to differ from the Early Access version?

“We will have both major and minor updates during the Early Access launch with the major updates. These will focus on adding new characters, content and other items, a new game mode, controller support and more.

With the minor updates focusing around seasonal items along with quality of life, bug fixes and other improvements.”

What is the current state of the Early Access version?

“Currently the Early Access Build is stable with no outstanding critical bugs to be resolved, it is has the majority of core features already included and is a largely good representation of the final quality of the game.

Tuning and balance is in an acceptable state but we require player feedback and metric data to create a more finely-chiseled balance, and improve the overall player experience.”

Will the game be priced differently during and after Early Access?

“We currently have not made a full decision on future pricing, this will be decided closer to the time based on player feedback and the perceived value of the game. If we do increase the price this would likely only be a very small price increase.”

How are you planning on involving the Community in your development process?

“Tales & Tactics has been designed with community feedback at the forefront of development. We have been and will continue to be listen to the community feedback on Discord especially when it comes to issues of balance, games features, Quality of life, accessibility and bug fixes.

We encourage all players to join us on our active Discord and to share their feedback, we will continue to have a public bug reporting system, including the Discord bug bot. We have and will continue to have regular community discussions until 1.0 launch and beyond, As well as community design challenges. We will also be rewarding those who take an active party in the community by featuring them in the in-game credits.”
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“"Tales & Tactics is an incredibly dense Roguelike auto battler, that once you put the time into learning you'll never want to put down."”
8.5/10 – God is a Geek

About This Game

Tales & Tactics blends roguelike strategy with a squad-based autobattler, creating a deep and rich one-of-a-kind experience tailor made for a single player adventure. No time limits and no pressure means you have all the time in the world to take in the game's mechanics and characters, and to strategize correctly for the fight ahead of you. With a quick and easy tutorial, and mechanics that start off simple and approachable, anyone can learn to play. The mechanics will only get more complex if you want them to, with our unique "complexity at your own pace" unlock system.

The Grand Tournament awaits every eager hero, the annual ultimate test of skill. And every up-and-coming hero has their own story to tell on the path to glorious victory. Take a seat at the table, and begin your own Tale.

Collect characters from a vast pool of units, each with a unique combination of traits and archetypes. Build up a squad of monsters who synergize well with each other in order to dominate your opponents. Merge three of a kind to combine them into an even more powerful unit, and carefully decide which units get equipped with gear to maximize your power.

No matter what type of fantasy creature you prefer - from Skeletons, Demons, and Ghouls, to cutesy baby Dragons, Fae Creatures, and Treefolk, there's something for everyone to enjoy.

Carve a tale, guided by a fully-voiced Game Master. Meet a wide and colorful cast of enemy challengers to face, each with their own personality and special abilities. You may even find the current Tournament Champions, the celebrity commanders of the annual Grand Tournament event. They're always invited back to the Tournament every year, so if you encounter one in your travels, they'll remember how you treat them - and react in kind when you face up against them in the Tournament brackets.

Encounter unique stories in the form of Tales, hand-written narrative events with important decisions to make regarding the outcome of your run. Beware the tricky Dungeon Tales, where both evil and glory await...

With every defeat comes not only lessons learned, but the opportunity to unlock new features and challenges. Unlike many roguelikes, new features unlocked in Tales & Tactics rarely ever directly increase power, but rather add new opportunities, mechanics, and options - increasing the run's complexity, without necessarily increasing your power. Rather than an unlock granting "your units gain more damage", you might unlock "a Devil's Deal may be offered...". What's a Devil's Deal? Who knows! You'll have to unlock it and find out.

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 10+
    • Processor: Intel Core i5 or equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA® GeForce® GTX 800-Series or higher
    • DirectX: Version 11
    • Storage: 4 GB available space
    • Requires a 64-bit processor and operating system
    • OS: Windows 10+
    • Processor: Intel Core i7 or equivalent
    • Memory: 6 GB RAM
    • Graphics: NVIDIA® GeForce® GTX 1000-Series or higher
    • DirectX: Version 11
    • Storage: 4 GB available space

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