Zero Hour is a tactical FPS with online team-based game play that takes place in a variety of fictional locations interpreted in Bangladesh with Real-life scale & resource management. It brings a grounded, close quarter combat experience to the game.
Recent Reviews:
Mostly Positive (180) - 77% of the 180 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (21,980) - 81% of the 21,980 user reviews for this game are positive.
Release Date:
Aug 12, 2020
Developer:
Publisher:
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

BEFORE YOU BUY
Zero Hour is a serious slow-paced tactical shooter where good teamwork, tactics & planning is important. This is not a run and gun game, you may watch a stream or a YouTube clip to learn more about the type of experience this game will provide.

As the game is in Early Access, do not expect it to be flooded with players. We are taking this time to develop and further improve the experience before marketing it in any big way. Currently playing it with friends or looking for other players through our discord server are Two main fastest ways to get into PvP.

The main reason why we want early access is to further polish the game. Our game has reached it's core foundation, so we believe we will satisfy the community by polishing out any issues remaining. We plan on adding more maps, weapons & tools. We also need to work further with our PvP and CO-OP mode and make it more rewarding as we take the time to develop the experience during this early access phase. We will be taking community feedback to understand the features that they want and the features that complement our completed system.

Approximately how long will this game be in Early Access?

It would be in early access until July/August 2023. As soon as we have the game polished along with vastly improving the quality of the overall experience we will be moving out of Early Access

How is the full version planned to differ from the Early Access version?

Our plans for the full version is to have a more polished, upgraded and optimized experience. We are listening to the community's feedback to fix issues that they may be facing and adding more locations in game.

What is the current state of the Early Access version?

We have completed our game's core foundation. It consists of three game modes; TDM, Hostage and Bomb. There is also co-op now after Update Part 3, which allows you to play co-op with up to 4 other players in different scenarios. In PvP we have Six locations and you can choose to play in two types of matches, which consists of custom match & quick match. We have nine different types of weapons and ten types of gadgets. Due to the lack of animators, we have a rough version of animations in place. We have hired animators now to upgrade the animations.

Will the game be priced differently during and after Early Access?

No, we have no plans as of yet on changing the price after early access. If we are able to provide a vastly greater & much more improved experience than the one during early access, the price may be higher.

How are you planning on involving the Community in your development process?

We're planning on involving the community and taking their feedback to further enhance the experience of the game. We are directly engaging with the people in our discord server and taking feedback to improve the game and add features that complement the current gameplay. We are looking into bugs reported by the community and giving out patches immediately. You can join our discord server and become part of the community that helps this game grow further. Link : https://discord.gg/TWpHSDN
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Buy Zero Hour - Soundtrack Edition

Includes 2 items: Zero Hour, Zero Hour Soundtrack

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Welcome To Zero Hour

"Serious Slow-Paced Tactical Shooter"



Jump in and experience true online tactical gameplay. We want to thank our community for the tremendous support and patience everyone has shown. Join our discord and get closer to the community and the game’s development. We hope you enjoy the game!

About This Game


A tactical FPS with online team-based action game play that takes place in a variety of locations in Bangladesh with Real-life scale & resource management. Inspired by various other tactical shooter games, Zero Hour tries to bring a very grounded CO-OP and Team vs Team experience in locations with real-life scale (no video game scale) and resource management. In multiplayer, both sides are tasked to wipe out the other team and complete objectives. The defenders are tasked to protect the bomb from being defused and keep their hostage from being rescued and running away. On the contrary, the attackers are to defuse the bomb or rescue the hostage held captive. In the CO-OP mode, based on the map you decide to play in, will have several objectives that will need to be completed in order to call for extraction.


TACTICAL GAMEPLAY
Zero Hour brings a very grounded CO-OP, 5v5, team vs team, Close quarter combat experience to the game that focuses on two teams with each player having their own roles. The attackers utilizing shields, weapons and the planning table and the terrorists utilizing traps and gadgets in order to fortify the area. With CO-OP game mode will allow you to play bigger operations that you can either tackle solo or with a team of up to 10 players. The game mode will have a difficulty level of "Regular" or "Hardcore". The difficulty level will determine the reaction time and predictability of the enemies. The game mode will not prioritize killing all enemies and will allow stealthy approach to complete objectives. You will be able to arrest the enemies if in the right scenarios. You will also need to collect evidence, such as dropped guns from the enemy.


CO-OP
The CO-OP mode is a new installment we added where players can play to achieve the experience of SWAT units. This game mode will allow you to play bigger operations that you can either tackle solo or with a team of up to 5. With each operation, you are tasked to complete objectives such as bringing order to chaos. There are more objectives such as rescuing multiple hostages, arresting or neutralizing specific suspects and more which are being added down the line. Suspects may or may not have patrolling routes that are random every session and can interact with the environment to give it a challenge. They can hide under beds, tables and inside closets. They are also capable of taking a hostage and use them as a shield, making it harder for you to engage. Suspects can also surrender based on a few criteria; If a suspect is outnumbered from behind they will always surrender and if you are one on one with a suspect, based on the suspect's fear level, they may or may not surrender.


PLANNING TABLE
At the start of each round, MS-09 Unit (The Attacking Team) can come up with strategies by drawing in the planning table with a 3D miniature version of the location being played similar to the use of blueprints. It can be used to direct teammates where to spawn and/or advance from. There are 3 types of marker that you can place around the planning table which can indicate danger and objectives. During this phase, The Terrorists (The Defending Team) will be given time to place traps and gadgets to aid in their defense strategy.


RESOURCE MANAGEMENT
Both Teams have resources that they need to manage per 3 rounds. The Attacking Team has 2 sets of 7 types of weapons while The Defending Team has 5 sets of 5 types of gadgets. This is crucial in terms of saving your resources, picking up and utilizing your opponent’s weapons, and not giving an advantage to your enemies


HOSTAGE
The hostage held captive by the defenders will have its own mindset which means it would run away if not careful. This indicates that it would be critical to keep an eye on the hostage and move it around wherever a player feels necessary.


DOORS
In order to bring a realistic approach, the doors help in encouraging slow and tactical gameplay. It would cause both teams to hesitate before entering a room since it will be oblivious to know what’s going on behind the door.


BREAKER SWITCH
The switch causes a complete blackout of the whole operation building that you're playing on. By doing this, the players won’t be able to visualize their surroundings unless they use the tactical flashlight.

Mature Content Description

The developers describe the content like this:

This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Frequent Violence or Gore, General Mature Content

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7/8/10 (64bit versions required)
    • Processor: Intel Core i3-7100 or AMD Ryzen 3 1200
    • Memory: 6 GB RAM
    • Graphics: Nvidia Geforce GTX 750TI 2GB or AMD R7 260X 2GB
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 25 GB available space
    • Sound Card: DirectX® 9.0c compatible sound card with latest drivers
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7/8/10 (64bit versions required)
    • Processor: Intel Core i7-4770K or AMD Ryzen 5 2600X
    • Memory: 12 GB RAM
    • Graphics: Nvidia Geforce GTX 960 4GB or AMD R9 290 4GB
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 25 GB available space
    • Sound Card: DirectX® 9.0c compatible sound card with latest drivers

What Curators Say

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